GunBound Classic/Delay: Difference between revisions

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That concludes the mechanics portion of this page. And now, the fancy strategy section.
That concludes the mechanics portion of this page. And now, the fancy strategy section.


As you might imagine, delay is very simple for 1v1 games. But it has interesting implications for team games, especially [[GunBound Classic/Game Modes|Score]] mode.
As you might imagine, delay is very simple for 1v1 games. But it has interesting implications for team games, especially [[GunBound Classic/Game_Modes#Game_mode:_Score|Score]] mode.
 
<to be continued>
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