Double Dragon II: The Revenge (NES): Difference between revisions

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== Releases ==
== Releases ==
=== Famicom/NES ==
=== Famicom/NES ===
The [[Famicom]] version has a few differences compared to its [[NES]] counterpart besides the language change. Both versions feature a choice of three difficulty settings at the start of the game. However, the Famicom version allows the entire game to be played on any difficulty setting, whereas the NES version restricts the game's length based on the level chosen. The easy and medium settings end the game after three and eight stages, respectively, while the ninth and final stage can only be reached at the hardest setting. The difficulty levels are also balanced differently in the Famicom version, with the platforming sessions in Mission 6 being easier on the Easy and Normal setting than they were on the equivalent settings in the NES version, while enemies have more health on the hardest setting. The NES version requires the player to input a cheat code at the game over screen to continue the game at the previous stage, while the Famicom version gives this option as a standard feature.
The [[Famicom]] version has a few differences compared to its [[NES]] counterpart besides the language change. Both versions feature a choice of three difficulty settings at the start of the game. However, the Famicom version allows the entire game to be played on any difficulty setting, whereas the NES version restricts the game's length based on the level chosen. The easy and medium settings end the game after three and eight stages, respectively, while the ninth and final stage can only be reached at the hardest setting. The difficulty levels are also balanced differently in the Famicom version, with the platforming sessions in Mission 6 being easier on the Easy and Normal setting than they were on the equivalent settings in the NES version, while enemies have more health on the hardest setting. The NES version requires the player to input a cheat code at the game over screen to continue the game at the previous stage, while the Famicom version gives this option as a standard feature.


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