Jump to navigation
Jump to search
(One more clean-up time through.) |
(That should be much clearer, especially on Hunt.) |
||
Line 57: | Line 57: | ||
Fortunately, not all the chips are required (there's actually 788 chips in this level). What makes it difficult are the teeth at the bottom of the level! | Fortunately, not all the chips are required (there's actually 788 chips in this level). What makes it difficult are the teeth at the bottom of the level! | ||
Play as follows: U9L, | Play as follows: U9L, south and west to the south-west corner, and then remove all the chips west of the blank column other than the one in the 3-wall corner, and then one more row north and 5UR3DR3UR2DR2U, leaving the teeth stuck. Remove the top five rows north and south all the way over to the wall row, then the six directly under the walls, DLU, all chips above the walls and the column to the right of the walls, the next six columns of 6 to the right, and then the 5x3 in the top corner (again, not the one in the wall corner). At this point, 368 chips remain; continue with the next three rows down, a row of 5, a row of 6, the next few rows of 6, and the entire six columns on the far east, ending 2LU from the chip in the 3-wall corner. | ||
Again, take a column of 5, a column of 6, more rows of 6, and all the columns west up to two columns west of the walls. This time, being 2 columns under the teeth, move 4L16U, all the way right, all the way down, and all the way west except for one between Chip and teeth. Collect north except one, collect east except one, and then continue to move in a clockwise circle down to eight chips. Now, move 5D3R for those last eight and exit on top. The hunt for 270 seconds has ended! | |||
== Level 13: SOUTHPOLE == | == Level 13: SOUTHPOLE == | ||
Line 65: | Line 67: | ||
== Level 14: TELEBLOCK == | == Level 14: TELEBLOCK == | ||
When you teleport to the main area, you'll find four block sections, three with another key behind them; take the first key and port R, then open the top door, move the block in, slide R, and push the block to the water on the west. Slide RU back to the area, throw the second block in, and now open the door to the west, use block 1, slide U and step R, and now use this block and slide RL back. Again, throw the block in and open the south door, then slide L and step U, and use the two blocks to the right and then to the south. Slide UD, throw the block in and open the east door, slide D and now use ''all three'' blocks, and then slide back LR to throw the last block in. Jump D into the teleport, use the last block, and slide south to exit the level for 203. | |||
== Level 15: ELEMENTARY == | == Level 15: ELEMENTARY == | ||
This is another one of the ones you're going to have to learn, and learn well, because if you're not the best at moving around, you can actually run out of time. Fortunately, there's some useful time-savers you may not know about in this guide... | This is another one of the ones you're going to have to learn, and learn well, because if you're not the best at moving around, you can actually run out of time. Fortunately, there's some useful time-savers you may not know about in this guide... | ||
Use the red key on the left to collect flippers and a blue key, then the blue key to collect suction boots and a red key, and swim through the water, holding to the right, to two chips and a blue key. In the south-west is one more chip; now, come out to the force floors, take the two chips and red key in the east section, then turn south and continue south to one more chip. In this room, Chip can sacrifice the suction boots; however, this loses more time than it saves. | |||
With those two removed, go to the right side and unlock the blue door to take fire boots and a red key, then through the red door to collect an ice skate and blue door. Move the block L out of the way, then go into the fire and turn first west to two chips, then east to a red key and chip. In the ice section, make the first turn east to one chip, follow the path further and turn south next to a blue key, then move under the thief and collect two chips. In this case, the time spent going to the thief is less than the time saved by sliding, so throw the boots away and slide back! | |||
To finish, push the block L again, open the blue door and socket to allow Chip to hold down the trap button before opening the red door to exit. This scores 89 seconds, and it might be elementary to some. | |||
== Level 16: CELLBLOCKED == | == Level 16: CELLBLOCKED == | ||
Line 87: | Line 88: | ||
You won't get this every time, because this level contains a new monster: walkers. Besides blobs, the walker is usually the most hated monster of any player! It moves like a fireball or glider, but makes a ''random'' turn when it hits something. | You won't get this every time, because this level contains a new monster: walkers. Besides blobs, the walker is usually the most hated monster of any player! It moves like a fireball or glider, but makes a ''random'' turn when it hits something. | ||
Play 5L, collect the first "eye" 2UR2D, run east to the other eye and pick it up the same way, and now walk 5R7D, or any route as such depending on the walkers, and continue to take the "smiling" chips all the way west, then exit to the lower left. 83 will result if the toggle doors didn't hold you up. | |||
== Level 18: CASTLE MOAT == | == Level 18: CASTLE MOAT == | ||
Line 96: | Line 97: | ||
Level 19 is a series of variations on a theme of teeth, and it can get rather annoying. However, this guide is foolproof, and will work every time if you follow the instructions! | Level 19 is a series of variations on a theme of teeth, and it can get rather annoying. However, this guide is foolproof, and will work every time if you follow the instructions! | ||
Follow the chips | Follow the chips out to the exit and 8U, then 6L2D and continue to follow 3U11R, down, R5U to give him room, then follow to the next teeth and 5L5D8R (teeth) L7D (teeth) 8L2U (to shorten the path later) 4D5LUD8LD. At this point, a relatively simple path remains, but the teeth are now on your tail! | ||
Escape this teeth monster with U3R5U5L3U, then | Escape this teeth monster with U3R5U5L3U, follow northeast to the exit, then turn back and collect the remaining chips clockwise, and now exit the level and dig up 171 seconds. | ||
== Level 20: TOSSED SALAD == | == Level 20: TOSSED SALAD == | ||
Tossed Salad is the first of the "busted" levels, as in this level, the programmers forgot to include the chip socket, which means Chip does not have to take any chips! | |||
Run east into the teleport, then D, and Chip is now in a tank/toggle room. In here, the tanks and doors swap every 8 moves, but in a 4/4 polyrhythm. Walk to the bottom and across the bottom, turn to the north and wait one move, then proceed to the red key. From this, wait for the tank to switch back, go to the next tank and wait for it to turn back right (as it will switch shortly), and now open the red door at the top, slide east to a pair of fire boots, and squeeze past the bouncing ball below when it moves into the 2-space corridor on the right. Follow the path onto a force floor, west to more force floors, and now R4D2R3D through these tanks to take the yellow key. Wait one move, run all the way north through the tanks, wait two moves and run through the balls, then open the yellow door to the exit. The result is 340 seconds...Now Nostradamus couldn't have predicted that one. | |||
{{Footer Nav|game=Chip's Challenge|prevpage=Walkthrough|nextpage=Levels 21-40}} | {{Footer Nav|game=Chip's Challenge|prevpage=Walkthrough|nextpage=Levels 21-40}} |