From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (series disambig)
(added images)
Line 2: Line 2:
{{Infobox
{{Infobox
|title=Prince of Persia
|title=Prince of Persia
|image=
|image=PrinceofPersia_pccover.jpg
|developer=[[Brøderbund]]
|developer=[[Brøderbund]]
|publisher=[[Brøderbund]]
|publisher=[[Brøderbund]]
Line 19: Line 19:


{{Continue Nav}}
{{Continue Nav}}
==Box artwork==
<gallery>
Image:PrinceofPersia_amigacover.jpg|Commodore Amiga cover art.
Image:PrinceofPersia_gbcover.jpg|Nintendo GameBoy cover art.
Image:PrinceofPersia_genesiscover.jpg|Sega Genesis cover art.
Image:PrinceofPersia_ggcover.jpg|Sega Game Gear cover art.
Image:PrinceofPersia_nescover.jpg|NES cover art.
Image:PrinceofPersia_segacdcover.jpg|Sega CD cover art.
Image:PrinceofPersia_snescover.jpg|SNES cover art.
Image:PrinceofPersia_megacdcover.jpg|Mega CD cover art.
</gallery>
{{ToC}}
{{ToC}}



Revision as of 18:30, 13 January 2009

Template:Infobox

Template:Series disambig

Prince of Persia is a platform game, originally developed by Jordan Mechner in 1989 for the Apple II, that was widely seen as a great leap forward in the quality of animation seen in computer games. Mechner used a process called rotoscoping, in which he studied many hours of film of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right. Also unusual was the method of combat: protagonist and enemies fought with swords, not projectile weapons, as was the case in most contemporary games. Mechner has said that when he started programming, the first ten minutes of Raiders of the Lost Ark had been one of the main inspirations for the character's acrobatic responses in a dangerous environment.

After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms. The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game—all this packaged in fluid, life-like motion.

Template:Continue Nav

Box artwork

Table of Contents

edit