Dynamite Bowl: Difference between revisions

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329 bytes added ,  24 May 2022
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(→‎Game A: Cleaned up further. I was a bit confused when I was reformatting the info. Not sure what it means with the bottom table.)
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{{Header Nav|game=Dynamite Bowl|num=4|onepage=1}}
{{Header Bar|game=Dynamite Bowl}}
{{Infobox
{{Game
|completion=4
|image=DynamiteBowl cover.jpg
|title=Dynamite Bowl
|title=Dynamite Bowl
|image=DynamiteBowl cover.jpg
|developer=[[Toshiba EMI]]
|developer=[[Toshiba EMI]]
|publisher=Soft Vision
|publisher=[[Soft Vision]]
|released={{jp|1987|May 24}}
|year=1987
|genre={{c|Bowling}}
|systems={{syslist|nes|msx}}
|systems=[[NES]], [[MSX]]
|genre=[[Bowling]]
|modes=[[Single player]], [[Multiplayer]]
}}
}}
[[File:DynamiteBowl startscreen.png|thumb|left|Start screen for Dynamite Bowl.]]
'''Dynamite Bowl''' is a {{c|bowling}} game for the [[NES]] where you can choose between five different players and 30 different lanes. The game is played and scored just like real bowling.


'''Dynamite Bowl''' is a {{c|bowling}} game for the [[NES]] where you can choose between five different players and 30 different lanes. The game is played and scored just like real bowling.
<gallery>
{{-}}
File:DynamiteBowl startscreen.png|Start screen for Dynamite Bowl.
</gallery>


==How to play==
==Gameplay==
{|{{prettytable}}
{| {{prettytable}}
! Control !! Action
! Control !! Action
|-
|-
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If you knock all pins down in one go (strike), the score will be totaled based on the score in the next frame. For example, if you hit a strike on the first frame and a four and two on the second frame, it would be a score of 22:
If you knock all pins down in one go (strike), the score will be totaled based on the score in the next frame. For example, if you hit a strike on the first frame and a four and two on the second frame, it would be a score of 22:
* Frame 1 throw 1: Strike (10 pins)
* Frame 1 throw 2: N/A
* Frame 2 throw 1: 4 pins
* Frame 2 throw 2: 2 pins
** Frame 2 total: 4 + 2 = 6
** Frame 1 total: Frame 1 + Frame 2.
*** 10 + 4 + 2 = 16 points
* If Frame 2 was a strike, then it would end up as:
** Frame 1 total: Frame 1 + (Frame 2 + Frame 3).
*** 10 + 10 + Frame 3 = maximum 30 points if Frame 3 is also a strike.
{{-}}
{{-}}
<center>
<center>
{| {{prettytable|notwide=1|text center=1}}
{| {{prettytable|notwide=1|text center=1}}
! || Strike || || First throw || || Second throw || || Total
|+Another way to look at it
! || || || || || || || Frame total
|-
|-
! Score for frame 1
!Score for frame 1
| width="100px" | 10 || +
|10<br />(Strike)|| +
| width="100px" | frame 2 score, <br> first throw <br> (4) || +
|frame 2 score,<br />first throw<br />(4)|| +
| width="100px" | frame 2 score, <br> second throw <br> (2) || =
|frame 2 score,<br />second throw<br />(2)|| =
| width="50px" | '''16'''
|'''16'''
|-
|-
! Score for frame 2
!Score for frame 2
| || || 4 || + || 2 || = || '''6'''
| || || 4 || + || 2 || = || '''6'''
|-
|-
! Final total score
!Final total score
| || || frame 1 total <br> (16) || + || frame 2 total <br> (6) || = || '''<font style="color:red">22</font>'''
| || || frame 1 total<br />(16)|| + ||frame 2 total<br />(6)|| = ||'''<font style="color:red">22</font>'''
|}</center>
|}</center>


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[[Category:Toshiba EMI]]
[[Category:Toshiba EMI]]
[[Category:Soft Vision]]
[[Category:Bowling]]
[[Category:Bowling]]
[[Category:NES]]
[[Category:MSX]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]