Command & Conquer: Red Alert 3/Tech buildings: Difference between revisions
From StrategyWiki, the video game walkthrough and strategy guide wiki
Command & Conquer: Red Alert 3/Tech buildings (edit)
Revision as of 03:47, 20 February 2009
, 20 February 2009→Oil Derrick
(New page: Tech buildings are neutral structures on the batle field that can be captured by Engineers to provide certain benifits for your armies. Unoccupied tech buildings are always seen with a whi...) |
|||
Line 3: | Line 3: | ||
==Oil Derrick== | ==Oil Derrick== | ||
Oil Derricks are perhaps one the the most useful tech structures in the game. When captured, they give a $500 dollar bonus to the first player who captures it and afterwards give out steady income. Oil Derricks can be found on both the land and sea. | Oil Derricks are perhaps one the the most useful tech structures in the game. When captured, they give a $500 dollar bonus to the first player who captures it and afterwards give out steady income. Oil Derricks can be found on both the land and sea. | ||
==NYSE== | |||
The New York Stock Exchange Building provides $1000 and 100 steady income. | |||
==Garage== | ==Garage== |