Final Fantasy VII/Enemy Skills: Difference between revisions

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=== Healing/support enemy skills ===
=== Healing/support enemy skills ===
These enemy skills can only be learned by Manipulating the enemy. In case Manipulate wouldn't work, the enemies can be Confused instead.
'''34 MP: White Wind'''


These enemy skills can only be learned by Manipulating the enemy. In case Manipulate wouldn't work, the enemies can be Confused instead.
Essential! Cures status ailments and heals each party member an amount of HP equal to the current HP of the caster. Can be learned from Zemzelett (green-white bird) in Junon region.
 
'''56 MP: Big Guard'''
 
Essential and nerve-sparing. Casts Barrier, MBarrier and Haste on party. This is both MP-wise cheaper ''and'' faster than using any of the spells individually, spares Materia slots as well, and is by far the easiest way to shield the party in boss fights; indeed, Big Guard is integral to effective boss-fighting. Look for Beach Plugs (green-brown little crawling squid-like things) near Costa del Sol/Corel/Gold Saucer/Gongaga region beaches.


'''3 MP: Death Force'''
'''3 MP: Death Force'''
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Raises Physical and Magical defense of one target. Get from Dark Dragons in the Northern Crater.
Raises Physical and Magical defense of one target. Get from Dark Dragons in the Northern Crater.
'''34 MP: White Wind'''
Essential! Cures status ailments and heals each party member an amount of HP equal to the current HP of the caster. Can be learned from Zemzelett (green-white bird) in Junon region.


'''50 MP: Angel Whisper'''
'''50 MP: Angel Whisper'''
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Heals all HP and status effects of one target, and also revives dead characters. Get from Pollensalta in the Northern Crater.
Heals all HP and status effects of one target, and also revives dead characters. Get from Pollensalta in the Northern Crater.


'''56 MP: Big Guard'''
=== Debuff enemy skills ===
'''5 MP: Frog Song'''


Essential and nerve-sparing. Casts Barrier, MBarrier and Haste on party. This is both MP-wise cheaper ''and'' faster than using any of the spells individually, spares Materia slots as well, and is by far the easiest way to shield the party in boss fights; indeed, Big Guard is integral to effective boss-fighting. Look for Beach Plugs (green-brown little crawling squid-like things) near Costa del Sol/Corel/Gold Saucer/Gongaga region beaches.
Induces Sleep and Frog Status to one target. You can learn it from Christophers in the Northern Crater, or any frog enemy in the game. This is easy to get at Gongaga, so you can use it on the Stingers in the Caves of Gi.


=== Debuff enemy skills ===
'''3 MP: Magic Hammer'''
'''3 MP: Magic Hammer'''


Recommended. This enemy skill makes the target lose 100 MP and the character gains it. Using this a lot makes some magic-based enemies far less annoying, especially ones that rely ''entirely'' on magic. This can be learned from the Razor Weed, which can be found on the grassy areas of the Wutai continent. This is best used on JENOVA-DEATH and JENOVA-LIFE, whose only attacks are magic.
Recommended. This enemy skill makes the target lose 100 MP and the character gains it. Using this a lot makes some magic-based enemies far less annoying, especially ones that rely ''entirely'' on magic. This can be learned from the Razor Weed, which can be found on the grassy areas of the Wutai continent. This is best used on JENOVA-DEATH and JENOVA-LIFE, whose only attacks are magic.
'''5 MP: Frog Song'''
Induces Sleep and Frog Status to one target. You can learn it from Christophers in the Northern Crater, or any frog enemy in the game. This is easy to get at Gongaga, so you can use it on the Stingers in the Caves of Gi.


'''58 MP: Bad Breath'''
'''58 MP: Bad Breath'''
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'''16 MP: Laser (element: gravity)'''
'''16 MP: Laser (element: gravity)'''


Deals damage equal to half of the target's current HP. Can be learned from Death Claw (Desert Prison) or Dark Dragon (Northern Crater).
Deals damage equal to half of the target's current HP. Can be learned from Death Claw (Desert Prison) or Dark Dragon (Northern Crater). It will kill in one hit any enemy weak to Gravity, but it will heal any creature that absorbs Gravity.
It will kill in one hit any enemy weak to Gravity, but it will heal any creature that absorbs Gravity.


'''20 MP: Trine (element: lightning)'''
'''20 MP: Trine (element: lightning)'''
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==== Instant-death attacks ====
==== Instant-death attacks ====
'''10 MP: Death Sentence'''
Kills an enemy after a countdown of 60 "time units" (not exactly 60 seconds). Can be learned from Sneaky Steps in the Cave of Gi (one time dungeon in disk 1) or Bound Fat in Coral Valley. It does not affect boss enemies.
'''6 MP: Roulette'''
'''6 MP: Roulette'''


Randomly kills a character or enemy. Learn from Death Dealer in the Northern Crater. To learn, kill one of the Death Dealers (they always come in pairs), manipulate the remaining one, cast Death Force on everyone (including the manipulated Death Dealer) and have it use the skill until all your Enemy Skill materias get it. It is best if you cast Death Force on your party (or the one who has the enemy skill materia(s) equipped) so that they don't die.
Randomly kills a character or enemy. Learn from Death Dealer in the Northern Crater. To learn, kill one of the Death Dealers (they always come in pairs), manipulate the remaining one, cast Death Force on everyone (including the manipulated Death Dealer) and have it use the skill until all your Enemy Skill materias get it. It is best if you cast Death Force on your party (or the one who has the enemy skill materia(s) equipped) so that they don't die.
'''10 MP: Death Sentence'''
Kills an enemy after a countdown of 60 "time units" (not exactly 60 seconds). Can be learned from Sneaky Steps in the Cave of Gi (one time dungeon in disk 1) or Bound Fat in Coral Valley.
It does not affect boss enemies.


'''22 MP: L5 Death'''
'''22 MP: L5 Death'''
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==== Non-elemental attacks ====
==== Non-elemental attacks ====
'''8 MP: Matra Magic'''


'''0 MP: Goblin Punch'''
This enemy skill is a handy one early on in the game since it targets all enemies and does a fair amount of damage. You can learn it from the Custom Sweeper in Midgar, the Death Machine around Junon, or the Bullmotor/Death Machine in the desert prison.


Go to the goblin island, northeast end of the map, the island has a forest on it, encounter a goblin and you can either just fight it or manipulate it.
'''10 MP: L4 Suicide'''


'''3 MP: ????'''
Causes Near-Death and Mini status to all enemies whose level is a multiple of 4. Get from Mu near the Chocobo farm. Mu have a very small probability (around 1/14) to use L4 Suicide per turn, and cannot be manipulated. Your own level need not be a multiple of 4 to learn this skill.
 
Deals non-elemental damage equal to damage the caster has taken (max HP – current HP). Get from Jersey in Shinra Mansion (can't manipulate), and Behemoth (Midgar)
There are other enemies which may use this skill randomly.
This is a handy skill to have in conjunction with Laser and White Wind, i.e. have someone cast Laser on a character, make him/her barrage a boss with ????, then cast White Wind before the enemy can attack.


'''3 MP: Chocobuckle'''
'''3 MP: Chocobuckle'''
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Does non-elemental damage to a single opponent. Cast L4 Suicide on a Chocobo whose level is a multiple of four after feeding it a Mimett green (the Chocobos that are grouped with Elfadunk (Blue Elephant) are always level 16). The Chocobo will counter by casting Chocobuckle on the member that casted L4 Suicide. These Chocobos can be found in the tracks right outside the Chocobo Ranch.The Chocobo enemy skill does damage equal to the amount of times you've escaped from battle. Therefore, if you escape 2,222 times, you can use it on anybody with full 9999 HP, engaging the [[Final Fantasy VII/Status Effects#Lucky Sevens|Lucky 7]] effect.
Does non-elemental damage to a single opponent. Cast L4 Suicide on a Chocobo whose level is a multiple of four after feeding it a Mimett green (the Chocobos that are grouped with Elfadunk (Blue Elephant) are always level 16). The Chocobo will counter by casting Chocobuckle on the member that casted L4 Suicide. These Chocobos can be found in the tracks right outside the Chocobo Ranch.The Chocobo enemy skill does damage equal to the amount of times you've escaped from battle. Therefore, if you escape 2,222 times, you can use it on anybody with full 9999 HP, engaging the [[Final Fantasy VII/Status Effects#Lucky Sevens|Lucky 7]] effect.


'''8 MP: Matra Magic'''
'''3 MP: ????'''


This enemy skill is a handy one early on in the game since it targets all enemies and does a fair amount of damage. You can learn it from the Custom Sweeper in Midgar, the Death Machine around Junon, or the Bullmotor/Death Machine in the desert prison.
Deals non-elemental damage equal to damage the caster has taken (max HP – current HP). Get from Jersey in Shinra Mansion (can't manipulate), and Behemoth (Midgar)
There are other enemies which may use this skill randomly.
This is a handy skill to have in conjunction with Laser and White Wind, i.e. have someone cast Laser on a character, make him/her barrage a boss with ????, then cast White Wind before the enemy can attack.


'''10 MP: L4 Suicide'''
'''0 MP: Goblin Punch'''


Causes Near-Death and Mini status to all enemies whose level is a multiple of 4. Get from Mu near the Chocobo farm. Mu have a very small probability (around 1/14) to use L4 Suicide per turn, and cannot be manipulated. Your own level need not be a multiple of 4 to learn this skill.
Go to the goblin island, northeast end of the map, the island has a forest on it, encounter a goblin and you can either just fight it or manipulate it.


'''100 MP: Shadow Flare'''
'''100 MP: Shadow Flare'''