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{{Header Nav|game=Eternal Arcadia}}
{{Header Nav|game=Eternal Arcadia}}


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Oblivious to the plight of their friends and family, Vyse and Aika leave the temple on Shrine Island. You can save again by your boat, before departing the island and heading home. Once you've set sail you can press Start and select Map to check your position and direction - Pirate Isle will be marked with a red pin, due south of Shrine Island.
Oblivious to the plight of their friends and family, Vyse and Aika leave the temple on Shrine Island. You can save again by your boat, before departing the island and heading home. Once you've set sail you can press Start and select Map to check your position and direction - Pirate Isle will be marked with a red pin, due south of Shrine Island.


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==Drachma==
==Drachma==
[[File:SOA_DRACHMA.jpg|thumb|Drachma]]
[[File:SOA_DRACHMA.jpg|thumb|Drachma]]
Drachma will tell you to move boxes from the middle deck up to the bridge of his ship - there are two, and you can move them simply by pressing {{dc|A}} to start the cutscene. After moving the first one you'll get a little bit of conversation out of Drachma, and will listen to Vyse's whole story - unfortunately he's fairly unsympathetic. Once you've moved the second box up, Drachma lets Vyse take control of The Little Jack, and you'll have to sail to Sailor's Island yourself.
Drachma will tell you to move boxes from the middle deck up to the bridge of his ship - there are two, and you can move them simply by pressing {{dc|A}} to start the cutscene. After moving the first one you'll get a little bit of conversation out of Drachma, and will listen to Vyse's whole story - unfortunately he's fairly unsympathetic.  


It's a little to the east of where you met Rhaknam, so head through the tunnel in the rock ahead of you, and you should see the lighthouse on the island fairly soon.
Once you've moved the second box up, Drachma lets Vyse take control of The Little Jack, and you'll have to sail to Sailor's Island yourself. It's a little to the east of where you met Rhaknam, so head through the tunnel in the rock ahead of you, and you should see the lighthouse on the island fairly soon.
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==Sailor's Island==
==Sailor's Island==
Once on the island, Drachma will leave your party again and head into the tavern - you'll have to find some way to convince him to take you to Valua so you can rescue Vyse's dad and his crew.
Once on the island, Drachma will leave your party again and head into the tavern - you'll have to find some way to convince him to take you to Valua so you can rescue Vyse's dad and his crew.
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Just before you reach Nasr you'll be spotted by Baltor, the notoriously vicious leader of the Black Pirates. He's keen to take on the ageing Little Jack in order to steal the cargo from your Nasrean charge, which gives you the first [[Eternal Arcadia/Ship Battles|Ship Battle]] of the game.
Just before you reach Nasr you'll be spotted by Baltor, the notoriously vicious leader of the Black Pirates. He's keen to take on the ageing Little Jack in order to steal the cargo from your Nasrean charge, which gives you the first [[Eternal Arcadia/Ship Battles|Ship Battle]] of the game.


{{Bossbar|
{{Bossbar||title=Ship Battle: Baltor The Black Pirate|contents=Before you actually engage Baltor's ship, you'll be given a quick rundown of the Ship Battle system by Drachma. Choose an action for the character, and choose when you'd like them to execute it. The effectiveness of certain moves will depend on who executes them; for instance a strong character like Drachma will do more damage with a cannon than Aika.
|title=Ship Battle: Baltor The Black Pirate
|contents=Before you actually engage Baltor's ship, you'll be given a quick rundown of the Ship Battle system by Drachma. Choose an action for the character, and choose when you'd like them to execute it. The effectiveness of certain moves will depend on who executes them; for instance a strong character like Drachma will do more damage with a cannon than Aika.


With that in mind, it's best to use Vyse to Focus or attack when you have the Spirit Points; heal (using a Repair Kit or ''Sacri'') or dodge with Aika when needed; and attack with Drachma. Baltor himself isn't all that strong - your cannons will do reasonable amounts of damage to him, and he shouldn't pose too much of a threat to The Little Jack so long as you keep an eye on your HP.
With that in mind, it's best to use Vyse to Focus or attack when you have the Spirit Points; heal (using a Repair Kit or ''Sacri'') or dodge with Aika when needed; and attack with Drachma. Baltor himself isn't all that strong - your cannons will do reasonable amounts of damage to him, and he shouldn't pose too much of a threat to The Little Jack so long as you keep an eye on your HP.
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The easiest way to find Valua is to follow the stone reef back to Sailor's Island and head north from there - on your way, keep an eye out on the right (or starboard, if you prefer) for a small circular island with the "Guidestones" [[Eternal Arcadia/Discoveries|Discovery]] on it.
The easiest way to find Valua is to follow the stone reef back to Sailor's Island and head north from there - on your way, keep an eye out on the right (or starboard, if you prefer) for a small circular island with the "Guidestones" [[Eternal Arcadia/Discoveries|Discovery]] on it.


Vyse hands over the Valuan Passport for inspection, and you'll be given clearance to pass through The Grand Fortress, a hugely impressive structure that protects the only entrance to the Valuan capital. As the giant doorway swings open, you'll see the thick wall lined with cannons that repelled the entire Nasrean fleet for days at a time, during the war ten years ago.
Vyse hands over the Valuan Passport for inspection, and you'll be given clearance to pass through The Grand Fortress, a hugely impressive structure that protects the only entrance to the Valuan capital. As the giant doorway swings open, you'll see the thick wall lined with cannons that repelled the entire Nasrean fleet for days at a time, during the war ten years ago.
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Down at the far end of this part of the city, you'll find a young red-haired boy named Marco standing by a lift. He'll talk smack for a few minutes, then let you go onto the lift and progress down to the second part of Lower City. Head down the corridor and you'll find yourself outside the Inn. Speak to the woman at the front desk, and she'll give you a room - Drachma will pick up the bill when he arrives later.
Down at the far end of this part of the city, you'll find a young red-haired boy named Marco standing by a lift. He'll talk smack for a few minutes, then let you go onto the lift and progress down to the second part of Lower City. Head down the corridor and you'll find yourself outside the Inn. Speak to the woman at the front desk, and she'll give you a room - Drachma will pick up the bill when he arrives later.
 
[[Image:EternalArcadia Marco.jpg|right|thumb|Vyse catches Marco]]
When Drachma finally makes it back from the docks, he's none too pleased to find Vyse complaining about the noise of the Little Jack's engine in among plans for breaking the captured Air Pirates out of whatever Valuan prison they're being held in. Drachma has some bad news, though - Dyne and his crew will be executed in the Valuan Coliseum tomorrow morning. You've got a Swashbuckler choice here: "Try and break everyone out right now", "'''Sneak into the Coliseum'''" or "I don't know".
When Drachma finally makes it back from the docks, he's none too pleased to find Vyse complaining about the noise of the Little Jack's engine in among plans for breaking the captured Air Pirates out of whatever Valuan prison they're being held in. Drachma has some bad news, though - Dyne and his crew will be executed in the Valuan Coliseum tomorrow morning. You've got a Swashbuckler choice here: "Try and break everyone out right now", "'''Sneak into the Coliseum'''" or "I don't know".


Just then, there's a noise from the roof. Vyse runs outside to catch the kid from earlier listening in - you'll be boosted up onto the roof to give chase to the fleeing eavesdropper.
Just then, there's a noise from the roof. Vyse runs outside to catch the kid from earlier listening in - you'll be boosted up onto the roof to give chase to the fleeing eavesdropper.


[[Image:EternalArcadia Marco.jpg|right|thumb|Vyse catches Marco]]
You'll see a couple of arrows appear on each rooftop as you jump across. If you take the same path as the wannabe spy does, you'll catch up with him just as he reaches a manhole cover leading to the Lower City sewers. It turns out it's Marco, that bratty little kid from near the lift earlier.
You'll see a couple of arrows appear on each rooftop as you jump across. If you take the same path as the wannabe spy does, you'll catch up with him just as he reaches a manhole cover leading to the Lower City sewers. It turns out it's Marco, that bratty little kid from near the lift earlier.


After questioning Marco for a bit, you'll learn that the sewers lead into a network of underground catacombs that could take you directly under the Coliseum - you could break in there and free your friends and family before they're executed tomorrow. With that plan, Vyse and company head back to the inn to get a good night's rest before the morning's rescue operation.
After questioning Marco for a bit, you'll learn that the sewers lead into a network of underground catacombs that could take you directly under the Coliseum - you could break in there and free your friends and family before they're executed tomorrow. With that plan, Vyse and company head back to the inn to get a good night's rest before the morning's rescue operation.
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==Catacombs==
==Catacombs==
When you wake up, take the stairs above the lift and follow the path around to the manhole cover you caught Marco at the night before. Head down by pressing {{dc|A}}, and you'll find yourself on a narrow path beside what looks like a bright green river - very sanitary.
When you wake up, take the stairs above the lift and follow the path around to the manhole cover you caught Marco at the night before. Head down by pressing {{dc|A}}, and you'll find yourself on a narrow path beside what looks like a bright green river - very sanitary.
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==Upper City==
==Upper City==
Back with Vyse, climb the ladder and you'll find yourself in Upper City - although depending on your tastes it's not a much nicer place than Lower Valua. You can talk to several people here, and there's a Save Point which is worth using.
Back with Vyse, climb the ladder and you'll find yourself in Upper City - although depending on your tastes it's not a much nicer place than Lower Valua. You can talk to several people here, and there's a Save Point which is worth using.