Super Puzzle Fighter II Turbo/Advanced Techniques: Difference between revisions

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== Attack Patterns ==
== Attack Patterns ==
Every character has an Attack Pattern. The Attack Pattern is the pattern the falling Counter Gems will be arranged in. It is possible to counter an Attack Patter to work in your favor. All you have to do is set up Gems to achieve a Chain or Power Gem detonation using the Gems you will receive in the pattern from your opponent. In other words, you take advantage of the falling Gems by knowing what the falling pattern is.
Every character has an Attack Pattern. The Attack Pattern is the pattern the falling Counter Gems will be arranged in. It is possible to counter an Attack Pattern to work in your favor. All you have to do is set up Gems to achieve a Chain or Power Gem detonation using the Gems you will receive in the pattern from your opponent. In other words, you take advantage of the falling Gems by knowing what the falling pattern is.


For example, look at [[Super Puzzle Fighter II Turbo/Donovan|Donovan's attack pattern]], which is one of the hardest to counter. However, if you place a column of red Gems in the second column from the left, you'll create at least one red Power Gem, if not more.  If you can get the column up to six gems in height, you'll make two Power Gems. Ryu, with his six straight column attack pattern, is the easiest fighter to counter.
For example, look at [[Super Puzzle Fighter II Turbo/Donovan|Donovan's attack pattern]], which is one of the hardest to counter. However, if you place a column of red Gems in the second column from the left, you'll create at least one red Power Gem, if not more.  If you can get the column up to six gems in height, you'll make two Power Gems. Ryu, with his six straight column attack pattern, is the easiest fighter to counter.