Heroes of Might and Magic III: The Shadow of Death/Birth of a Barbarian: Difference between revisions

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{{Header Nav|game=Heroes of Might and Magic III: The Shadow of Death}}
{{Header Nav|game=Heroes of Might and Magic III: The Shadow of Death}}
{{floatingtoc}}


Yog has been at the Bracada magic academy learning to be a Wizard, but his Barbarian heritage beckons him to follow the path of a warrior. Yog accepts Duke Winston Boragus' offer to join him in Krewlod. Unfortunately, the Wizards of Bracada will use all their powers to prevent him from leaving.
Yog has been at the Bracada magic academy learning to be a Wizard, but his Barbarian heritage beckons him to follow the path of a warrior. Yog accepts Duke Winston Boragus' offer to join him in Krewlod. Unfortunately, the Wizards of Bracada will use all their powers to prevent him from leaving.
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* Starting bonus: Spirit of Oppression OR Pendant of Negativity OR 3 Nagas (choose Nagas)
* Starting bonus: Spirit of Oppression OR Pendant of Negativity OR 3 Nagas (choose Nagas)
* Campaign hero: Yog (Attack = Defense = 2, Power = Knowledge = 1, Basic Tactics, Basic Offense, Equestrian Gloves) having a starting army composed of 25 Master Gremlins, 12 Gargoyles and 4 Iron Golems
* Campaign hero: Yog (Attack = Defense = 2, Power = Knowledge = 1, Basic Tactics, Basic Offense, Equestrian Gloves) having a starting army composed of 25 Master Gremlins, 12 Gargoyles and 4 Iron Golems
* Other starting hero: Terek (southwest corner of map) Attack = 2, Defense = Power = Knowledge = 1 (has Boots of Speed)
* Other starting hero: Terek (southwest corner of map) Attack = 2, Defense = Power = Knowledge = 1 (has Boots of Speed)


No starting town. Pay attention to in-game messages.
No starting town. Pay attention to in-game messages.
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===Second week===
===Second week===
[[Image:HMM3 birth barbarian on the run groa.png|thumb]]
[[File:HMM3 birth barbarian on the run groa.png|thumb|left]]
Hire a secondary hero (Tower alignment; his/her troops must remain in Padon) to visit Windmills and flag what he/she can.
Hire a secondary hero (Tower alignment; his/her troops must remain in Padon) to visit Windmills and flag what he/she can.
Yog frees Terek beating those lots of Magi blocking him, then flags:
Yog frees Terek beating those lots of Magi blocking him, then flags:
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Visit Hut of the magi; it shows us where is the town of Groa: northeastern corner of map, north of Calarnen (but separated from it by a range of snowy mountains), probable access from west (rough terrain). See image.
Visit Hut of the magi; it shows us where is the town of Groa: northeastern corner of map, north of Calarnen (but separated from it by a range of snowy mountains), probable access from west (rough terrain). See image.


[[Image:HMM3 birth barbarian on the run green and light blue tent.png|thumb]]
[[File:HMM3 birth barbarian on the run green and light blue tent.png|thumb]]
Next Yog goes eastward and flags an Alchemist Lab, then more to the east through a path between snowy mountains (Bracada!) until he reaches a Learning Stone; from this Learning Stone he sees to south a Mercenary Camp (guarded by pack of Archmagi) a Gem Pond (guarded by lots of Genies), second Green Keymaster's Tent (guarded by several Titans). south of Hut of the Magi is Light blue Keymaster's Tent (guarded by pack of Naga Queens; see image).
Next Yog goes eastward and flags an Alchemist Lab, then more to the east through a path between snowy mountains (Bracada!) until he reaches a Learning Stone; from this Learning Stone he sees to south a Mercenary Camp (guarded by pack of Archmagi) a Gem Pond (guarded by lots of Genies), second Green Keymaster's Tent (guarded by several Titans). south of Hut of the Magi is Light blue Keymaster's Tent (guarded by pack of Naga Queens; see image).


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{{-}}
{{-}}
===Third week===
===Third week===
Recruit all Gargoyles, Master Gremlins (upgrade building if not already), Magi and Genies from Padon, the flagged Magi Tower and Altar of Wishes; put them on Yog, who in turn goes to attack Calarnen; if lucky, Aine will be surprised outside town and defeated more easily; otherwise she will defend the town (has only Citadel) with her Titan and lose the battle nevertheless.
Recruit all Gargoyles, Master Gremlins (upgrade building if not already), Magi and Genies from Padon, the flagged Magi Tower and Altar of Wishes; put them on Yog, who in turn goes to attack Calarnen; if lucky, Aine will be surprised outside town and defeated more easily; otherwise she will defend the town (has only Citadel) with her Titan and lose the battle nevertheless.
After conquering Calarnen, Yog goes through the path between eastern edge of map and a mountain range, toward south, flagging mines and creatures generators as he passes.
After conquering Calarnen, Yog goes through the path between eastern edge of map and a mountain range, toward south, flagging mines and creatures generators as he passes.


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===First week===
===First week===


Yog recruits all from Rockwarren, then goes west and flags an unguarded Ore Pit. Next he marches northward, flags Goblin Barracks (guarded by lots of Hobgoblins) and recruits, visits a Mercenary Camp (guarded by lots of upgraded Wolf Raiders) and a Learning Stone; also there is a Gold Mine guarded by pack of Rocs (leave it alone now). From here you'll see a heavily guarded Garrison (with level 1-7 Stronghold troops; purple flagged; just beyond it is a pack of Cyclopes) toward northeast. But Yog goes to northwest, flagging a Crystal Cavern and sees, north of Mine, the town of Ulgak (reachable from east) in center of map separated from your starting zone by a range of mountains. Then he flags a Wolf Pen, turns south, flags a Sawmill and observes a Windmill and a Cyclops Stockpile; just near Stockpile there is Centaur's Axe. Afterwards Yog returns to Rockwarren so as to be there at week's end.
Yog recruits all from Rockwarren, then goes west and flags an unguarded Ore Pit. Next he marches northward, flags Goblin Barracks (guarded by lots of Hobgoblins) and recruits, visits a Mercenary Camp (guarded by lots of upgraded Wolf Raiders) and a Learning Stone; also there is a Gold Mine guarded by pack of Rocs (leave it alone now). From here you'll see a heavily guarded Garrison (with level 1-7 Stronghold troops; purple flagged; just beyond it is a pack of Cyclopes) toward northeast. But Yog goes to northwest, flagging a Crystal Cavern and sees, north of Mine, the town of Ulgak (reachable from east) in center of map separated from your starting zone by a range of mountains. Then he flags a Wolf Pen, turns south, flags a Sawmill and observes a Windmill and a Cyclops Stockpile; just near Stockpile there is Centaur's Axe. Afterwards Yog returns to Rockwarren so as to be there at week's end.


At week's end:  
At week's end:  
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Recruit a secondary hero, Terek (may be another one).
Recruit a secondary hero, Terek (may be another one).
Yog recruits Rocs, Orcs, Wolf Raider and Goblins and flags Gold Mine, Orc Tower, then visits Windmill (here you'll see that that the west passage is blocked by a heavily guarded purple-flagged Garrison; just beyond it is a pack of Cyclopes and a town, Sandflash in southeastern corner of map; so it seems that the map is divided in few parts separated by Garrisons). So Yog returns to the Gold Mine; north east of it is a Subterranean Gate and he goes there. Here he goes west and flags a Gold Mine, one Sawmill and an Ogre Fort, visits a Windmill. Near Subterranean Gate to Surface there is also a two-way monolith to northwestern corner of underground section of map. There can be found two Orc Towers and a Crystal Cavern; there is no need to go there. If a stack of wandering monsters wants to join, accept.
Yog recruits Rocs, Orcs, Wolf Raider and Goblins and flags Gold Mine, Orc Tower, then visits Windmill (here you'll see that that the west passage is blocked by a heavily guarded purple-flagged Garrison; just beyond it is a pack of Cyclopes and a town, Sandflash in southeastern corner of map; so it seems that the map is divided in few parts separated by Garrisons). So Yog returns to the Gold Mine; north east of it is a Subterranean Gate and he goes there. Here he goes west and flags a Gold Mine, one Sawmill and an Ogre Fort, visits a Windmill. Near Subterranean Gate to Surface there is also a two-way monolith to northwestern corner of underground section of map. There can be found a Behemoth Lair, two Orc Towers, and a Crystal Cavern. If a stack of wandering monsters wants to join, accept.


At week's end:
At week's end:
*Yog - near Subterranean Gate to surface; level 10; 15-20 Rocs, 15-20 Orcs, 3 Ogres, 20 Goblins, 15 Wolf Raiders
*Yog: near Subterranean Gate to surface; level 10; 15-20 Rocs, 15-20 Orcs, 3 Ogres, 20 Goblins, 15 Wolf Raiders, 1 Behemoth.
* Rockwarren - City Hall, Citadel, level 1-7 creature generators
*Rockwarren: City Hall, Citadel, and level 1-7 creature generators.
* Terek - level 2
*Terek: level 2.


===Third week===
===Third week===
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===First week===
===First week===
[[Image:HMM3 birth barbarian tough start sword hellfire.png|thumb]]
[[File:HMM3 birth barbarian tough start sword hellfire.png|thumb]]
Recruit a Stronghold hero (Jabarkas) and give all available army to Yog. Near town there is a Scholar (+1 Attack); Yog takes it then goes on the road to southeast, flagging right and left (in case of creature generators recruit also). So, he flags that Sawmill, one Ore Pit, then Goblin Barracks, Wolf Pen and visits a Windmill.  
Recruit a Stronghold hero (Jabarkas) and give all available army to Yog. Near town there is a Scholar (+1 Attack); Yog takes it then goes on the road to southeast, flagging right and left (in case of creature generators recruit also). So, he flags that Sawmill, one Ore Pit, then Goblin Barracks, Wolf Pen and visits a Windmill.  
Next he arrives at crossroads: one road to northeast by east toward exit from starting zone and one road to south. Yog goes south, flagging a Gem Pond, one Orc Tower, one Wolf Pen and visits a Water Wheel, arriving at Bryce the Seer who asks for Orb of Inhibition (see image for location). Next he flags another Wolf Pen and clears a Naga Bank, a Medusa Stores and a Dragon Fly Hive (here receiving 4 Wyverns; very useful and needed). Lastly Yog goes on the road to exit, flagging one ALchemist Lab and one Goblin Barracks, visiting a Mystical Garden.
Next he arrives at crossroads: one road to northeast by east toward exit from starting zone and one road to south. Yog goes south, flagging a Gem Pond, one Orc Tower, one Wolf Pen and visits a Water Wheel, arriving at Bryce the Seer who asks for Orb of Inhibition (see image for location). Next he flags another Wolf Pen and clears a Naga Bank, a Medusa Stores and a Dragon Fly Hive (here receiving 4 Wyverns; very useful and needed). Lastly Yog goes on the road to exit, flagging one ALchemist Lab and one Goblin Barracks, visiting a Mystical Garden.


Notes:
Notes:
* some visiting should be done by Jabarkas in order to optimize Yog's path.
* some visiting should be done by Jabarkas in order to optimize Yog's path.
* Tan enemy has cleared path to his zone, beating the stack blocking it.
* Tan enemy has cleared path to his zone, beating the stack blocking it.


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===Fourth week and beyond===
===Fourth week and beyond===
[[Image:HMM3 birth barbarian tough start underground entrance.png|thumb]]
[[File:HMM3 birth barbarian tough start underground entrance.png|thumb]]
Yog goes toward northwest, defeating any Tan hero he encounters, until arrives to Edgewater (Fortress; level 1-7 creature generators, Citadel, City Hall) and conquers it. Following this battle, Yog should attain level 18 and Tan should be defeated; if not, does not matter. Yog then goes eastward through swamp, visits Hut of the Magi (shows an island near western edge of map, island separated in four parts, each part having one Orb; see image), then continues towards east until arrives in northeastern coener of map where is a Hydra Pond and flags it. If Tan was not defeated with the conquest of Edgewater, here should have retreated the last (wimpy) Tan hero(es).
Yog goes toward northwest, defeating any Tan hero he encounters, until arrives to Edgewater (Fortress; level 1-7 creature generators, Citadel, City Hall) and conquers it. Following this battle, Yog should attain level 18 and Tan should be defeated; if not, does not matter. Yog then goes eastward through swamp, visits Hut of the Magi (shows an island near western edge of map, island separated in four parts, each part having one Orb; see image), then continues towards east until arrives in northeastern coener of map where is a Hydra Pond and flags it. If Tan was not defeated with the conquest of Edgewater, here should have retreated the last (wimpy) Tan hero(es).
Meantime, with secondary heroes a Subterranean Gate was found in center of map, blocked by Quest Guard asking for Sword of Hellfire (see image for location).  
Meantime, with secondary heroes a Subterranean Gate was found in center of map, blocked by Quest Guard asking for Sword of Hellfire (see image for location).  
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<gallery>
<gallery>
Image:HMM3 birth barbarian tough start 15 chaos hydras.png|
File:HMM3 birth barbarian tough start 15 chaos hydras.png|
Image:HMM3 birth barbarian tough start orb inhibition.png|
File:HMM3 birth barbarian tough start orb inhibition.png|
</gallery>
</gallery>


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===Third week and beyond===
===Third week and beyond===
Yog conquers Morganheim (defended by a weak hero; the best enemy hero likely fled to northeastern corner of player starting zone), then goes along the road to find and defeat him/her, eliminating the enemy in third week.
Yog conquers Morganheim (defended by a weak hero; the best enemy hero likely fled to northeastern corner of player starting zone), then goes along the road to find and defeat him/her, eliminating the enemy in third week.
 
<gallery>
<gallery>
Image:HMM3 birth barbarian falor terwen light blue tent.png|Light blue tent.
File:HMM3 birth barbarian falor terwen light blue tent.png|Light blue tent.
Image:HMM3 birth barbarian falor terwen green tent seer hut.png|Green tent and seer hut.
File:HMM3 birth barbarian falor terwen green tent seer hut.png|Green tent and seer hut.
Image:HMM3 birth barbarian falor terwen red tent.png|Red tent.
File:HMM3 birth barbarian falor terwen red tent.png|Red tent.
</gallery>
</gallery>
How to proceed next:
How to proceed next:
* Reach level 21 by flagging all structures on map (and beating guarding monsters to gain experience points) and visiting two Trees of Knowledge, one in western half, the other in eastern half of map
* Reach level 21 by flagging all structures on map (and beating guarding monsters to gain experience points) and visiting two Trees of Knowledge, one in western half, the other in eastern half of map
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Scenario is finished in fifth week.
Scenario is finished in fifth week.
==Returning to Bracada==
* Win condition: deliver Heavenly Helm of Enlightenment and Sword of Judgment to Beleg and Orruk
* Loss condition: Yog is defeated or loses either artifact
* Level cap: 25
* Difficulty: Expert
* Bonus at start: Everflowing Crystal Cloak, two Cyclopes, or four Rocs (choose the Rocs)
* Map size: Small
* Start town: Kruber (Stronghold; Town Hall, Goblin Barracks, Wolf Pen, Orc Tower) on grassland, northeastern corner of map; there is a Goblin Barracks near it, guarded by lots of level 1 wandering monsters
* Enemy: Red
===First week===
Recruit a secondary hero and put all available troops on Yog.
Toward the south there are: White Keymaster's Tent (guarded by lots of Ancient Behemoths), Genevieve the Seer (asks for defeat of Champions), Library of Enlightenment (Yog visits it), Stables (Yog visits it) and Ore Pit (unguarded).
Toward west there are: Sawmill (flag), WaterWheel (visit), Orc Tower (flag and recruit), Cyclops Stockpile (leave it alone), Naga Bank (leave it alone), Windmill (visit it), a Tree of Knowledge (Yog visits it) and, in the northwestern corner of map, a Gold Mine (flag) and Cyclops Cave (flag and recruit).
There are two passes from player's starting zone (about 40% of surface map, grassland) to enemy zone (60% of surface map, snow), one near eastern border of map and the other in the center (both blocked by lots of Diamond Golems).
An enemy town is visible, Machina (Tower; Citadel; northwestern corner of enemy zone) and also a Crystal Cavern.
;End of week
* Secondary hero: stationed at WaterWheel
* Yog (level 22): seven Rocs, two Cyclopes, 50–60 Goblins, 10–15 Wolf Raiders, 17–18 Orcs
* Kruber: level 1–3 and five creature generators; Castle; City Hall
===Second Week===
Recruit Rocs, Orcs, Cyclopes (Wolf Raiders and Goblins as possible) from Kruber and the two map dwellings; all army goes to Yog. Then he (having 11 Rocs, four Cyclopes, 30–40 Orcs, a pack of Wolf Raiders and a horde of Goblins) attacks Naga Bank, defeating the guardians and collecting 14 Sulf and 8,000 Gold. Next Yog goes south, beats those center-blocking Diamond Golems, turns west and arrives at Machina, conquering it (has Capitol, Castle and level 1–4 and six creature generators). Afterwards he returns to grassland.
Build Behemoth Crag in Kruber.
===Third week and beyond===
Yog recruits Rocs, Cyclopes, Orcs, two Behemoths, Master Genies, marches south, passes by a Subterranean Gate and arrives at Mystos (Tower; all creature dwellings; Castle). On third day of week Red enemy should be vanquished.
<gallery>
File:HMM3 birth barbarian returning bracada white tent.png|White Keymaster's Tent
File:HMM3 birth barbarian returning bracada white guard purple tent.png|Underground with Purple Keymaster's Tent and White Border Guard
File:HMM3 birth barbarian returning bracada seers.png|The two seers (Beleg and Orruk) location
</gallery>
How to proceed to fulfill quest:
* Yog flags all mines and creature dwellings and conquers the fourth town on map (Stronggale, Tower, neutral).
* Amass army strong enough to defeat lots of Ancient Behemoths.
* Yog visits White Keymaster's Tent.
* Yog goes underground and visits Purple Keymaster's Tent (the blocking Quest Guard lets only Yog pass).
* He goes to southeastern corner of map.
* Here he passes first by White Border Guard, second by Purple Border Guard, and gives to a seer the Helm of Heavenly Enlightenment, receiving in return Badge of Courage.
* Next he passes by Quest Guard (asks for Badge of Courage) and gives to the other seer the Sword of Judgment, receiving in return Pendant of Courage.
* The scenario and campaign are so finished (Yog is at level 23, Attack-Defense=32-33).


{{Footer Nav|game=Heroes of Might and Magic III: The Shadow of Death|prevpage=Hack and Slash|nextpage=Rise of the Necromancer}}
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