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(One more clean-up time through.)
(That should be much clearer, especially on Hunt.)
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Fortunately, not all the chips are required (there's actually 788 chips in this level). What makes it difficult are the teeth at the bottom of the level!
Fortunately, not all the chips are required (there's actually 788 chips in this level). What makes it difficult are the teeth at the bottom of the level!


Play as follows: U9L, down, left, and take all the chips to the west of the column just carved out except the one in the 3-wall corner, ending at the one that was U''10''L of the start. Continue to walk U4L5UR3DR3UR2DR2U, take the top five rows until you reach the wall row, and take the first six chips below this before you continue DLU and take the top three columns and top six rows (again, not the one in the wall corner). At this point, 357 chips remain; continue with D4LDLD2RURDRUR and clear out the entire six rows on the far east, except the one stuffed in the wall corner. Repeat this same pattern on the bottom, but with 147 chips left, instead of taking the entire 6x4 rectangle, take the top row ''only'' (leaving a column of five under you and four more to the east of that one), then the 16 chips above you, and take the outer layer to the east, south, and west, until you run into the teeth. Stop before the outer layer on the west and north, then the chips to the east, but otherwise remove the rest of the chips in a circle down to nine of the chips. Then, finish with R5D3R2U. The hunt for 270 seconds has ended!
Play as follows: U9L, south and west to the south-west corner, and then remove all the chips west of the blank column other than the one in the 3-wall corner, and then one more row north and 5UR3DR3UR2DR2U, leaving the teeth stuck. Remove the top five rows north and south all the way over to the wall row, then the six directly under the walls, DLU, all chips above the walls and the column to the right of the walls, the next six columns of 6 to the right, and then the 5x3 in the top corner (again, not the one in the wall corner). At this point, 368 chips remain; continue with the next three rows down, a row of 5, a row of 6, the next few rows of 6, and the entire six columns on the far east, ending 2LU from the chip in the 3-wall corner.
 
Again, take a column of 5, a column of 6, more rows of 6, and all the columns west up to two columns west of the walls. This time, being 2 columns under the teeth, move 4L16U, all the way right, all the way down, and all the way west except for one between Chip and teeth. Collect north except one, collect east except one, and then continue to move in a clockwise circle down to eight chips. Now, move 5D3R for those last eight and exit on top. The hunt for 270 seconds has ended!


== Level 13: SOUTHPOLE ==
== Level 13: SOUTHPOLE ==
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== Level 14: TELEBLOCK ==
== Level 14: TELEBLOCK ==
Begin the level with 2LDRULU to open the door on the top, shove the block in, and move LDRD2L, which belongs in this water space. Slide once again RU, knock this block in, and then open to the west, approach the port from the south, and move this block south and the other block L. Now, slide UL to use this block, open south, approach from the east, and use the block on the right and the block to the south. Continue the cycle with the last of these blocks, remove the final door, and approach from the north. Use all three blocks to collect the chips on the west and east, leaving one water on the top untouched. To remove this, slide LR, shove the block in, and slide D, which takes the last chip soon. Continue to hold the south key to tele-block to 203.
When you teleport to the main area, you'll find four block sections, three with another key behind them; take the first key and port R, then open the top door, move the block in, slide R, and push the block to the water on the west. Slide RU back to the area, throw the second block in, and now open the door to the west, use block 1, slide U and step R, and now use this block and slide RL back. Again, throw the block in and open the south door, then slide L and step U, and use the two blocks to the right and then to the south. Slide UD, throw the block in and open the east door, slide D and now use ''all three'' blocks, and then slide back LR to throw the last block in. Jump D into the teleport, use the last block, and slide south to exit the level for 203.


== Level 15: ELEMENTARY ==
== Level 15: ELEMENTARY ==
[[Image:Chips_Level_15.png|right|300px]]
This is another one of the ones you're going to have to learn, and learn well, because if you're not the best at moving around, you can actually run out of time. Fortunately, there's some useful time-savers you may not know about in this guide...
This is another one of the ones you're going to have to learn, and learn well, because if you're not the best at moving around, you can actually run out of time. Fortunately, there's some useful time-savers you may not know about in this guide...


Take the red key, use it on the red lock to the south, to reach a blue key and flippers, then use the blue key to reach the other red key and suction shoes tot he north of the first red key. Now, start swimming and hold to the east as long as you can, then swim out of the long passageway at the bottom to a third chip, and swim north to return to the mainland. Step on the suction now, and hold east again to reach a red key and two chips. When you see the thief in the north-west corner, run all the way south to a third chip, and then clamp back out. You can sacrifice the suction boots, but this will lose time as compared to a later occurrence.
Use the red key on the left to collect flippers and a blue key, then the blue key to collect suction boots and a red key, and swim through the water, holding to the right, to two chips and a blue key. In the south-west is one more chip; now, come out to the force floors, take the two chips and red key in the east section, then turn south and continue south to one more chip. In this room, Chip can sacrifice the suction boots; however, this loses more time than it saves.


Now, continue to the right of the level, take the blue key, then red key and fire boots, then the blue key and ice skates in the same way. Move the block L to facilitate later movement, and walk through the fire to the west for two chips, and east for a chip and a red key. Escape from the fire and walk straight onto the ice, which has one chip to the east, a blue key at the next path downwards (before the thief) and two chips past the thief. Now, with all the chips, return to the exit. But it's too slow to skate....let the thief have the ice skates and you'll slide back!
With those two removed, go to the right side and unlock the blue door to take fire boots and a red key, then through the red door to collect an ice skate and blue door. Move the block L out of the way, then go into the fire and turn first west to two chips, then east to a red key and chip. In the ice section, make the first turn east to one chip, follow the path further and turn south next to a blue key, then move under the thief and collect two chips. In this case, the time spent going to the thief is less than the time saved by sliding, so throw the boots away and slide back!


As you approach the chip socket to the north, move the block L again, and when the socket is gone, move the block straight up to allow you to exit the level. The best time is 89, and it might be elementary to some people...
To finish, push the block L again, open the blue door and socket to allow Chip to hold down the trap button before opening the red door to exit. This scores 89 seconds, and it might be elementary to some.


== Level 16: CELLBLOCKED ==
== Level 16: CELLBLOCKED ==
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You won't get this every time, because this level contains a new monster: walkers. Besides blobs, the walker is usually the most hated monster of any player! It moves like a fireball or glider, but makes a ''random'' turn when it hits something.
You won't get this every time, because this level contains a new monster: walkers. Besides blobs, the walker is usually the most hated monster of any player! It moves like a fireball or glider, but makes a ''random'' turn when it hits something.


Therefore, play the level like this: 5L, take the chips, and then run directly east to six more. Continue 5R7D, or any route as such depending on the walkers, and continue to take the "smiling" chips all the way west, then exit to the lower left. 83 will result if the toggle doors didn't hold you up.
Play 5L, collect the first "eye" 2UR2D, run east to the other eye and pick it up the same way, and now walk 5R7D, or any route as such depending on the walkers, and continue to take the "smiling" chips all the way west, then exit to the lower left. 83 will result if the toggle doors didn't hold you up.


== Level 18: CASTLE MOAT ==
== Level 18: CASTLE MOAT ==
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Level 19 is a series of variations on a theme of teeth, and it can get rather annoying. However, this guide is foolproof, and will work every time if you follow the instructions!
Level 19 is a series of variations on a theme of teeth, and it can get rather annoying. However, this guide is foolproof, and will work every time if you follow the instructions!


Follow the chips down, right to the exit, and 8U, then 6L2D3U11R and open the path to the south. With this teeth monster free, give it room with R5U before you continue to take the chips until you run into another teeth. Then, detour 5L5D8R (teeth) L7D (teeth) 8L2U (to shorten the path later) 4D5LUD8LD. At this point, a relatively simple path remains, but the teeth are now on your tail!
Follow the chips out to the exit and 8U, then 6L2D and continue to follow 3U11R, down, R5U to give him room, then follow to the next teeth and 5L5D8R (teeth) L7D (teeth) 8L2U (to shorten the path later) 4D5LUD8LD. At this point, a relatively simple path remains, but the teeth are now on your tail!


Escape this teeth monster with U3R5U5L3U, then leave these teeth behind with 6R2U5R. Now, resume following the path to exit the level and dig up 171 seconds.
Escape this teeth monster with U3R5U5L3U, follow northeast to the exit, then turn back and collect the remaining chips clockwise, and now exit the level and dig up 171 seconds.


== Level 20: TOSSED SALAD ==
== Level 20: TOSSED SALAD ==
The surprise? No chips are needed! The "CHIPS LEFT" counter says 15 chips, but without a chip socket, it can't check. No security = sneak in! :)
Tossed Salad is the first of the "busted" levels, as in this level, the programmers forgot to include the chip socket, which means Chip does not have to take any chips!
 
Therefore, run to the teleport at the right, enter the tank room, and take stock: The tanks swap every 8 moves, and so do the toggle doors, but on a different cycle. So continue all the way to the bottom, pass the toggle door, and wait a move before you can pass the tank. Past the two toggle doors is the red key, so take it, wait for the tank, and emerge past the two doors. Now, it's about to switch, so wait, then continue out and to the red door at the top. Slide the force floors to the fire boots, walk to the bouncing ball, and continue to the left when it squeezes to the east. After the fire space is one final section...


Take the force path to the west, continue R4D2R3D to take the yellow key, and wait for the tank on the left to move out of the way before you run all the way past the tanks, wait two moves, and also pass the balls. Open up that door to enter the unguarded exit! The result is 340 seconds...Now Nostradamus couldn't have predicted that one.
Run east into the teleport, then D, and Chip is now in a tank/toggle room. In here, the tanks and doors swap every 8 moves, but in a 4/4 polyrhythm. Walk to the bottom and across the bottom, turn to the north and wait one move, then proceed to the red key. From this, wait for the tank to switch back, go to the next tank and wait for it to turn back right (as it will switch shortly), and now open the red door at the top, slide east to a pair of fire boots, and squeeze past the bouncing ball below when it moves into the 2-space corridor on the right. Follow the path onto a force floor, west to more force floors, and now R4D2R3D through these tanks to take the yellow key. Wait one move, run all the way north through the tanks, wait two moves and run through the balls, then open the yellow door to the exit. The result is 340 seconds...Now Nostradamus couldn't have predicted that one.


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