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''The conditions to make a Blue Lander appear are technically simple, but complicated to explain. The formula, for those who wish to know, is if the number of standard shots fired since the beginning of the game, modded by 64 (i.e. divide by 64 and take the remainder), is equal to the 1000's digit of the score. This means you only have a 10 in 64 chance of this even being possible, since the 1000's digit can only ever be 0 through 9.'' | ''The conditions to make a Blue Lander appear are technically simple, but complicated to explain. The formula, for those who wish to know, is if the number of standard shots fired since the beginning of the game, modded by 64 (i.e. divide by 64 and take the remainder), is equal to the 1000's digit of the score. This means you only have a 10 in 64 chance of this even being possible, since the 1000's digit can only ever be 0 through 9.'' | ||
{{-}} | {{-}} | ||
== Weapon | == Special Weapon Tiles == | ||
[[Image: | [[Image:Zanac_Special0.png|left]] | ||
'' | ''No points.'' When you collect these, Zanac will equip the [[Zanac/Special Weapons|Special Weapon]] corresponding to the number in the tile. Additionally, the ship will become temporarily invincible for roughly five seconds. If you collect a tile that corresponds to your current weapon, the level of that weapon will increase (up to a maximum level), and the amount of ammunition or time permitted will be set to maximum. | ||
{{-}} | {{-}} | ||
== Cargo (Item Carrier)== | == Cargo (Item Carrier)== |