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For those who don't fancy online multiplayer to start with, there are three single player modes to get started with. There are the lay siege or castle defend modes to get the hang of dawn of fantasy and recreate famous sieges of Mythador.
For those who don't fancy online multiplayer to start with, there are three single player modes to get started with. There are the lay siege or castle defend modes to get the hang of dawn of fantasy and recreate famous sieges of Mythador.


The single player mode Kingdom Wars plays similarly to a total war campaign in that player starts in control of one of the major NPC towns in Mythador and at war with two or three others. Towns your at war with will send armies to attack the town or towns you control. Neutral towns can provide mercenaries or healing or training to your troops and resources for purchase. Towns you have a favorable rating with will often accept a trade aggreement with your towns  providing a steady flow of resources in and out.
The single player mode Kingdom Wars plays similarly to a total war campaign in that player starts in control of one of the major NPC towns in Mythador and at war with two or three others. Towns your at war with will send armies to attack the town or towns you control. Neutral towns can provide mercenaries or healing or training to your troops and resources for purchase. Towns you have a favorable rating with will often accept a trade agreement with your towns  providing a steady flow of resources in and out.
 
This is the initial offering from Reverie World Studios and the project that was begun over 10 years ago in an Age of Kings Heaven Games Forum as a major mod idea that quickly morphed into a full on "new game" project. Because of this starting place the team working on dof has stayed true to the principal that a game should be fun to play and have orginal creative ideas that haven't been beaten to death in the rts genre. It's not uncommon to find one or more devs playing the game along with the gamers in the world of Mythador keeping them both connected to the gamers and made aware of any bugs that need fixing. They also frequent the forum to see what the community is saying and it's this awareness of the community that has enabled dof to survive it's premature birth and continue to grow stronger.


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Revision as of 06:13, 21 December 2011

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Dawn of Fantasy is a persistent online real-time strategy game set in the robust land of Mythador, where players much choose from one of three distinct races as they vie for power and control. Each race has its own unique story arcs and history with the other two, making for a different story and gameplay features for each unique race. Build your villages into empires, cast powerfully devastating magic against your foes and utilize fantastical allies like ogres and dragon mercenaries to lay siege to your opponents and reign supreme in Mythador!

For those who don't fancy online multiplayer to start with, there are three single player modes to get started with. There are the lay siege or castle defend modes to get the hang of dawn of fantasy and recreate famous sieges of Mythador.

The single player mode Kingdom Wars plays similarly to a total war campaign in that player starts in control of one of the major NPC towns in Mythador and at war with two or three others. Towns your at war with will send armies to attack the town or towns you control. Neutral towns can provide mercenaries or healing or training to your troops and resources for purchase. Towns you have a favorable rating with will often accept a trade agreement with your towns providing a steady flow of resources in and out.

This is the initial offering from Reverie World Studios and the project that was begun over 10 years ago in an Age of Kings Heaven Games Forum as a major mod idea that quickly morphed into a full on "new game" project. Because of this starting place the team working on dof has stayed true to the principal that a game should be fun to play and have orginal creative ideas that haven't been beaten to death in the rts genre. It's not uncommon to find one or more devs playing the game along with the gamers in the world of Mythador keeping them both connected to the gamers and made aware of any bugs that need fixing. They also frequent the forum to see what the community is saying and it's this awareness of the community that has enabled dof to survive it's premature birth and continue to grow stronger.

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