
Spyro: Enter the Dragonfly | |
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Developer(s) | Check Six Studios |
Publisher(s) | Universal Interactive |
Year released | 2002 |
System(s) | PlayStation 2 |
Preceded by | Spyro: Year of the Dragon |
Followed by | Spyro: A Hero's Tail |
Series | Spyro the Dragon |
Genre(s) | Platform |
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Modes | Single player |
Rating(s) |
Spyro: Enter the Dragonfly | |
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Developer(s) | Equinox Digital Entertainment |
Publisher(s) | Universal Interactive |
Year released | 2002 |
System(s) | Nintendo GameCube |
Spyro: Enter the Dragonfly is the fourth game in the Spyro series, the first Spyro game for the sixth generation consoles, PlayStation 2 and Nintendo GameCube, and the first console Spyro game not developed by Insomniac Games. It is also the first game not to be exclusively released on one console.
Story[edit | edit source]
The story begins shortly after the Dragonfly Kingdom's party is about to begin. The dragons, Nina, Flash and the dragonfly people are in celebration of a rite of passage for the young dragons, with the arrival of new dragonfly guardians for the young dragons. However, it's Stella's Birthday and she's coming to the party at the Sorceress's castle. During the party, Ripto who appears to have survived the events of teleports in via a portal and disrupts the celebration, expects Sparky, X-5, Betty, Blink, Cyndia, Flutter, Sparx, and Stella intent on capturing the new dragonflies to weaken the young dragons. However, his spell misfires, and a whirlwind blew off Spyro's allies and the dragonflies become scattered throughout the Dragon Realms. Spyro and the allies is tasked with recovering the realm's new crop of dragonflies and rescues Nina, Flash, The Sorceress, and the Dragonfly People. Stella saved the Dragon Realms just in time for Stella's Big Birthday Bash at the Sorceress's Castle.
Table of Contents
Spyro: Enter the Dragonfly/Table of Contents