Castlevania: Circle of the Moon/Catacomb: Difference between revisions
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== Catacomb == | == Catacomb == | ||
As soon as you gain control over Nathan, drop down the pit to your right and continue down the shaft. There are [[Castlevania: Circle of the Moon/Enemies#Skeletons|Skeleton Bombers]] on most of the ledges and, while one of the weakest enemies in the game, their bombs can do a surprising | As soon as you gain control over Nathan, drop down the pit to your right and continue down the shaft. There are [[Castlevania: Circle of the Moon/Enemies#Skeletons|Skeleton Bombers]] on most of the ledges and, while one of the weakest enemies in the game, their bombs can do a surprising amount of damage. Avoid or whip the bombs, then kill the Bombers. You might get the {{CotMitem|type=Cards|name=Salamander}}, which is of no use just yet. Right in front of the doorway is a candle that drops a [[Castlevania: Circle of the Moon/Items#Hearts|large heart]]. Grab it, go into the next room, then come back and grab it again. Repeat until you have all of your hearts. | ||
The next room is a large square with three levels, a bunch of exits, and a slew of monsters. Ignore all of that for now, and go down to the second level. On the left side of the room, still on the middle level, is a opening that will take you to the first [[Castlevania: Circle of the Moon/Getting Started#Saving|save room]]. Save your game and then head back into the square room. Fight the monsters until you get the {{CotMitem|type=Cards|name=Mercury}} from the Bone Heads, two {{CotMitem|type=Equipment|name=Wrist Band|display=Wrist Bands}} from the Bats, and the Salamander card from the Skeleton Bombers if you didn't already get one. If you go into the [[Castlevania: Circle of the Moon/DSS|DSS]] menu, you can equip the two cards that, when activated, give you a [[Castlevania: Circle of the Moon/DSS#Mercury/Salamander|flame whip]]. You should also hang around this room until you get up to level three or so, and hopefully you'll get a couple of {{CotMitem|type=Items|name=potion|display=potions}} and {{CotMitem|type=Items|name=antidote|display=antidotes}} along the way. Additionally, pick up the {{CotMitem|type=Weapons|name=dagger}} from a candle on the lowest level (if you're playing as a [[Castlevania: Circle of the Moon/Getting Started#Modes|Shooter]], immediately leave the room and come back to the same candle to upgrade your dagger to a [[Castlevania: Circle of the Moon/Weapons#Magic Dagger|magic dagger]]). | The next room is a large square with three levels, a bunch of exits, and a slew of monsters. Ignore all of that for now, and go down to the second level. On the left side of the room, still on the middle level, is a opening that will take you to the first [[Castlevania: Circle of the Moon/Getting Started#Saving|save room]]. Save your game and then head back into the square room. Fight the monsters until you get the {{CotMitem|type=Cards|name=Mercury}} from the Bone Heads, two {{CotMitem|type=Equipment|name=Wrist Band|display=Wrist Bands}} from the Bats, and the Salamander card from the Skeleton Bombers if you didn't already get one. If you go into the [[Castlevania: Circle of the Moon/DSS|DSS]] menu, you can equip the two cards that, when activated, give you a [[Castlevania: Circle of the Moon/DSS#Mercury/Salamander|flame whip]]. You should also hang around this room until you get up to level three or so, and hopefully you'll get a couple of {{CotMitem|type=Items|name=potion|display=potions}} and {{CotMitem|type=Items|name=antidote|display=antidotes}} along the way. Additionally, pick up the {{CotMitem|type=Weapons|name=dagger}} from a candle on the lowest level (if you're playing as a [[Castlevania: Circle of the Moon/Getting Started#Modes|Shooter]], immediately leave the room and come back to the same candle to upgrade your dagger to a [[Castlevania: Circle of the Moon/Weapons#Magic Dagger|magic dagger]]). |