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(trying different look)
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'''Goblin Prowler''' - Ranged unit best in large numbers. Good against infantry, poor against heavy armored and cavalry units. Prowlers are continuously spawned from your Tents. The more tents you have, the more goblins - and you can individually set each tent to spawn either prowlers or raiders. While not technically orcs, many goblins live among the orcs - either by choice or as slaves or mercs - while others live in rebel encampments across the orc realm or in Mistra, the last independent goblin settlement.
'''Goblin Prowler''' - Ranged unit best in large numbers. Good against infantry, poor against heavy armored and cavalry units. Prowlers are continuously spawned from your Tents. The more tents you have, the more goblins - and you can individually set each tent to spawn either prowlers or raiders. While not technically orcs, many goblins live among the orcs - either by choice or as slaves or mercs - while others live in rebel encampments across the orc realm or in Mistra, the last independent goblin settlement.


''Unique Abilities:''
''Unique Abilities:''Evasion – Makes the unit immune to projectile attacks while moving.


'''Evasion''' – Makes the unit immune to projectile attacks while moving.
Flamed Arrows - Increases damage and gives arrows a chance to start a devastating fire, but decreases accuracy and fire rate.
 
'''Flamed Arrows''' - Increases damage and gives arrows a chance to start a devastating fire, but decreases accuracy and fire rate.


Available Formations:
Available Formations:


''Mob'' – Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.
Mob – Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.


''Stand Strong'' – An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.
Stand Strong – An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.




'''Marauder''' - An orcish worker and ranged unit skilled with the bow.
'''Marauder''' - An orcish worker and ranged unit skilled with the bow.


''Unique Abilities:''
''Unique Abilities:''Hunt - This unit can be tasked to hunt nearby wildlife or to slaughter livestock.
 
'''Hunt''' - This unit can be tasked to hunt nearby wildlife or to slaughter livestock.
          
          
'''Flamed Arrows''' - Increases damage and gives arrows a chance to start a devastating fire, but decreases accuracy and fire rate.
Flamed Arrows - Increases damage and gives arrows a chance to start a devastating fire, but decreases accuracy and fire rate.


'''Corpse Loot''' – Always bring labourers/marauders along with your armies to loot the corpses of the fallen, gaining valuable resources for your economy.
Corpse Loot – Always bring labourers/marauders along with your armies to loot the corpses of the fallen, gaining valuable resources for your economy.


Available Formations:
Available Formations:


'''Mob''' – Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.
Mob – Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.
        
        
'''Stand Strong''' – An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.
Stand Strong – An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.
          
          
'''Scorpion Stand''' - Unique to the Marauders, this formation arranges the units into a scorpion shape most effective against infantry. Increases speed, pierce armor, damage, and defense. Decreases reload time. Drains stamina.
Scorpion Stand - Unique to the Marauders, this formation arranges the units into a scorpion shape most effective against infantry. Increases speed, pierce armor, damage, and defense. Decreases reload time. Drains stamina.


== Cavalry Units ==
== Cavalry Units ==