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'''''AdventureQuest''''' (also referred to by its website name '''BattleOn''' or simply as '''AQ''') is an online single-player [[RPG]] developed by [[Artix|Artix Entertainment]] in [[2002]]. It is implemented in [[Flash]] and uses anime-style graphics, some of which are animated.
'''AdventureQuest''' (also referred to by its website name '''BattleOn''' or simply as '''AQ''') is an online single-player [[RPG]] developed by [[Artix|Artix Entertainment]] in [[2002]]. It is implemented in [[Flash]] and uses anime-style graphics, some of which are animated.


Each account may have up to five [[Player character|characters]]. The game allows characters to engage in [[turn-based strategy|turn-based combat]] against [[monster]]s to accumulate [[experience points]] (known as XP), [[fictional currency|gold]] and Z-Tokens, a special currency that can also be bought. Characters have a [[experience point|combat level]] and six stats to train, and some have a specific [[character class|class]]. Players may use gold to purchase [[weapon]]s, [[armour]], [[shield]]s, [[magic (gaming)|spell]]s, pets and miscellaneous items to aid them in combat. There are areas to explore, and special events such as holidays and wars, for players to meet new types of monsters and complete [[quest (gaming)|quests]]. The game features weekly updates on Thursdays at 7 or 8 pm server time.
Each account may have up to five characters. The game allows characters to engage in [[turn-based strategy|turn-based combat]] against monsters to accumulate experience points (XP), gold and Z-Tokens, a special currency that can also be bought. Characters have a combat level and six stats to train, and some have a specific class. Players may use gold to purchase weapons, armour, shields, spells, pets and miscellaneous items to aid them in combat. There are areas to explore, and special events such as holidays and wars, for players to meet new types of monsters and complete quests. The game features weekly updates on Thursdays at 7 or 8 pm server time.


Players may play a limited version of ''AdventureQuest'' for [[free-to-play|free]] (free players are called Adventurers), or [[pay-to-play|pay]] a one-time fee of US $19.95 to become Guardians and unlock extra features. An X-Boost, which costs an additional US $5.00, if bought with Guardianship, and $9.95 for existing Guardians, grants the player 10% extra XP per battle and other benefits. Guardians may also play ''ArchKnight'', another Artix Entertainment game set a year before AdventureQuest, although it is discontinued. A third Artix Entertainment game, ''[[DragonFable]]'', is set 5 years before AdventureQuest. A third spinoff is called MechQuest, set 5000 years in the past; the main question driving its plot is "What could cause a highly advanced civilization to fall into medieval times?" The Gamma release for MechQuest on October 1. All four of these games are set in Lore, a world whose name is a tongue-in-cheek reference to the game's original title Lands Of Rising Evil, although the acronym no longer carries any notable meaning in game.
Players may play a limited version of AdventureQuest for free (free players are called Adventurers), or pay a one-time fee of US $19.95 to become Guardians and unlock extra features. An X-Boost, which costs an additional US $5.00, if bought with Guardianship, and $9.95 for existing Guardians, grants the player 10% extra XP per battle and other benefits. Guardians may also play [[ArchKnight]], another Artix Entertainment game set a year before AdventureQuest. A third Artix Entertainment game, [[DragonFable]], is set 5 years before AdventureQuest. A third spinoff is called [[MechQuest]], set 5000 years in the past; the main question driving its plot is "What could cause a highly advanced civilization to fall into medieval times?" The Gamma release for MechQuest on October 1. All four of these games are set in Lore, a world whose name is a tongue-in-cheek reference to the game's original title Lands Of Rising Evil, although the acronym no longer carries any notable meaning in game.


''AdventureQuest'' was released on [[October 15]] [[2002]]. Guardianship was introduced on [[February 22]] [[2003]] to manage the costs of running the game. Artix Entertainment, formed in [[2004]], introduced a server cap in [[May 2004]], a month before ''AdventureQuest'' reached one million users.
AdventureQuest was released on [[October 15]], [[2002]]. Guardianship was introduced on [[February 22]], [[2003]] to manage the costs of running the game. Artix Entertainment, formed in [[2004]], introduced a server cap in May 2004, a month before AdventureQuest reached one million users.


By [[June 2005]], the game had 5 million users, and by [[December 2005]], 10 million. By [[March 2007]] the game's 30 millionth character was created, and by [[June 2007]] the game had 35 million characters. By [[September 2007]] the Game had over 39 Million Characters created. As ''AdventureQuest'' grew, Artix Entertainment added new methods to pay for in-game content, such as X-Guardianship (in [[October 2005]]) and Z-Tokens (in [[June 2006]]), and released other games, such as [[DragonFable]] (on [[July 26]] [[2005]]), ''ArchKnight'' and ''ZardWars''.
By June 2005, the game had 5 million users, and by December 2005, 10 million. By March 2007 the game's 30 millionth character was created, and by June 2007 the game had 35 million characters. By September 2007 the Game had over 39 Million Characters created. As AdventureQuest grew, Artix Entertainment added new methods to pay for in-game content, such as X-Guardianship (in October 2005) and Z-Tokens (in June 2006), and released other games, such as [[DragonFable]], [[ArchKnight]], and [[ZardWars]].


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