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*Rifle | *Rifle | ||
**Armed With: PlasRifle | **Armed With: PlasRifle | ||
* | *Assault Vet | ||
**Armed With: Hi-Frequency Beam Emitter (The Shots always travel in a straight line rather than spreading out) | **Armed With: Hi-Frequency Beam Emitter (The Shots always travel in a straight line rather than spreading out) | ||
*Plasma | *Plasma |
Revision as of 06:31, 17 January 2008
Infantry
Western Frontier
- Rifle Grunt
- Armed With: M17 Fully Automatic Assault Rifle (called H-16 in Battalion Wars 2)
- Combat Role: Long Range Anti-Infantry (Weaker then other types of infantry, but is usually your most numerous unit. Hold the A button to fire - your weapon will reload itself automatically when your magazine is empty, or if you go a few seconds without firing your weapon and the magazine is not full.)
- Assault
- Armed With: Belt Fed M70 Heavy Caliber Machine Gun (called H-70 in Battalion Wars 2)
- Combat Role: Mid Range Anti-Infantry, Light Anti-Armor/Anti-Aircraft (Stronger and effective against Light Armor but less accurate beyond Medium-Range. Hold the A Button to fire. As you fire, your weapon warms up, allowing for a higher rate of fire. However, your weapon will also jam if fired for too long - fire in short bursts to maintain a good rate of fire.)
- Mortar
- Armed With: "Groundhog" 50mm Parabolic Fused Grenade Launcher
- Combat Role: Long Range Support. Can Engage Infantry and Vehicles From Behind Cover. (Damage and Explosion Radius increased but may explode if charged for too long.)
- Flame
- Armed With: H2-2 "Thermidor" High-Pressure Incendiary Projector
- Combat Role: Short Ranged Anti-Infantry/Open Vehicles. (Highly effective against tightly clustered infantry. Works very well against infantry in cover. Very ineffective against armored vehicles. Hold the A button down to fire, take care not to overheat the weapon. Rapidly tapping the A button works well.)
- Bazooka
- Armed With: H1-A1 Low-Recoil Rocket Propelled Projectile Launcher
- Combat Role: Mid-Range Anti-Armor. (Hold the A button to charge up a shot. The longer you charge the shot, the more velocity, range, and power the shot has. Infantry quite usually dodge, however a fully charged shot at point-blank range can kill or cripple an infantry unit in one hit.)
- Missile
- Armed With: IS-III Radar-Guided Silverfish Surface-to-Air Missile Launcher
- Combat Role: Anti-Aircraft (Hold the A button to charge up your weapon. When fully charged, you can fire 5 shots. Missles home in on aircraft, but are widly inaccurate against ground targets.)
Tundran Territories
- Rifle
- Armed With: Assault Rifle (AK-47)
- Assaulter
- Armed With: Machine Gun (Modified AK Rifle)
- Flamer
- Armed With: High-Pressure Flamethrower
- Bazooka
- Armed With: Rocket-Propelled Grenade Launcher
- Missile
- Armed With: 3-Cell Man-Portable Surface-to-Air Missile Launcher (Fully charged, it fires 3 Missiles)
Solar Empire
- Rifle
- Armed With: PlasRifle
- Assault Vet
- Armed With: Hi-Frequency Beam Emitter (The Shots always travel in a straight line rather than spreading out)
- Plasma
- Armed With: "Vengeful Wind" Plasma Projector
Xylvania
- Rifle
- Armed With: Machine Gun (MP40 SMG)
- Minigun
- Armed With: Minigun (though it looks more like the MG08, the German-Produced Version of the Maxim machine gun)
- Grenade
- Armed With: Grenade Launcher
- Acid Gasser
- Armed With: Acid Gas Thrower
- Rocket
- Armed With: Rocket Launcher (Panzerfaust)
- Ack-Ack
- Armed With: Missile Launcher
Vehicles
- Light Recon (Western Frontier Army: MX-500 Dervish)
- Armed With: Heavy Machine Gun (On later missions, it has an additional Light Machine Gun)
- Heavy Recon (Western Frontier Army: Humbug)
- Armed With: Heavy Machine Gun x2
- Light Tank (Western Frontier Army: Herman Mk5)
- Armed With: 100mm Cannon, Heavy Machine Gun
- Heavy Tank (Western Frontier Army: M1A5 "Herminator" Battle Tank"
- Armed With: 100mm Cannon x2, Heavy Machine Gun x2
- AA Vehicle (Western Frontier Army: Prometheus AIM-9RR)
- Armed With: IS-III Silverfish Anti-Aircraft Missiles, Heavy Machine Gun
- Artillery (Western Frontier Army: Preacher PK-772)
- Weapons: 88mm Low-Recoil Cannon, Heavy Machine gun
- Battlestation (Western Frontier Army: AJAX T-500)
- Weapons: Twin-Barrel Battle Cannons, Anti-Vehicle Turret x2, Heavy Machine Gun x3
Aircraft
- Gunship (Western Frontier Army: Duey AH-86)
- Weapons: AMG-115 Heckfire Anti-Tank Missiles, Heavy Machine Gun x2
- Fighter (Western Frontier Army: F-19 Poltergeist)
- Weapons: Duel Silverfish Air-to-Air Missiles, Anti-Air Turret
- Bomber (Western Frontier Army: Valentine B-58)
- Weapons: Bombs, Anti-Air Turret x3
- Strato Destroyer (Western Frontier Army: B-5000)
- Weapons: Silverfish Air-to-Air Missiles, Bombs, Anti-Air Turret x4
- Transport Copter (Western Frontier Army: C-Type Samson)
- Weapons: Heavy Machine Gun x2
Defense structures
- Machine Gun Nest: A simple defense structure composed of sandbags. With no limit in traverse, It can fire in any direction.
- Machine Gun Bunker: More solid than the MG Nest, the MG Bunker is hard to destroy without explosive weaponry. Its only disadvantage is the limited firing field of 160 Degrees.
- Gun Tower: Another defense structure that uses Height Advantage against Infantry. Has a blind spot in its roots.very weak against artillery and close bazooka vets.
- Xylvanian Pillbox: Equipped with an Anti-Tank Gun and 2 Heavy Machine Guns to protect its side flanks.