Jump to navigation Jump to search
m (pushing image to the side)
(Coming back to it!)
Line 1: Line 1:
{{Header Nav|game=Wolfenstein: Enemy Territory}}
{{Header Nav|game=Wolfenstein: Enemy Territory}}
{{wip}}
In Wolfenstein: Enemy Territory, the player can choose 5 different classes. Each has a different task in the team. [[Image:Wolfenstein_Enemy_Territory_Classes.JPG|right]]
All classes gain experience in three areas:
'''Battle Sense''' is a bravery skill that rewards all classes for surviving combat. 2XP is gained per 30 seconds while inflicting damage. 5XP is gained for every 30 seconds while inflicting and receiving damage. 8XP per 30 seconds is gained while killing an enemy ''and'' receiving damage. Rewards for levelling up in battle sense are:
*''Issued Binoculars:'' Press B to activate your binoculars. Field ops can use binoculars to call artillery strikes and covert ops can use binocs to spot landmines.
*''Increased Physical Fitness:'' The powerful aerobic benefits of prolonged combat activity enable your Stamina bar to recharge at 160% of the normal rate.
*''Improved Health:'' Increases your maximum HP by 30 points.
*''Trap Awareness:'' Even if you're not a Covert Ops, you'll be able to sense enemy Land Mines without the aid of Binoculars. Any mines within a certain range will appear as translucent outlines in your field of vision. Unless you're a Covert Ops, you won't be able to spot them for your team-mates.


In Wolfenstein: Enemy Territory, the player can choose 5 different classes. Each has a different task in the team. [[Image:Wolfenstein_Enemy_Territory_Classes.JPG|right]]
'''Light Weapons''' applies to kills with small arms (submachine guns and pistols) and unscoped rifles. Players earn 3 XP per kill with a grenade, a Legshot, an Armshot or a Bodyshot and 5 XP per kill with a Headshot.


==Soldier==
==Soldier==
A soldier's position is at the front of an assault. As they carry the heaviest weapons around, ranging from flamethrowers to panzerfausts (bazookas) and even mobile MG-42's, they will be slowed. They need good protection from their teammates, or they will be an easy target.
Soldiers are the base grunt on every team. Despite this you won't see too many of them amongst experienced players - while they can wield the largest number of weapons, they also do not have the healing power of medics, the dynamiting ability of engineers, or the explosive power of field ops. Since every class - except the covert ops - can hold the submachine gun, it is often not a good idea to have a soldier with a submachine gun. One might as well, if one is a soldier, use the specialized weaponry that only soldiers can use.
A soldier uses his power bar a lot. Mortars and panzerfausts use 50% and 100% of the soldiers' power bar respectively, so they can't be fired very frequently. When soldiers gain more experience, firing a mortar or panzerfaust will use less of the power bar (You'll read more about that later). Soldiers are useful for rushing into guarded rooms when wielding flamethrowers, defending an important objective with a Mobile MG-42, or just taking out as many enemies as possible from a safe range using a mortar or panzerfaust.
 
===Weapons===
Heavy weapons are the soldier's specialty. Heavy weapons, however, slow your character down considerably while equipped (though movement speed can be recovered through experience). Soldiers have a semi-exclusiveness to the heavy weapons skill. Other players can upgrade it by using mounted MG-42s, but soldiers can use mounted MGs, portable MGs, flamethrowers, Panzerfausts, or mortars to gain EXP.
 
*'''Flamethrowers''' have a short range but they are very deadly. A flamethrower, when fired, sends a spurt of flame. It takes a while to dissipate, so a good flamethrower person can cover an entire room of flames and hit large groups of enemies. Flamethrowers are deadly in close quarters, making it deadly in rooms and at chokepoints, where the enemy has little place to run. Flamethrowers are useless at range and in open areas. If used incorrectly, however, a flamethrower can easily harm yourself and/or your teammates, especially if friendly fire is on. It works well in an ambush since the flames often obstruct a player's view and prevent them from firing back (though it does not prevent lucky hits). Flamethrowers do, however, have weaknesses - their short range means that backpedaling enemies are tough to incinerate. As aforementioned, friendly fire is always a factor.  
*'''MG-42s''' are the opposite in flamethrowers for the most part. MG-42s are not useful at all at close range, but excel at longer ranges. If you want to release some bottled up teenage angst, try walking into a field of enemies with the MG-42 and just start shooting. It is highly inaccurate, but somewhat damaging. Where the MG-42 really shines though is when the user goes prone and right-clicks. This sets up a bipod and, while it reduces mobility, vastly increases accuracy. An MG-42 is ideal at the end of a long hallway which gives the enemy little room to manoeuvre yet is at a long distance. MG-42 soldiers can be often easily flanked, necessitating their defence. Machine guns often also run out of ammo, making best friends with Field ops.
*'''Mortars''' are a highly explosive weapon, but tough to use. Mortars can only set up from a crouching position, just like a machine gun (except the machine gun must be set up while prone). You will then be prompted to adjust the elevation and the azimuth (vertical and horizontal settings respectively) and then use the primary fire key to lob the mortar. The G key can allow you to see where your mortar landed. Any artillery strikes called by Field Ops will also appear on your map and in your sights, so you can sit back and let others pick your targets for you. Note that, assuming equal elevation and no intervening barriers, each 5 degrees of elevation below 90 will lob a mortar round almost exactly 1 square's distance on the command map. The mortar begins with 12 shots, and each drains 1/2 of a full power bar.
*'''Panzerfausts''' are the other highly explosive weapon. Unlike mortars, Panzerfausts are ridiculously easy to use, and very easy to get a kill with - to the point of overpowered-ness. When triggered, the launcher charges for about two seconds before firing a ridiculously fast-moving rocket. The resulting explosion is often more than enough to disintegrate a target. The explosive power of panzerfausts works against infantry and vehicles (ones that can be disabled, anyway) to equal effect.
 
===Experience===
 
 


==Medic==
==Medic==
A medic is essential for every team. Medics start out with barely any ammo,  only one ammo clip for the MP40 (or the Thompson, if allies), some syringes and one grenade. Good medics will be in the line of fire really often, but not really as an assault trooper. He is often busy healing his allied troops. When an allied soldier is wounded really badly, and his health points (HP) fall below one, he can either give up and go into reinforcement line, or he can wait for a medic to revive him. To revive a teammate, the medic has to stand over the wounded soldier, take out his syringe (normally at slot 5) and fire at the soldier. He will then stand up again either with 50 HP, or, if the medic has reached First Aid level 3 (See the Skills page), with full health. To heal other soldiers, or himself, the medic uses health packs. Every health pack heals 20, and costs 25% of the power bar. (15% if First Aid level two is reached.)
Medics often start with barely any ammo (a single clip for a submachine gun and a single grenade) but the power to create health and use syringes to assist your teammates more than compensates. Whenever a player is shot, she or he can either sit around and wait for a medic, or press jump to attempt to respawn. If a medic is nearby, the medic can use the syringe on the wounded player (with the red syringe icon appearing over them) and let them back into the game. They won't have to walk all the way back to where they died previously, or wait to respawn. It also gives the medic some experience, so resurrecting players is almost always a good idea.
 
 


==Engineer==
==Engineer==