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The game was originally going to contain around 120 dragonflies to collect (not including Sparx), over 25 levels, a framerate of 60 frames per second, and fast loading times. However the game was rushed in order to be available by Winter 2002, and therefore suffers from an inconsistent framerate, long loading times, graphical glitches, sound issues, and lock-ups (freezes). Additionally, there are only 9 levels and only 90 dragonflies for the player to collect.<ref>{{cite web|url=http://www.gamespot.com/gamecube/action/spyroenterthedragonfly/news.html?sid=6090061&mode=press|title=Preview of Spyro: Enter the Dragonfly|accessdate=}}</ref>
The game was originally going to contain around 120 dragonflies to collect (not including Sparx), over 25 levels, a framerate of 60 frames per second, and fast loading times. However the game was rushed in order to be available by Winter 2002, and therefore suffers from an inconsistent framerate, long loading times, graphical glitches, sound issues, and lock-ups (freezes). Additionally, there are only 9 levels and only 90 dragonflies for the player to collect.<ref>{{cite web|url=http://www.gamespot.com/gamecube/action/spyroenterthedragonfly/news.html?sid=6090061&mode=press|title=Preview of Spyro: Enter the Dragonfly|accessdate=}}</ref>


==Reception==
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This game mostly received negative reviews due to glitches, long loading times, lackluster gameplay, and inconsistent framerates.


The GameCube version was released a week after the PlayStation 2 version. This version has greatly reduced loading times, less jagged and more natural colored visuals, and no lock-ups. Generally the GameCube version is favored, but it was still criticized for having the same inconsistent framerate and occasional (though less) graphical glitches as the PlayStation 2 version.
===Sales===
Despite the mediocre response, the game has sold enough copies to receive [[wp:List of Sony Greatest Hits games#PlayStation 2 titles|Greatest Hits]] status for PlayStation 2 and [[wp:Player's Choice#Player's Choice titles|Player's Choice]] status for GameCube.
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==References==
==References==

Revision as of 19:34, 29 February 2008

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Spyro: Enter the Dragonfly is the fourth game in the Spyro series, the first Spyro game for the sixth generation consoles, PlayStation 2 and Nintendo GameCube, and the first console Spyro game not developed by Insomniac Games. It is also the first game not to be exclusively released on one console.

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Story

The story begins shortly after Spyro: Year of the Dragon. The dragons are in celebration of a rite of passage for the young dragons, with the arrival of new dragonfly guardians for the young dragons. However, during the party, Ripto (who appears to have survived the events of Spyro 2: Ripto's Rage!) teleports in via a portal and disrupts the celebration, intent on capturing the new dragonflies to weaken the young dragons. However, his spell misfires, and the dragonflies become scattered throughout the Dragon Realm. Spyro is tasked with recovering the realm's new crop of dragonflies.

Original content

The game was originally going to contain around 120 dragonflies to collect (not including Sparx), over 25 levels, a framerate of 60 frames per second, and fast loading times. However the game was rushed in order to be available by Winter 2002, and therefore suffers from an inconsistent framerate, long loading times, graphical glitches, sound issues, and lock-ups (freezes). Additionally, there are only 9 levels and only 90 dragonflies for the player to collect.[1]


References

Table of Contents

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Spyro: Enter the Dragonfly/Table of Contents

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