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{{All_Game_Nav|game=Guide:Rock N' Roll Racing|num=2}}
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== Characters ==
== Characters ==
[[#Jake Badlands|Jake Badlands]] or [[#Tarquinn|Tarquinn]] are the best racers for new players, and are powerhouses early in the game while control of your car is poor. [[#Snake Sanders|Snake]] becomes the all-around best character once you buy the Battle Trak, which has great handling no matter who you are, but a rookie or even average player may not want to wait that long.
[[#Jake Badlands|Jake Badlands]] or [[#Tarquinn|Tarquinn]] are the best racers for new players, and are powerhouses early in the game while control of your car is poor. [[#Snake Sanders|Snake]] becomes the all-around best character once you buy the Battle Trak, which has great handling no matter who you are, but a rookie or even average player may not want to wait that long.
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Be warned that when you buy a new car, you will lose ''all'' your upgrades for your previous car. You cannot sell your upgrades or your old car, so buying a new car is a big, but necessary, investment.
Be warned that when you buy a new car, you will lose ''all'' your upgrades for your previous car. You cannot sell your upgrades or your old car, so buying a new car is a big, but necessary, investment.


Every car has three "armaments", items that are activated using the A, Y, and X buttons. The Y button is a gun weapon that is fired forward (but Sundog Beams track their target so they can go backward, too), the A button is a drop weapon, meaning the item gets dropped behind you on the ground, and the X button is an "assist", meaning it is not a weapon, but it assists you by making you jump (with Locust Jump Jets) or boosting your acceleration (with Lightning Nitros).
Every car has three "armaments", items that are activated using the {{snes|A}}, {{snes|Y}}, and {{snes|X}} buttons. {{snes|Y}} is a gun weapon that is fired forward (but Sundog Beams track their target so they can go backward, too), {{snes|A}} is a drop weapon, meaning the item gets dropped behind you on the ground, and {{snes|X}} is an "assist", meaning it is not a weapon, but it assists you by making you jump (with Locust Jump Jets) or boosting your acceleration (with Lightning Nitros).


=== Dirt Devil ===
=== Dirt Devil ===
* Cost: $18,000
* Cost: $18,000
* Armaments:
* Armaments:
** Gun weapon (Y): VK Plasma Rifles
** Gun weapon ({{snes|Y}}): VK Plasma Rifles
** Drop weapon (A): BF's Slipsauce
** Drop weapon ({{snes|A}}): BF's Slipsauce
** Assist (X): Locust Jump Jets
** Assist ({{snes|X}}): Locust Jump Jets


Slower than Marauder, better handling. Waste of time, though. :)
Slower than Marauder, better handling. Waste of time, though. :)
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* Cost: $18,000
* Cost: $18,000
* Armaments:
* Armaments:
** Gun weapon (Y): VK Plasma Rifles
** Gun weapon ({{snes|Y}}): VK Plasma Rifles
** Drop weapon (A): BF's Slipsauce
** Drop weapon ({{snes|A}}): BF's Slipsauce
** Assist (X): Locust Jump Jets
** Assist ({{snes|X}}): Locust Jump Jets


Faster than Dirt Devil, looser handling.
Faster than Dirt Devil, looser handling.
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* Cost: $70,000
* Cost: $70,000
* Armaments:
* Armaments:
** Gun weapon (Y): Rogue Missiles
** Gun weapon ({{snes|Y}}): Rogue Missiles
** Drop weapon (A): Bear Claw Mines
** Drop weapon ({{snes|A}}): Bear Claw Mines
** Assist (X): Lightning Nitros
** Assist ({{snes|X}}): Lightning Nitros


Far superior to the Dirt Devil and Marauder: a Marauder with hundreds of thousands of dollars in upgrades still performs somewhat weakly against an unadorned Air Blade. For this reason you will not want to upgrade your Marauder or Dirt Devil much, if at all, until you get the Air Blade. The armaments are also a lot better: nitros are far more useful than jump jets, mines are more useful than slipsauce, although still not very good, and the rogue missiles are the most powerful weapons in the game, easily able to destroy an enemy vehicle with a couple hits (especially with the weak armor early in the game). Characters without cornering skill, such as Snake, will still have a rough time controlling the vehicle and may want to buy at least one tire upgrade.
Far superior to the Dirt Devil and Marauder: a Marauder with hundreds of thousands of dollars in upgrades still performs somewhat weakly against an unadorned Air Blade. For this reason you will not want to upgrade your Marauder or Dirt Devil much, if at all, until you get the Air Blade. The armaments are also a lot better: nitros are far more useful than jump jets, mines are more useful than slipsauce, although still not very good, and the rogue missiles are the most powerful weapons in the game, easily able to destroy an enemy vehicle with a couple hits (especially with the weak armor early in the game). Characters without cornering skill, such as Snake, will still have a rough time controlling the vehicle and may want to buy at least one tire upgrade.
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* Cost: $110,000
* Cost: $110,000
* Armaments:
* Armaments:
** Gun weapon (Y): Rogue Missiles
** Gun weapon ({{snes|Y}}): Rogue Missiles
** Drop weapon (A): KO Scatterpack
** Drop weapon ({{snes|A}}): KO Scatterpack
** Assist (X): Lightning Nitros
** Assist ({{snes|X}}): Lightning Nitros


You'll want this on Bogmire, since the planet is very muddy and this car uses treads. For this reason, you also don't need to spend money on tires, so getting the Battle Trak is where characters with loose handling like Snake start to shine -- you really ''need'' to buy this as soon as possible if you have a character with no cornering skill. The Scatterpacks are an improvement upon the Bear Claw Mines and are the best drop weapon in the game. You'll have your Battle Trak for a while, so you can afford to upgrade it pretty heavily, but you'll need to start saving up for a Havac when you're on New Mojave.
You'll want this on Bogmire, since the planet is very muddy and this car uses treads. For this reason, you also don't need to spend money on tires, so getting the Battle Trak is where characters with loose handling like Snake start to shine -- you really ''need'' to buy this as soon as possible if you have a character with no cornering skill. The Scatterpacks are an improvement upon the Bear Claw Mines and are the best drop weapon in the game. You'll have your Battle Trak for a while, so you can afford to upgrade it pretty heavily, but you'll need to start saving up for a Havac when you're on New Mojave.
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* Cost: $130,000
* Cost: $130,000
* Armaments:
* Armaments:
** Gun weapon (Y): Sundog Beams
** Gun weapon ({{snes|Y}}): Sundog Beams
** Drop weapon (A): KO Scatterpack
** Drop weapon ({{snes|A}}): KO Scatterpack
** Assist (X): Lightning Nitros
** Assist ({{snes|X}}): Lightning Nitros


By the time you get to Nho, where you'll need it, you should have enough money to buy this, which you should. On top of not needing tires, now you won't need shock absorbers. The Sundog Beams are a mixed bag compared to the Rogue Missiles you've surely grown to love. The Sundog Beams track enemy cars (like heat-seeking missiles), but they're somewhat slow and don't do much damage. If you're going to bother with them, you should upgrade to maximum capacity, seven beams, which will often prove not enough to blow up just one car by this point in the game. However, if your enemy has already sustained heavy damage, or you can pop in front with some Scatterpacks afterwards, they are still useful.
By the time you get to Nho, where you'll need it, you should have enough money to buy this, which you should. On top of not needing tires, now you won't need shock absorbers. The Sundog Beams are a mixed bag compared to the Rogue Missiles you've surely grown to love. The Sundog Beams track enemy cars (like heat-seeking missiles), but they're somewhat slow and don't do much damage. If you're going to bother with them, you should upgrade to maximum capacity, seven beams, which will often prove not enough to blow up just one car by this point in the game. However, if your enemy has already sustained heavy damage, or you can pop in front with some Scatterpacks afterwards, they are still useful.
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* Characters with loose handling around should stay in the middle of the road when about to turn, then turn "prematurely" so that you will skid slightly and already be facing the direction you need to go once you hit the point you would normally turn. This works well with the L/R trick (see below). Be careful not to skid too far, as this produces severe deceleration.
* Characters with loose handling around should stay in the middle of the road when about to turn, then turn "prematurely" so that you will skid slightly and already be facing the direction you need to go once you hit the point you would normally turn. This works well with the L/R trick (see below). Be careful not to skid too far, as this produces severe deceleration.
* If the above is too difficult, you can simply let up on the gas briefly when turning, but this will cost you more speed than the skid technique.
* If the above is too difficult, you can simply let up on the gas briefly when turning, but this will cost you more speed than the skid technique.
* The L and R buttons control turning, the same way that left and right on the control pad do. However, holding both left and L, or right and R, will cause you to turn twice as fast. This allows you to make tighter turns with loose handling, but this trick is unnecessary for characters with the "cornering" ability. When doing this you should just tap the L or R button, because the high speed of the turn will likely cause you to skid too much if you overdo it. You will likely lose some speed by doing turns this way, but not as much as you would by overshooting and banging into the wall.
* {{snes|L}} and {{snes|R}} control turning, the same way that left and right on the control pad do. However, holding both {{snes|Left|Dpad}} and {{snes|L}} (or {{snes|Right|Dpad}} and {{snes|R}}) will cause you to turn twice as fast. This allows you to make tighter turns with loose handling, but this trick is unnecessary for characters with the "cornering" ability. When doing this you should just tap {{snes|L}} or {{snes|R}}, because the high speed of the turn will likely cause you to skid too much if you overdo it. You will likely lose some speed by doing turns this way, but not as much as you would by overshooting and banging into the wall.
* When starting a race, don't immediately step on the gas. Hang back for a split second and let them past. Then fire your weapons! Late in the game you don't want to hang back much, just a car length, but in the very early races (especially when you only have the default armor) you might want to hang back further to avoid getting caught in the deadly crossfire that tends to occur when you zoom right into the race. You'll have plenty of opportunities to catch up.
* When starting a race, don't immediately step on the gas. Hang back for a split second and let them past. Then fire your weapons! Late in the game you don't want to hang back much, just a car length, but in the very early races (especially when you only have the default armor) you might want to hang back further to avoid getting caught in the deadly crossfire that tends to occur when you zoom right into the race. You'll have plenty of opportunities to catch up.
* Use all your Bear Claw Mines on the last lap, since you don't have to worry about running over them next lap.
* Use all your Bear Claw Mines on the last lap, since you don't have to worry about running over them next lap.
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* The same code can be used to access Inferno in Vs. Mode on the planet select screen when you are looking at planet Nho.
* The same code can be used to access Inferno in Vs. Mode on the planet select screen when you are looking at planet Nho.


=== A beta version ===
=== beta version differences ===
A beta version of the SNES game has been floating around the Internet. (It's illegal to download, but that doesn't stop people from doing it. We won't tell you where it is, though.) It seems to play largely like the retail version of the game, with only minor changes and bugfixes having occurred since then. The beta version is most easily identifiable on the title screen, where it will say "Rock & Roll Racing" (note the ampersand) at the bottom, instead of "Rock N' Roll Racing" at the top.
A beta of the SNES version has founds its way onto the Internet. It seems to play largely like the retail version of the game, with only minor changes and bugfixes having occurred since then. The beta version is most easily identifiable on the title screen, where it will say "Rock & Roll Racing" (note the ampersand) at the bottom, instead of "Rock N' Roll Racing" at the top.


Some notable differences:
Some notable differences:
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* Paranoid by Black Sabbath
* Paranoid by Black Sabbath
* Peter Gunn Theme by Henry Mancini
* Peter Gunn Theme by Henry Mancini
[[Category:Guides|{{PAGENAME}}]]
[[Category:Racing]]
[[Category:SNES]]