Resident Evil 2: Difference between revisions

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{{Header Nav|game=Resident Evil 2|num=1}}
{{Header Nav|game=Resident Evil 2|num=1}}
{{Infobox
{{Game
|title=Resident Evil 2
|title=Resident Evil 2
|image=RE2 BoxArt.jpg
|image=RE2 BoxArt.jpg
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|followed by=[[Resident Evil 3: Nemesis]]
|followed by=[[Resident Evil 3: Nemesis]]
|series=Resident Evil
|series=Resident Evil
|pcgamingwiki=Resident Evil 2
}}
}}
'''Resident Evil 2''' (called '''Biohazard 2''' in Japan) is a [[survival horror]] video game released by [[Capcom]] on [[January 21]], [[1998]] (in North America) for the [[PlayStation]]. It is the sequel to the highly popular [[Resident Evil]] and was later ported to [[Windows]], [[Nintendo 64]], [[Sega Dreamcast]], [[GameCube]], and [[Game.com]] (a Dual Shock version was also released for the PlayStation). The player still has the ability to play as two different characters (Leon S. Kennedy and Claire Redfield, who have two completely different scenarios). There is also another added scenario after the player has beaten the game with one character, which must be beaten in order to find the true ending of the game. There are, however, differences from the original: both characters have eight inventory slots each, as well as the ability to show physical damage (such as a character limping when hurt). The player can also quickly push away enemies when grabbed, leading to a much easier title than the first.
'''Resident Evil 2''' (called '''Biohazard 2''' in Japan) is a [[survival horror]] video game released by [[Capcom]] on [[January 21]], [[1998]] (in North America) for the [[PlayStation]]. It is the sequel to the highly popular [[Resident Evil]] and was later ported to [[Windows]], [[Nintendo 64]], [[Sega Dreamcast]], [[GameCube]], and [[Game.com]] (a Dual Shock version was also released for the PlayStation). The player still has the ability to play as two different characters (Leon S. Kennedy and Claire Redfield, who have two completely different scenarios). There is also another added scenario after the player has beaten the game with one character, which must be beaten in order to find the true ending of the game. There are, however, differences from the original: both characters have eight inventory slots each, as well as the ability to show physical damage (such as a character limping when hurt). The player can also quickly push away enemies when grabbed, leading to a much easier title than the first.