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Scouts have incredibly low health, so it doesn't take much damage to put them down. Generally, using high damage weapons that don't require good aim is the best strategy.
Scouts have incredibly low health, so it doesn't take much damage to put them down. Generally, using high damage weapons that don't require good aim is the best strategy.


#Scout versus Scout fights tend to last a long time and are dependent mostly on who controls sources of healing. Because Scouts cannot run away from other Scouts, this type of fight is usually kill or be killed.
*'''Another Scout''': Scout versus Scout fights tend to last a long time and are dependent mostly on who controls sources of healing. Because Scouts cannot run away from other Scouts, this type of fight is usually kill or be killed.
#Soldiers are fairly evenly matched versus Scouts. As long as the Soldier isn't ambushed, fear of the his rockets will usually keep the scout out of effective scattergun distance, turning it into a pistol vs. shotgun fight.
*'''Soldier''': Soldiers are fairly evenly matched versus Scouts. As long as the Soldier isn't ambushed, fear of the his rockets will usually keep the scout out of effective scattergun distance, turning it into a pistol vs. shotgun fight.
#Pyros are one of the best counters for Scouts. Afterburn deals 50 damage in total, so as long as the Pyro deals over 80 damage with his initial ambush (shotgun helps a lot here), the Scout will be forced to find healing/water or die. A single hit with the flaregun will also reduce the Scout to half health.
*'''Pyro''': Pyros are one of the best counters for Scouts. Afterburn deals 50 damage in total, so as long as the Pyro deals over 80 damage with his initial ambush (shotgun helps a lot here), the Scout will be forced to find healing/water or die. A single hit with the flaregun will also reduce the Scout to half health.
#Demomen usually have trouble actually hitting Scouts. If direct hits can be scored, a scout will usually die in 2 stickies or 2 grenades.
*'''Demoman''': Demomen usually have trouble actually hitting Scouts. If direct hits can be scored, a scout will usually die in 2 stickies or 2 grenades.
#Heavies are fairly good against Scouts. Smart Scouts will hit you once or twice then run away before you can spin up, so either start spinning before they arrive or walk with your shotgun out.
*'''Heavy''': Heavies are fairly good against Scouts. Smart Scouts will hit you once or twice then run away before you can spin up, so either start spinning before they arrive or walk with your shotgun out.
#Engineer sentry guns are a hard counter to Scouts. As long as you or another Engineer is present to repair your sentry when it takes damage, the Scout can usually do nothing against the sentry except try Bonking past it. Keep an eye out and chase Bonking scouts down. Alternatively, if the engineer isn't present, the Scout can get into a position in which they can shoot the sentry, but cannot be shot back. From that position, the Scout can kill a lvl 3 sentry in 2-3 pistol cartridges.
*'''Engineer''': Engineer sentry guns are a hard counter to Scouts. As long as you or another Engineer is present to repair your sentry when it takes damage, the Scout can usually do nothing against the sentry except try Bonking past it. Keep an eye out and chase Bonking scouts down. Alternatively, if the engineer isn't present, the Scout can get into a position in which they can shoot the sentry, but cannot be shot back. From that position, the Scout can kill a lvl 3 sentry in 2-3 pistol cartridges.
#Medics can be effective against Scouts defensively, Scouts usually have to retreat if you do something as simple as backpedal while firing syringes. Offensively though, the Syringe Gun (and it's counterpart, the Blutsauger) is not effective while moving forwards.
*'''Medic''': Medics can be effective against Scouts defensively, Scouts usually have to retreat if you do something as simple as backpedal while firing syringes. Offensively though, the Syringe Gun (and it's counterpart, the Blutsauger) is not effective while moving forwards.
#Snipers are usually outclassed by Scouts unless the Sniper has very good aim. A single headshot or a fully charged bodyshot will kill a Scout.
*'''Sniper''': Snipers are usually outclassed by Scouts unless the Sniper has very good aim. A single headshot or a fully charged bodyshot will kill a Scout.
#Spies are poor against Scouts. It's difficult to land a backstab on a fast moving scout and hitting them with the revolver is difficult.
*'''Spy''': Spies are poor against Scouts. It's difficult to land a backstab on a fast moving scout and hitting them with the revolver is difficult.


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