Final Fantasy/The Crystal of Fire: Difference between revisions

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images & sidebar
(switching chapter order, cleanup and added info)
(images & sidebar)
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{{Final Fantasy I Nav}}
{{Final Fantasy I Nav}}
[[Image:Final Fantasy I (NES) Chp7.jpg|thumb|left|200px|Crescent Lake and Mt. Gulg]]


'''Treasure:''' 10 Gil, 155 Gil, 750 Gil, 795 Gil, 880 Gil, 1250 Gil, 1455 Gil, 1520 Gil, 1520 Gil, 1760 Gil, 1760 Gil, 1975 Gil, 2000 Gil, 2750 Gil, 4150 Gil, 7340 Gil, Potion x2, Antidote x2, Gold Needle, Tent, Cottage, Staff, Claymore, Mythril Axe, Ice Brand, Mythril Helm x2, Flame Mail, Mythril Shield, Flame Shield, Mythril Gloves, Canoe.
'''Treasure:''' 10 Gil, 155 Gil, 750 Gil, 795 Gil, 880 Gil, 1250 Gil, 1455 Gil, 1520 Gil, 1520 Gil, 1760 Gil, 1760 Gil, 1975 Gil, 2000 Gil, 2750 Gil, 4150 Gil, 7340 Gil, Potion x2, Antidote x2, Gold Needle, Tent, Cottage, Staff, Claymore, Mythril Axe, Ice Brand, Mythril Helm x2, Flame Mail, Mythril Shield, Flame Shield, Mythril Gloves, Canoe.
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== [[Final Fantasy/Locations#Crescent Lake|Crescent Lake]] ==
== [[Final Fantasy/Locations#Crescent Lake|Crescent Lake]] ==
{{sidebar
|float=right
|width=30%
|title=Optimal Equipment
|contents=
After the class change, there will probably be a few pieces of equipment that you can now equip. Most notably are the [[Final Fantasy/Weapons#Cat Claws|cat claws]] - the Black Wizard's most powerful weapon. Don't bother with new weapons for the others, as you will be getting a lot more for free soon.
* '''Knight''': Flame Sword/Ice Shield/Ice Armor/Mythril Helmet/Protect Ring
* '''Ninja''': Saber/Mythril Shield/Ruby Armlet/Mythril Helmet/Protect Ring
* '''Master''': Ruby Armlet/Protect Ring
* '''Red Wizard''': Mythril Sword/Buckler/Ruby Armlet/Helmet/Protect Ring
* '''White Wizard''': Mythril Hammer/Ruby Armlet/Leather Cap/Protect Ring
* '''Black Wizard''': Cat Claws/Ruby Armlet/Leather Cap/Protect Ring
}}
Head back to Crescent Lake to heal and save. Exit the town and fly west a little was and north until you see the volcano. Land on the grass in front and head in.
Head back to Crescent Lake to heal and save. Exit the town and fly west a little was and north until you see the volcano. Land on the grass in front and head in.


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==== [[Final Fantasy/Bosses#Marilith 1|Marilith]] ====
==== [[Final Fantasy/Bosses#Marilith 1|Marilith]] ====
 
[[Image:FFI boss Marilith.gif|thumb|left|Marilith]]
Marilith has strong physical attacks that can do more than 100 damage to a Warrior and well over 200 to a White Mage or Black Mage. In addition to that, she has several mid-range spells that can wear you down easily. The first thing you should do in this battle is cast [[Final Fantasy/Magic/White#NulFire|NulFire]] and [[Final Fantasy/Magic/White#NulBolt|NulBolt]] to lessen the amount of damage caused by her spells. After that, your White Mages should cast [[Final Fantasy/Magic/White#Blink|Blink]], [[Final Fantasy/Magic/White#Shld2|Shld2]], [[Final Fantasy/Magic/White#Invs1|Invs1]]/[[Final Fantasy/Magic/White#Invs2|Invs2]] until Marilith can't hit you anymore.
Marilith has strong physical attacks that can do more than 100 damage to a Warrior and well over 200 to a White Mage or Black Mage. In addition to that, she has several mid-range spells that can wear you down easily. The first thing you should do in this battle is cast [[Final Fantasy/Magic/White#NulFire|NulFire]] and [[Final Fantasy/Magic/White#NulBolt|NulBolt]] to lessen the amount of damage caused by her spells. After that, your White Mages should cast [[Final Fantasy/Magic/White#Blink|Blink]], [[Final Fantasy/Magic/White#Shld2|Shld2]], [[Final Fantasy/Magic/White#Invs1|Invs1]]/[[Final Fantasy/Magic/White#Invs2|Invs2]] until Marilith can't hit you anymore.