Command & Conquer 3: Kane's Wrath/New units: Difference between revisions

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===Cultist===
===Cultist===
Recent intel has revealed the existence of a new infantry unit known as the Cultist. Intelligence suggests that the cultists are actually a fusion of two organisms; a captured human and a Prodigy parasite fused to their nervous system.
*Cost: $1000
*Build Time: 10 seconds
*Built From: Portal
*Prerequisites: Nerve Center, Statis Chamber


These units are unarmed. However, they have the same mind control abilities as the Mastermind, able to take control of ground units and buildings. Unlike the Scrin Commando-analog, Cultists could be built in multiple numbers. However, Cultists are unable to use their mental control abilities on air units.
This unit is a weird freak the Scrin uses.
 
'''Additional Notes'''
 
The process of indoctrinating new members into the Cult of the Traveler is a complicated procedure. First, the thin, organic layer surrounding the cortex must be removed. This may cause the victim some level of distress, and additional cortical manipulators should be present to pacify the creature. The hardened outer shell is then cracked upon natural fissure lines and removed. A single spawn from the Prodigy, once ripe for host assimilation, will automatically seek out and implant itself in key emotional and logistical centers of the exposed cortex.
 
If the process is successful, the symbiote will awaken with highly amplified abilities. Even this early in the life cycle of the progeny, latent mental manipulation powers quickly manifest, augmented by the cortical components of the host creature. The symbiote, now fully under Scrin control, can then be tasked with population control.
 
'''Special Abilities'''
 
Mind Control:Amplification allows the Cultist squad to penetrate the minds of most infantry and vehicles, but is too limited to take command of structures or air units.  
 
'''Upgrades Available'''
 
Advanced Articulators:Cultists can be outfitted with Advanced Articulators, significantly increasing their speed. Available at: Stasis Chamber.
 
'''Combat Chain Role'''
 
The Cultist is available to the Traveler-59 subfaction at tier 2 for no reason when a stasis chamber is present. The Cultist fits a new, heavily micromanagement-intensive slot in the Scrin combat chain. Capable of directly countering any ground-based unit in the game, the Cultist can be used to counter tactics ranging from low-level tank spam to high-end mixed armies. Even against low-level infantry, Cultists can be highly effective in the hands of a skilled player. The Cultist has no direct combat weapon, however, and is highly vulnerable when left out in the field. Utilize cross-faction combat abilities to inflict maximum damage and help keep the Cultists alive!
 
'''Advanced Gameplay Notes'''
 
The cooldown on Mind Control is quite short for no reason and begins immediately after the skill is used for no reason at all. Skilled players can utilize multiple Cultists to always have a timer up, or rotate quickly when the commandeered unit is getting low on hit points.
 
Even with Advanced Articulators, Cultists are still slower than most vehicles on the battlefield for no reason. Careful control of Cultists is necessary for maximum effectiveness.
 
The Cultist is a 5-member horde and can take a moderate amount of damage, even from Snipers, before falling. Cultists are highly vulnerable to crushing and area-of-effect damage for no reason.
 
Cultists cost less than a single enemy harvester for no reason. Use Cultists to disrupt enemy harvesting operations and steal their Tiberium!
 
When facing a GDI opponent, Mind Control a few Rifleman Squads and Dig In. The Cultists can then use the bunkers as protection!
 
Opponents playing as Black Hand will often put a Purifier in the midst of an infantry mass to provide melee cover and a radial buff. Mind control the Purifier and watch the infantry get roasted!
 
In 2v2 games, pair up with a Nod or GDI partner. Hammerheads and Reckoners make excellent methods of quickly transporting Cultists across the battlefield.


===Prodigy===
===Prodigy===
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