The Sims 2: FreeTime/Other: Difference between revisions

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The food judging table is where you go for food contests. This is how cuisine Sims know if they've made it or not. So how do food contests work? Well there are several stages to it.
The food judging table is where you go for food contests. This is how cuisine Sims know if they've made it or not. So how do food contests work? Well there are several stages to it.
#Cook the Food. Any food that is in your Sim's inventory can be used for the food competition. To make it easier to prepare food a new ''Make Food for Contest'' interaction is available on fridges and stoves.  
#Cook the Food. Any food that is in your Sim's inventory can be used for the food competition. To make it easier to prepare food a new ''Make Food for Contest'' interaction is available on fridges and stoves.
#Submit Food. Click on the food table and select ''Submit Food''. When your Sim reaches the table, you'll be presented with a menu of all available food. Choose which one you want and that piece of food will be judged on the contest. Note that only group servings can be used.  
#Submit Food. Click on the food table and select ''Submit Food''. When your Sim reaches the table, you'll be presented with a menu of all available food. Choose which one you want and that piece of food will be judged on the contest. Note that only group servings can be used.
#Wait for contestants. This doesn't use any interactions. You simply wait until three other Sims join the contest. While waiting, Sims socialize amongst each other and build relationship points. The dishes the competitors produce depend on their cooking skill points.  
#Wait for contestants. This doesn't use any interactions. You simply wait until three other Sims join the contest. While waiting, Sims socialize amongst each other and build relationship points. The dishes the competitors produce depend on their cooking skill points.
#Start Contest. The food judge then takes a sample of each contestant's dishes. She or he will then judge the food. It may seem random but each food has a number of points. These points correspond to the amount of hunger satisfied. So basically, if you've prepared a high-level dish with expensive counters and appliances, you'll have a good chance to win.  
#Start Contest. The food judge then takes a sample of each contestant's dishes. She or he will then judge the food. It may seem random but each food has a number of points. These points correspond to the amount of hunger satisfied. So basically, if you've prepared a high-level dish with expensive counters and appliances, you'll have a good chance to win.
#Outcome. One Sim wins the food contest. The winner gets a ribbon, $500 and a memory if they've never won before.
#Outcome. One Sim wins the food contest. The winner gets a ribbon, $500 and a memory if they've never won before.
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Interactions:
Interactions:
*View: Children and older Sims can view the koi pond for comfort and fun. Cats can also view the pond. Note that they won't eat the fish. They'll just look at them.
*View: Children and older Sims can view the koi pond for comfort and fun. Cats can also view the pond. Note that they won't eat the fish. They'll just look at them.
*Feed: Children and older Sims can feed the fish. This is in fact unnecassary for the fish's survival. In fact, the fish can't die. As well if [[The Sims 2: Seasons|Seasons]] is installed, the koi pond won't freeze in winter.
*Feed: Children and older Sims can feed the fish. This is in fact unnecessary for the fish's survival. In fact, the fish can't die. As well if [[The Sims 2: Seasons|Seasons]] is installed, the koi pond won't freeze in winter.
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===SIM series Drafting Table by QuicKraft===
===SIM series Drafting Table by QuicKraft===
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Each piece of clothing has the same interactions:  
Each piece of clothing has the same interactions:  
*Add to Wardrobe: Adds the outfit to the households wardrobe where it can be worn.
*Add to Wardrobe: Adds the outfit to the households wardrobe where it can be worn.
*Sell: Sells the outfit for $400 or $750 depending on the origin of the clothing. Gold level clothes sell for more than normal clothes.  
*Sell: Sells the outfit for $400 or $750 depending on the origin of the clothing. Gold level clothes sell for more than normal clothes.
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===Other Craftables===
===Other Craftables===
There are other craftables that aren't based on talent badges. These are:
There are other craftables that aren't based on talent badges. These are:
*Grilled Cheese Paintings: Paintings of grilled cheese sandwhiches created on the easel.
*Grilled Cheese Paintings: Paintings of grilled cheese sandwiches created on the easel.
*Drafted Blueprints: Blueprints made on the drafting table.
*Drafted Blueprints: Blueprints made on the drafting table.
*Activity Table Drawings: Drawings created on the activity table.
*Activity Table Drawings: Drawings created on the activity table.
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===Dusty Old Lamp===
===Dusty Old Lamp===
The dusty old lamp is a special object. It can only be unlocked through certain steps. Every day there's a 2% chance that the gypsy will drop one off. This chance can be increased through these ways.  
The dusty old lamp is a special object. It can only be unlocked through certain steps. Every day there's a 2% chance that the gypsy will drop one off. This chance can be increased through these ways.  
*High lifetime aspiration score: 2% for every sim with this.  
*High lifetime aspiration score: 2% for every sim with this.
*Hobby enthusiasm above 8: 1% for each sim and hobby.  
*Hobby enthusiasm above 8: 1% for each sim and hobby.
Thus a sim with each hobby above level 8 will have a 12% chance of getting the lamp. Second, only one lamp can be delivered for a time. The gypsy matchmaker won't come until after 14 days after an initial delivery. Interactions on the lamp are:
Thus a sim with each hobby above level 8 will have a 12% chance of getting the lamp. Second, only one lamp can be delivered for a time. The gypsy matchmaker won't come until after 14 days after an initial delivery. Interactions on the lamp are:
*Sell lamp: Sells lamp for $1000. Only available if lamp hasn't been rubbed. Note that the lamp can't be deleted.  
*Sell lamp: Sells lamp for $1000. Only available if lamp hasn't been rubbed. Note that the lamp can't be deleted.
*Rub Lamp: Teens and older can rub the lamp to summon a genie. Genies will give the sim three wishes.  
*Rub Lamp: Teens and older can rub the lamp to summon a genie. Genies will give the sim three wishes.
*Dismiss Genie: If all wishes haven't been used up, this interaction sends the genie back into the lamp.  
*Dismiss Genie: If all wishes haven't been used up, this interaction sends the genie back into the lamp.
*Summon Genie: If the genie has been dismissed, this interaction gets the genie back.  
*Summon Genie: If the genie has been dismissed, this interaction gets the genie back.
==Your Sim==
==Your Sim==
There are plenty of new interactions for your sim.
There are plenty of new interactions for your sim.
*Birdwatch: Also a ground-based interaction. Must be done on open terrain. Your sim gets out a pair of binoculars and looks at the sky above. Sim flashes thought bubbles of different birds and gains nature enthusiasm. Other sims can join this interaction.  
*Birdwatch: Also a ground-based interaction. Must be done on open terrain. Your sim gets out a pair of binoculars and looks at the sky above. Sim flashes thought bubbles of different birds and gains nature enthusiasm. Other sims can join this interaction.
*Go Jogging: Unlocked interaction at level 3 fitness. First choose any other sims to join your sim in the jog. The choices range from anyone on the household at the moment including visitors and pets. The party runs of the lot and returns a few hours later with increases in body skill, fitness hobby, fitness points and body temperature if [[The Sims 2: Seasons|Seasons]] is installed.
*Go Jogging: Unlocked interaction at level 3 fitness. First choose any other sims to join your sim in the jog. The choices range from anyone on the household at the moment including visitors and pets. The party runs of the lot and returns a few hours later with increases in body skill, fitness hobby, fitness points and body temperature if [[The Sims 2: Seasons|Seasons]] is installed.
*Go Hiking: Unlocked interaction at level 3 nature. It starts of just like jogging in which you choice the hiking party. A few hours later, sims return with fitness points, nature enthusiasm, body skill, body temperature and another outcome. Outcomes include.  
*Go Hiking: Unlocked interaction at level 3 nature. It starts of just like jogging in which you choice the hiking party. A few hours later, sims return with fitness points, nature enthusiasm, body skill, body temperature and another outcome. Outcomes include.
**Meet another sim or pet on the trip. The leader of the hike then adds that sim to the relationship panel.
**Meet another sim or pet on the trip. The leader of the hike then adds that sim to the relationship panel.
**Find a bug. Bug found is random. If your sim already owns the bug, nothing will happen. If not, then the bug is added to your sims collection.
**Find a bug. Bug found is random. If your sim already owns the bug, nothing will happen. If not, then the bug is added to your sims collection.
**Find an object. Objects range from gnomes to artificial plants. Only the leader gets the object. Object can be found in sims inventory.
**Find an object. Objects range from gnomes to artificial plants. Only the leader gets the object. Object can be found in sims inventory.
**Skunk follows sim home. A short while after the hike, a skunk will appear on the lot. Only happens if [[The Sims 2: Pets|Pets]] is installed.  
**Skunk follows sim home. A short while after the hike, a skunk will appear on the lot. Only happens if [[The Sims 2: Pets|Pets]] is installed.
**Bees follow sim home. Sim enters the lot screaming and running from bees. Bees decrease fun and comfort.
**Bees follow sim home. Sim enters the lot screaming and running from bees. Bees decrease fun and comfort.
**Poison Ivy. Sim enters lot with poison ivy. Occasionly stopping now and then to scratch him or herself. Poison ivy depletes fun and comfort.  
**Poison Ivy. Sim enters lot with poison ivy. Occasionly stopping now and then to scratch him or herself. Poison ivy depletes fun and comfort.
*Conjure Grilled Cheese: Level 4 Grilled Cheese benefit. Sim creates a grilled cheese sandwich out of thin air. The sandwich fills hunger and counts towards the lifetime want to eat 200 grilled cheese sandwiches but costs both energy and comfort. If those needs are too low, this interaction will be unavailable.  
*Conjure Grilled Cheese: Level 4 Grilled Cheese benefit. Sim creates a grilled cheese sandwich out of thin air. The sandwich fills hunger and counts towards the lifetime want to eat 200 grilled cheese sandwiches but costs both energy and comfort. If those needs are too low, this interaction will be unavailable.
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