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==Handguns==
==Handguns==
Handguns are your most general weapons. They are accurate and reliable at most ranges. They excel at precision shots (heads, arms, legs) to open up melee prompts. Handgun ammo is also the most plentiful so using one allows you to conserve other ammo types.
Handguns are your most generally useful weapons. They are accurate and reliable at most ranges. They excel at precision shots (heads, arms, legs) to open up melee prompts. Handgun ammo is also the most plentiful so using one allows you to conserve other ammo types.


===M92F===
===M92F===
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*'''Price''': ₦4,000
*'''Price''': ₦4,000
*'''Availability''': Buy Menu, end of Chapter 4-2
*'''Availability''': Buy Menu, end of Chapter 4-2
This handgun has the highest damage per bullet, but sacrifices all other stats. In terms of DPS, it is actually 2nd to the M93R, but much cheaper. Its highest damage per bullet and cheaper cost vs the M93R make it a solid choice, even on professional.
This handgun has the highest damage per bullet, but sacrifices all other stats. In terms of damage per second, it is actually 2nd to the M93R, but much cheaper. Its highest damage per bullet and cheaper cost vs the M93R make it a solid choice, even on professional.
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*'''Price''': ₦30,000
*'''Price''': ₦30,000
*'''Availability''': Buy Menu, after fully upgrading M92F
*'''Availability''': Buy Menu, after fully upgrading M92F
For those seeking the absolute best handgun; the M93R has the highest DPS despite not having the highest damage per bullet. It achieves this by having 1-3 round burst fire. The downside is that it's going to rip through your ammo box much faster than its competitors.
For those seeking the absolute best handgun; the M93R has the highest damage per second despite not having the highest damage per bullet. It achieves this by having a 1-3 round burst fire. It is however the most expensive and consumes the most ammo.
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*'''Price''': ₦30,000
*'''Price''': ₦30,000
*'''Availability''': Buy Menu, after fully upgrading Ithaca M37
*'''Availability''': Buy Menu, after fully upgrading Ithaca M37
It's another extended range shotgun, but much better than the Jail Breaker. Still, its cost is probably hard to justify vs upgrading other weapons to use for longer ranges.
Another extended range shotgun, but much better than the Jail Breaker. Still, its cost is probably hard to justify vs upgrading other weapons to use for longer ranges.
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==Machine Guns==
==Machine Guns==
Machine guns have the lowest damage per bullet, but come with an automatic rapid fire which produces high DPS. Their recoil however limits their effective range, and they burn ammo quickly. Due to the low damage per bullet, consider using these guns to fire at emblems and treasures on walls.
Machine guns have the lowest damage per bullet, but come with an automatic rapid fire which produces high damage per second. Their recoil however limits their effective range, and they burn ammo quickly. Due to the low damage per bullet, consider using these guns to fire at emblems and treasures on walls.


===VZ61===
===VZ61===
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*'''Price''': ₦2,000
*'''Price''': ₦2,000
*'''Availability''': Chapter 2-1
*'''Availability''': Chapter 2-1
While being better than the VZ61, this is still a weak weapon, and with no unlock attached to it, there isn't much reason to upgrade it.
While better than the VZ61, this is still a weak weapon. With no unlock attached to it, there isn't much reason to upgrade it.
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*'''Price''': ₦4,000
*'''Price''': ₦4,000
*'''Availability''': Chapter 5-1
*'''Availability''': Chapter 5-1
This is the hardest hitting machine gun, uncontested for damage per bullet, but the reload time combined with the small magazine size may be annoying.
This is the hardest hitting machine gun, uncontested for damage per bullet, but sacrifices other stats to obtain it.
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==Rifles==
==Rifles==
Many players may be surprised to find out that rifles are incredibly useful in Resident Evil 5. Plenty of levels have countless enemies far away which can be sniped before they can become a threat. At medium ranges, you can still get enough time to snipe an enemy before they reach you. Enemies which stay at ranged, such as those shooting crossbows, are prime targets. Some emblems are also positioned so far away that hitting them without a rifle is difficult. If you really don't like using a rifle, consider giving it to the computer partner.
Many players may be surprised to find out that rifles are incredibly useful in Resident Evil 5. Plenty of levels have plenty of enemies far away which can be sniped before they can become a threat. At medium ranges, you can still get enough time to snipe an enemy before they reach you. Enemies which stay at ranged, such as those shooting crossbows, are prime targets. Some emblems are also positioned so far away that hitting them without a rifle is difficult. If you really don't like using a rifle, consider giving one to the computer partner. The computer is a crack shot with these weapons.


===S75===
===S75===
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*'''Price''': ₦4,000
*'''Price''': ₦4,000
*'''Availability''': Chapter 2-1
*'''Availability''': Chapter 2-1
The first rifle is also the hardest hitting. On top of that, it has an amazing capacity which can somehow hold more bullets than its ammo box. The downside is that it isn't automatic. The rate of fire is slow and you will drop out of scope between every bullet. It is a fantastic weapon for the computer partner if you're not using it already. Upgrading this to max is required to unlock the Long Bow.
The first rifle is also the hardest hitting. On top of that, it has an amazing capacity which can somehow hold more bullets than its ammo box. The downside is that it isn't automatic. The rate of fire is slow and you will drop out of scope between every shot. It is a fantastic weapon for the computer partner if you're not using it already. Upgrading this to max is required to unlock the Long Bow.
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*'''Price''': ₦4,000
*'''Price''': ₦4,000
*'''Availability''': Chapter 2-2
*'''Availability''': Chapter 2-2
For those who don't like the bolt action rifle; this is found soon after. However, it's inferior on damage, capacity, and shakes horribly in the scope. That trade probably isn't worth it.
For those who don't like the bolt action rifle; this is found soon after. It is automatic but inferior on damage, capacity, and shakes horribly in the scope. The trade probably isn't worth it and there's no unlock attached to it.
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*'''Price''': ₦4,000
*'''Price''': ₦4,000
*'''Availability''': Chapter 5-3
*'''Availability''': Chapter 5-3
While having a weak damage per bullet; this rifle is automatic, doesn't shake, and has a super scope. Sadly it comes far too late in the campaign so most players probably won't use it.
While having the worst damage per bullet; this rifle is automatic, doesn't shake, and has a super scope. Out of the 2 automatic rifles, this would be the one to take, but it really late in the campaign.
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==Magnums==
==Magnums==
Incredibly powerful but with rare ammo, these weapons are best saved for the most difficult enemies or bosses. Using them for regular enemies is generally a waste of the ammo. It's also recommended to upgrade the capacity while the gun is empty to conjure more of their premium ammo.
Incredibly powerful but with rare ammo, these weapons are best saved for the most difficult enemies or bosses. Using them for regular enemies is generally a waste of the precious ammo. Remember to upgrade the capacity while the gun is empty to get free bullets!


===S&W M29===
===S&W M29===
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*'''Price''': ₦5,000
*'''Price''': ₦5,000
*'''Availability''': Chapter 5-3
*'''Availability''': Chapter 5-3
This magnum traded raw damage for other stats which you probably don't care about on a magnum. It's another weapon most players will just want to skip.
This magnum trades raw damage for other stats which you probably don't care about on a magnum. It's another weapon most players will just want to skip.
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*'''Price''': ₦30,000
*'''Price''': ₦30,000
*'''Availability''': Buy Menu, after fully upgrading S&W M29
*'''Availability''': Buy Menu, after fully upgrading S&W M29
Practically a handheld cannon, this magnum will end any enemy quickly, even on the hardest difficulty. The limitation on magnum ammo however might make it less ideal than other specials.
Practically a cannon, this magnum will end any enemy quickly, even on the hardest difficulty. The limitation of magnum ammo however might make it less ideal than other specials.
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==MISC==
==MISC==
===Grenades===
===Grenades===
*'''Hand Grenade''' - Explodes a few seconds after being thrown, damaging all enemies nearby.
*'''Hand Grenade''' - Explodes a few seconds after being thrown, damaging all enemies nearby. Frag out!
*'''Incendiary Grenade''' - Explodes on impact, releasing a short burst of flames that will set nearby enemies on fire.
*'''Incendiary Grenade''' - Explodes on impact, releasing a short burst of flames that will set nearby enemies on fire.
*'''Flash Grenade''' - Explodes on impact, creating a bright flash that stuns enemies and kills certain parasites instantly.
*'''Flash Grenade''' - Explodes on impact, creating a bright flash that stuns enemies and kills ones instantly.


===Proximity Bomb===
===Proximity Bomb===
An explosive device that is planted in the ground and explodes when an enemy gets nearby. It takes a few seconds for the bomb to arm after it's planted, so you can get away before it goes off.
An explosive device that is planted in the ground and explodes when an enemy gets nearby.


===Grenade Launcher===
===Grenade Launcher===
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===Rocket Launcher===
===Rocket Launcher===
A single shot rocket launcher. The weapon is discarded after firing. Buying more is generally pointless as it's easy to farm rockets on a certain level.
A single shot rocket launcher. The weapon is discarded after firing. Buying this is generally a waste as it's easy to farm the rocket on a certain level.


===Knife===
===Knife===
The combat knife is generally only useful for breaking open jars, boxes, and barrels without wasting bullets. Trying to use it in combat is largely ineffective in this game.
The combat knife is generally only useful for breaking open jars, boxes, or barrels without wasting bullets. Trying to use it in combat is largely ineffective in this game.


===Stun Rod===
===Stun Rod===
The stun rod is similar to your combat knife, but far more effective. It stuns enemies when hit which prevents counter attacks. It does however have to be bought and carried in one of your inventory slots. Consider giving one to the computer partner as they are quite good at using it.
The stun rod is similar to your combat knife, but far more effective. It stuns enemies when hit which prevents counter attacks. It does however have to be bought and carried in one of your inventory slots. Consider giving one to the computer partner as they are effective with it.


===Gatling Gun===
===Gatling Gun===
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*'''Can be used by''': Chris.
*'''Can be used by''': Chris.


This is exclusive to Chris, and has infinite ammo. If it is in his inventory, Chris carries a huge bullet crate which obstructs your view but also blocks enemy projectiles from behind. It has a horrible accuracy and recoil but infinite ammo means you won't care much. It will fire for as long as you hold down the trigger or until something makes you stop. No enemy will last long in front of this monster. Makes for a great weapon on the computer partner.
This is exclusive to Chris and has infinite ammo. If it is in his inventory, Chris carries a huge bullet crate which obstructs your view but also blocks enemy projectiles from behind. It has a horrible accuracy and recoil but infinite ammo means you won't care much. It will fire for as long as you hold down the trigger or until something makes you stop. No enemy will last long in front of this monster. Makes for a great weapon on the computer partner.


===Long Bow===
===Long Bow===
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*'''Can be used by''': Sheva.
*'''Can be used by''': Sheva.


This is exclusive to Sheva, and has infinite ammo. It shoots arrows, which hit quite hard but travel in an arc. This means you have to aim up if you want to hit enemies far away. It also has no laser pointer. This might make most players avoid using it but in that case consider giving it to the computer partner. It has no trouble aiming this.
This is exclusive to Sheva and has infinite ammo. It shoots arrows which hit surprisingly hard but travel in an arc. This means you have to aim up if you want to hit enemies far away. It also has no laser pointer. This might make most players avoid using it but in that case consider giving it to the computer partner. It has no trouble aiming this.


==Healing Items==
==Healing Items==
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All healing types of Eggs can be dropped by chickens when you chase them, or snakes if you kill one. In order to get the achievement, you have to have all four types of egg in your inventory at once.
All healing types of Eggs can be dropped by chickens when you chase them, or snakes if you kill one. In order to get the achievement, you have to have all four types of egg in your inventory at once.


The White, Brown and Golden eggs are healing items, but unlike herbs and the first aid spray they will only heal the person who uses them and not their partner.
The White, Brown and Golden eggs are healing items, but unlike herbs and first aid sprays they will only heal the person who uses them.


*'''White Egg''' - Heals the same as one green herb.
*'''White Egg''' - Heals the same as a green herb.
*'''Brown Egg''' - Heals the same as two combined green herbs.
*'''Brown Egg''' - Heals the same as a green + green herb.
*'''Golden Egg''' - Heals the same as a red and green herb combination.
*'''Golden Egg''' - Heals the same as a green + red herb.


The fourth egg is the rotten egg. This egg is different from the other three in that it is not meant to be used as a healing item. Instead this egg functions like a grenade and is designed to be thrown at enemies. It does 1,000 points of damage when it hits, and it has acidic properties. It drops randomly from enemies starting at chapter 4.
The 4th egg is the rotten egg. It does not heal. It instead functions like an acid grenade. It drops randomly from enemies starting at chapter 4.


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