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When fighting as a single, you will have to beat an opponent in a best-of-three match.  As a tag team, you will have the use of two characters who can tag each other in and out at will, in the objective of knocking out both members of the opposing tag team.  As a team of three, when one character is knocked out, the next takes its place, until all three members are knocked out.
When fighting as a single, you will have to beat an opponent in a best-of-three match.  As a tag team, you will have the use of two characters who can tag each other in and out at will, in the objective of knocking out both members of the opposing tag team.  As a team of three, when one character is knocked out, the next takes its place, until all three members are knocked out.


==Basic Controls==
==Controls==
''SNK vs. Capcom: Match of the Millennium'' is a four-button fighter.  Pressing the A button will make a player perform a punch attack, while pressing the B button will make a character perform a kick attack.  The length of the button press determines the strength of the punch or kick.  Lightly tapping the button performs weak attacks while pressing a button down performs strong attacks. Like in many other fighting games, the joystick is used to move the character about (back and forward denoting the direction relative to your opponent), and holding back as an attack hits you will make your character block an attack.  To temporary pause or resume the game, press the OPTION button.
==Buttons==
''SNK vs. Capcom: Match of the Millennium'' is a four-button fighter.  Pressing the {{NGP|A}} button will make a player perform a punch attack, while pressing the {{NGP|B}} button will make a character perform a kick attack.  The length of the button press determines the strength of the punch or kick.  Lightly tapping the button performs weak attacks while pressing a button down performs strong attacks. To temporary pause or resume the game, press the {{NGP|Option}} button.


To simplify matters, a simple joystick notation will be used throughout the guide: '''u''' for "up", '''d''' for "down", '''b''' for "back", '''f''' for "forward", ''LP'' for "Light Punch", ''HK'' for "Heavy Kick", '''P''' for either LP or HP, '''K''' for either LK or HK, and '''PK''' for both buttons being pressed at the same timeA comma ("''','''") is used to perform joystick motions in a sequence, and a '''+''' used to tap a joystick direction and press a specified button (or buttons) at the same time.
===Joystick===
 
The joystick works intuitively in that pressing left will generally move your character left, and pressing right will generally move your character rightBut it is more important to think in terms of relative direction.
The following directions assume that your character is facing right, the starting direction of every fight for player one, who begins on the left side:
*If your character is facing to the right, then pressing left on the joystick means backward, and pressing right on the joystick means forward.
*If your character is facing to the left, then pressing left on the joystick means forward, and pressing right on the joystick means backward.
For this reason, all movelists assume that your character in standing on the left side, facing right. If you are standing on the opposite side, reverse directions.
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Note, though, that if the ABLE option in the Battle Config menu, in Set Up mode, is set to ON, it will take a single joystick move, combined with the punch/kick button, to trigger special moves. For example, '''qcf''' commands will be made only by pressing the button while pushing forward on the joystick. Super moves in this mode do require motions like these, but only once instead of twice, as if a special move would be performed.
Note, though, that if the ABLE option in the Battle Config menu, in Set Up mode, is set to ON, it will take a single joystick move, combined with the punch/kick button, to trigger special moves. For example, {{cade|Qcf}} commands will be made only by pressing the button while pushing {{cade|Right}} on the joystick. Super moves in this mode do require motions like these, but only once instead of twice, as if a special move would be performed.


==Average Mode==
==Average Mode==