Super Smash Bros./Advanced techniques: Difference between revisions

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Countering a wall trap is difficult, though not impossible. To escape when already caught in the trap, you have to DI out of it.  The easiest way to DI is through your opponent, though DIing up will sometimes work as well.  See the Directional Influence section for DI help.
Countering a wall trap is difficult, though not impossible. To escape when already caught in the trap, you have to DI out of it.  The easiest way to DI is through your opponent, though DIing up will sometimes work as well.  See the Directional Influence section for DI help.


==Shield Stunning==
==Shield Break==
Shield Stunning is a penalty that results from holding one's shield up for too long. When penalized, the shield will break and the player remaining stunned until "awakened" with an attack. If left alone, the stun will wear off in several seconds and the sheild will return.
If you hold your character's shield up for too long, it will break. When penalized, the shield will break and the player remaining stunned until "awakened" with an attack. If left alone, the stun will wear off in several seconds and the shield will return.


''Notes on Shield Stunning''
''Notes on Shield Stunning''
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*If Jigglypuff's shield is broken, it result in an automatic KO no matter what amount of damage it has taken. The only exception to this is if the stun occurs under a ceiling, in which case Jigglypuff will spin at the ceiling level for the duration of a normal stun and then fall back down to the ground.
*If Jigglypuff's shield is broken, it result in an automatic KO no matter what amount of damage it has taken. The only exception to this is if the stun occurs under a ceiling, in which case Jigglypuff will spin at the ceiling level for the duration of a normal stun and then fall back down to the ground.


*On Sector Z, if a character's shield is destroyed at the right time, the character will ''teleport'' upward and land on a passing Arwing to be carried away for a KO. This takes more luck than actual skill.
*On Sector Z, if a character's shield is destroyed at the right time, the character can ''teleport'' upward and land on a passing Arwing to be carried away for a KO. This takes more luck than actual skill.


==Dropping Through==
==Dropping Through==