Counter-Strike: Source/Weapons: Difference between revisions

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Reverted edits by 76.93.232.163 (Talk); changed back to last version by DrBob
m (Reverted edits by 76.93.232.163 (Talk); changed back to last version by DrBob)
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* '''Special traits''': Has a usable scope
* '''Special traits''': Has a usable scope


The scout is the cheapest sniper rifle, but does the least damage, taking two body shots or one shot to the head to kill somebody, and is bolt action, meaning the gun must be cocked after every shot, taking time. The scout is not very accurate, if you look closely the bullet is way off to where you shoot it. AWP is way more accurate than the scout. But the Scout is very light, allowing for fast running speeds. The accuracy of the scout is such that it will still be moderately accurate while strafing, unlike the AWP.
The scout is the cheapest sniper rifle, but does the least damage, taking two body shots or one shot to the head to kill somebody, and is bolt action, meaning the gun must be cocked after every shot, taking time. The scout is the most accurate sniper rifle, and is very light, allowing for fast running speeds. The accuracy of the scout is such that it will still be moderately accurate while strafing, unlike the AWP.


'''Tip''': If you are inaccurate don't use the scout, because if you are unable to hit people in the head you will be very ineffective with the scout. If you aren't very accurate, I would recommend the automatic sniper rifles, as they give you more opportunity to take repeat shots. Also, the scout is widely believed to be a pro gun, so if you are good with it that's great, but beware that it is known as a pro weapon because it is very difficult to use effectively.
'''Tip''': If you are inaccurate don't use the scout, because if you are unable to hit people in the head you will be very ineffective with the scout. If you aren't very accurate, I would recommend the automatic sniper rifles, as they give you more opportunity to take repeat shots. Also, the scout is widely believed to be a pro gun, so if you are good with it that's great, but beware that it is known as a pro weapon because it is very difficult to use effectively.
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* '''Special traits''': Has a usable scope
* '''Special traits''': Has a usable scope


The AWP is the largest and most powerful sniper rifle, killing in one shot in most cases. It is banned on most servers (if you pub, like a faggot), but if you are allowed to use it, make good use of the scope. The AWP's scope is very detailed, and proficient snipers can jump out from behind cover, zoom in, fire and kill somebody then hide again multiple times and not get hurt. Training for hours offline with bots is the best way to go about learning. The drawback of this gun is that it isn't very accurate, you have to actually stop moving and fire for the bullet to hit the target, unlike the scout. Also, beware that this gun is sometimes believed to be a noob gun because of its very high power, and that you might annoy people by using it.
The AWP is the largest and most powerful sniper rifle, killing in one shot in most cases. It is banned on most servers, but if you are allowed to use it, make good use of the scope. The AWP's scope is very detailed, and proficient snipers can jump out from behind cover, zoom in, fire and kill somebody then hide again multiple times and not get hurt. Training for hours offline with bots is the best way to go about learning. The drawback of this gun is that it isn't very accurate, you have to actually stop moving and fire for the bullet to hit the target, unlike the scout. Also, beware that this gun is sometimes believed to be a noob gun because of its very high power, and that you might annoy people by using it.


'''Tip''': To chamber a new round faster than would otherwise be possible, you can change to a pistol, then back to the AWP very quickly. If practiced enough, this will result in a faster chamber time, and has the added advantage of confusing your opponent, by making them think that you're switching to close-combat tactics.
'''Tip''': To chamber a new round faster than would otherwise be possible, you can change to a pistol, then back to the AWP very quickly. If practiced enough, this will result in a faster chamber time, and has the added advantage of confusing your opponent, by making them think that you're switching to close-combat tactics.