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(Redesigned: 61 - 66.)
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==Level 61: Icy Moat==
==Level 61: Icy Moat==
The route is simple, but the boosting is not. Spiral all the way to the center. Go left for 3 chips. Hit the button twice and go down for 3 chips. Repeat and go up. Hit the button twice again and go on the force floors. Get off and go down, up, and right for 3 chips each. You don't need, and can't get to, the rest. Go back to the button and hit it once. Spiral outwards to the exit. A cold 421 seconds.
The route is simple, but the boosting is not. When I developed this route, the world record was 417, and stretching it all the way to 421 wasn't difficult because it was only boosting.
 
Spiral all the way to the center and touch the green button, which opens up two paths south and west, and one path north. Take the south and west paths first, then the north route, to collect three chips apiece.
 
When returning from the north, step east onto the force floor circle and move right off the south force floor, then continue with the down path. Return back to the fork and take the north and east paths to collect the remaining chips. You don't need, and can't get to, the rest. Instead, stomp on the green button and move RU, then override the south force floor and spiral outwards to the exit. A cold 421 seconds.


==Level 62: Chips on the Blocks==
==Level 62: Chips on the Blocks==
Move the top block left and the one to the right of it 2 spaces away, then take it down to the water. Get the block even further to the right and push it through. Continue with the block below that, and then the starting block. Go to the right of the middle block and push it L, then use the block above it. Continue with the loose block above. Go to the right and push this block down. Move the other blocks out of the way and take the block to the intersection. Push the block on the far right into the upper corner and use the block to the left. Use the two blocks below you, and then move the last block to the start. Push it into the intersection and finish the bridge. The good part of the level is now finished; follow the ice to the teleport. More ice will take you to three rows of ice. Take the top strip and beat the balls to the top chip. Run down and get the second chip. Continue left and pass the gravel. Take the right column and get the fire boots. Go back up through the balls and pass the lower set of fire. Get the flippers and go back to the gravel. Take the third column and force your way over the floor. Swim left to the thief. Push the second block (from the top) 3 times. Now push the fourth block 3 times. Finish with the third block once and the exit once. 256 seconds are on the blocks.
This very first section of the level is level 1 of Pocoman, which is a Sokoban-type moving game. If you remember how to complete that, you won't need the first part of this guide. However, this is the fastest route, which you may not have found.
 
Begin by nudging the first block left one space to allow the block just to the right to move 2L in safety, then take it down to the water, followed by the next block that is movable directly west. Continue with the block below that, and then the starting block. This will leave only three blocks, all in a row, in the north and east rooms.
 
Sneak behind the second block, nudge it left, then use the first block and follow it with the second block. With only one block left, go to the right and shove it 2D, then move the other blocks out of the way and the very last one into the 4-way intersection. Push the block on the right 3U, out of the way, and then take the block in the center to the water, followed by the two blocks underneath and finally the last block on the right side.
 
The bridge is finished; step on the ice strip (the clock is turning 306) and hold the up key to take you to the top of the solid land strip at the end. Slide east, noting that the other two slides had fire in them, and sneak past the balls to the top chip, followed by 6D2R5L2D. Dash over to the far eastern slide and get the fire boots, then return to the ball area, where there are two fire spaces. Step over the one on the bottom and slide to flippers, then return to the five downward slides and hold the down key through the third slide to break past the north force floor.
 
Hold the west key now and swim to the west, where there are seven columns of five blocks. Move the second block from the top 3 times, then the top block all the way to the east.
 
The exit awaits..256 seconds are on the blocks.


==Level 63: Jungle==
==Level 63: Jungle==
Step up and wait. (The teeth should move immediately.) As the teeth passes SE of you, run right. Get the chip. Wait one move for it to drown, and turn right. Pick up this chip and the one above you. Go below the chip on the right and past the two waters. Wait for the teeth to go three below, then go get the chip. The teeth will drown. Get the chip where it was. Circle around to the right and get the chip. Run up and get the top chip, then the bottom. Beat the teeth to the left. Go down past the teeth and get the chip to the left. Continue with the two above. Get the two chips in the niches to the right, and then in the upper right corner. Run left through the blobs. (This is a speed route with a low chance of success. You can run around the blobs, but you will only get 126.) Either way, pick up the two chips below the blob mass, and run down. Get the two chips to the left and run up. A teeth is coming, so get the chip and stay one away from hugging the water. The teeth will drown, and you can run right for 1 chip and left for 4 chips. Circle to the far left and get a chip. Get the chip left behind near the exit, and the chip below it. Run counter-clockwise to get the remaining 4 chips. Walk right to the start. Pass the chip socket to get the green key. Now bulldoze the trees and enter the exit at the center. You should have about 128 trees down.
The level is easy to complete, but the bold time was a real pain. It took me thousands of tries to get, even though the overall chance of success is estimated at 1% by the Chip community.
 
Start in odd-step; it will save one move, which will be an asset if you need to expend it. Move north, wait four moves, then 2RU (wait) and collect this chip. Turn east, where there is chip 2, and take chip 3 above you. A teeth monster is guarding a chip below, so lure it out by aligning yourself into the direct sightline of the teeth (one column east of the chip above), wait four moves, then collect chip 4 above you, by which time the monster will drown as you dash for chip 5.
 
Next, attack the fort above you, which you can sneak into just in time; pick up chip 6, run upwards, and take the chip on the top, followed by 2R3D4L. The teeth monster is dumbfounded, while you continue west to take chip 9, then 2R5UL for chip 10, and 3R2D for chip 11. 12 and 13 are just to the right, and here is where the blobs will start to become bothersome...
 
Move up and right, or right and up if necessary, to collect first the chip on the right side, then the chip at the top. Gear yourself up, start praying, and run west all the way to the blob cloner, then turn south! You can instead take the long way clockwise around (in which case leave chip 10 where it is and take it on the way over), but this is only sufficient for 126.
 
Take the two chips immediately to both sides, then run west for two more chips, and finally one more chip in a 3-space corridor. The teeth monster is now close enough that you can fool it into drowning; do another little prayer and try to steal the chip near the trapped pink ball, while trying not to step two spaces under the chip. Then, step 2D2L, D2LD, or some combination of it all, and run west, which will get the teeth to drown! Take all the chips in the north-west corner, then take the path on the far left to another chip. Continue 2U6R3D, then right to chip 27. Backtrack U5L, then take the chip to the south-west and continue to walk southwest for another two chips. With a chip in sight at the bottom, go towards it and collect it, and the very last chip is visible to the north.
 
Return to the very beginning, take the green key, and start bulldozing! 2U2R and up will take you near the exit, and then walk 2L to exit the level. You should have about 128 trees down.


==Level 64: Loop Holes==
==Level 64: Loop Holes==
Get the green key and move, from room to room: U3LU5RDLDR2DLUL. Wait for the bee one move and get the chip. Continue 3D3L2URD2L6U7R6DLDLU2L2U2LU2R exit. You found the loop hole and score 348.
Get the green key and move, from room to room: U3LU5RDLDR2DLUL. Wait for this bee one move, as it's circling around the chip rather than around the outer walls, and steal the chip. Continue 3D3L2URD2L6U7R6DLDLU2L2U (this recalcitrant paramecium, unlike the bee, won't pose a problem) 2LU2R exit. You found the loop hole and score 348.


==Level 65: Beware of the Teeth!==
==Level 65: Beware of the Teeth!==
Take the far right fork to get the yellow key. Go to the far left and beat the teeth past the teleport to get the green key. Then take the next fork to the right. Get the keys, but only open the RED door. Let the paramecium out, and hit the toggle button. Pass the wall and take the west path below you. Follow the ice corridor out to the middle of the ice. Go down and left to the red key. Go one down and right from there to get three chips. Step left and back to the fork. Step to the top square and go left. Beat the balls to the red door. Get all 12 of the remaining chips. Backtrack and hug the top wall to slide to the flippers. Go back to the original fork. Go back through the ice corridor to the water. Swim to the exit. 38 seconds.
[Use even step.]
 
Take the far right fork to get the yellow key, then the far left fork, and hug the south wall to steal the green key from this teeth. Return to the ice slides and take the second one, then step R and run south to three keys. Use only the red key, let this paramecium out, and touch the toggle button, which will allow you to escape to the east.
 
With another choice of ice slides, take the far west slide and hold the down key, then move UL2D, which takes you to a choice of disembarking points. Keep holding west, then hold up to pilfer the red key. Move RDR to take three chips, then LDR to return to the barrier island of three squares. Step west off the top square, then run all the way to the wall, step 3LDL, and hold up to batter through the red door and take the remaining chips.
 
Hug the top wall all the way east to collect the flippers, then go back to the barrier island, through the ice corridor, and east into a zigzag waterway. Swim up and down to arrive at the exit! 38 seconds.


==Level 66: Hobgoblins and Chimera==
==Level 66: Hobgoblins and Chimera==
Simple level. Open up the top dirt squares around you and go down. Get the chip. Then go left, up, and right, delaying when necessary. Follow the tank to the chip socket and skate to the exit. 231 easy seconds.
This is a very easy level to complete, and it can be done in many different ways, but none of which have any real merit over the others.
 
Step R, then run left and wait before jumping in to take the chip. Reverse direction to the east, take chip 2, and wait for the first bug to come in and the second to come out. Return to the center and run north, then south, to collect the last two chips from the paramecia. Skate to the west, duck away from the tank, and run to the exit..231 easy seconds.


==Level 67: The One Sensible Chip==
==Level 67: The One Sensible Chip==

Revision as of 20:20, 8 October 2008

This is a continuation of the walkthrough for Chip's Challenge Level Pack 2. Levels 61 (Icy Moat) through 80 (Frost Swirl) will be discussed on this page.

Level 61: Icy Moat

The route is simple, but the boosting is not. When I developed this route, the world record was 417, and stretching it all the way to 421 wasn't difficult because it was only boosting.

Spiral all the way to the center and touch the green button, which opens up two paths south and west, and one path north. Take the south and west paths first, then the north route, to collect three chips apiece.

When returning from the north, step east onto the force floor circle and move right off the south force floor, then continue with the down path. Return back to the fork and take the north and east paths to collect the remaining chips. You don't need, and can't get to, the rest. Instead, stomp on the green button and move RU, then override the south force floor and spiral outwards to the exit. A cold 421 seconds.

Level 62: Chips on the Blocks

This very first section of the level is level 1 of Pocoman, which is a Sokoban-type moving game. If you remember how to complete that, you won't need the first part of this guide. However, this is the fastest route, which you may not have found.

Begin by nudging the first block left one space to allow the block just to the right to move 2L in safety, then take it down to the water, followed by the next block that is movable directly west. Continue with the block below that, and then the starting block. This will leave only three blocks, all in a row, in the north and east rooms.

Sneak behind the second block, nudge it left, then use the first block and follow it with the second block. With only one block left, go to the right and shove it 2D, then move the other blocks out of the way and the very last one into the 4-way intersection. Push the block on the right 3U, out of the way, and then take the block in the center to the water, followed by the two blocks underneath and finally the last block on the right side.

The bridge is finished; step on the ice strip (the clock is turning 306) and hold the up key to take you to the top of the solid land strip at the end. Slide east, noting that the other two slides had fire in them, and sneak past the balls to the top chip, followed by 6D2R5L2D. Dash over to the far eastern slide and get the fire boots, then return to the ball area, where there are two fire spaces. Step over the one on the bottom and slide to flippers, then return to the five downward slides and hold the down key through the third slide to break past the north force floor.

Hold the west key now and swim to the west, where there are seven columns of five blocks. Move the second block from the top 3 times, then the top block all the way to the east.

The exit awaits..256 seconds are on the blocks.

Level 63: Jungle

The level is easy to complete, but the bold time was a real pain. It took me thousands of tries to get, even though the overall chance of success is estimated at 1% by the Chip community.

Start in odd-step; it will save one move, which will be an asset if you need to expend it. Move north, wait four moves, then 2RU (wait) and collect this chip. Turn east, where there is chip 2, and take chip 3 above you. A teeth monster is guarding a chip below, so lure it out by aligning yourself into the direct sightline of the teeth (one column east of the chip above), wait four moves, then collect chip 4 above you, by which time the monster will drown as you dash for chip 5.

Next, attack the fort above you, which you can sneak into just in time; pick up chip 6, run upwards, and take the chip on the top, followed by 2R3D4L. The teeth monster is dumbfounded, while you continue west to take chip 9, then 2R5UL for chip 10, and 3R2D for chip 11. 12 and 13 are just to the right, and here is where the blobs will start to become bothersome...

Move up and right, or right and up if necessary, to collect first the chip on the right side, then the chip at the top. Gear yourself up, start praying, and run west all the way to the blob cloner, then turn south! You can instead take the long way clockwise around (in which case leave chip 10 where it is and take it on the way over), but this is only sufficient for 126.

Take the two chips immediately to both sides, then run west for two more chips, and finally one more chip in a 3-space corridor. The teeth monster is now close enough that you can fool it into drowning; do another little prayer and try to steal the chip near the trapped pink ball, while trying not to step two spaces under the chip. Then, step 2D2L, D2LD, or some combination of it all, and run west, which will get the teeth to drown! Take all the chips in the north-west corner, then take the path on the far left to another chip. Continue 2U6R3D, then right to chip 27. Backtrack U5L, then take the chip to the south-west and continue to walk southwest for another two chips. With a chip in sight at the bottom, go towards it and collect it, and the very last chip is visible to the north.

Return to the very beginning, take the green key, and start bulldozing! 2U2R and up will take you near the exit, and then walk 2L to exit the level. You should have about 128 trees down.

Level 64: Loop Holes

Get the green key and move, from room to room: U3LU5RDLDR2DLUL. Wait for this bee one move, as it's circling around the chip rather than around the outer walls, and steal the chip. Continue 3D3L2URD2L6U7R6DLDLU2L2U (this recalcitrant paramecium, unlike the bee, won't pose a problem) 2LU2R exit. You found the loop hole and score 348.

Level 65: Beware of the Teeth!

[Use even step.]

Take the far right fork to get the yellow key, then the far left fork, and hug the south wall to steal the green key from this teeth. Return to the ice slides and take the second one, then step R and run south to three keys. Use only the red key, let this paramecium out, and touch the toggle button, which will allow you to escape to the east.

With another choice of ice slides, take the far west slide and hold the down key, then move UL2D, which takes you to a choice of disembarking points. Keep holding west, then hold up to pilfer the red key. Move RDR to take three chips, then LDR to return to the barrier island of three squares. Step west off the top square, then run all the way to the wall, step 3LDL, and hold up to batter through the red door and take the remaining chips.

Hug the top wall all the way east to collect the flippers, then go back to the barrier island, through the ice corridor, and east into a zigzag waterway. Swim up and down to arrive at the exit! 38 seconds.

Level 66: Hobgoblins and Chimera

This is a very easy level to complete, and it can be done in many different ways, but none of which have any real merit over the others.

Step R, then run left and wait before jumping in to take the chip. Reverse direction to the east, take chip 2, and wait for the first bug to come in and the second to come out. Return to the center and run north, then south, to collect the last two chips from the paramecia. Skate to the west, duck away from the tank, and run to the exit..231 easy seconds.

Level 67: The One Sensible Chip

Move the nearest block up and 3L. Start a bridge here. Go right and push the top block 2R, and use the bottom block. Go back and use the other block. Push the top block on the right side and use the lower block. Open the blue wall and finally, use the other block by the start. Step on the gravel and push the block up. Move it D2R to allow the fireballs to leave. Follow them to the bombs. Go to the toggle buttons and hit them 3 times (useful later). Pass the tank and go to the maze. Take the right fork and get the blue key at the end. Go back to the big fork and go down. Wind your way through to the teeth area. Beat the teeth down and run left to the last toggle door. Get the fire boots and take the down path. Wind through to the ice area. Go all the way to the right and open the blue door. Get the suction boots and move out. Take the second path from the left to the chip. Backtrack left and up. Travel 4 spaces right through the corridor to the teeth room, and then wait one move. You can just beat the teeth. Backtrack all the way to the beginning. Open all the chip sockets and get the yellow key. Open the yellow door and pass the fire to exit. 255 seconds is a sensible score.

Level 68: Madness II

Run left and clone one block, then step on it. Clone two more blocks, push the existing one down, and step on the other. Clone three more, then wait half a move before stepping on the dirt. Spring back instantly and push the last block into the wall. Now, step on the single dirt space. In MS, spring back, but in TW, push upwards and then spring to the left. Follow the block into this water, then push the other block one to the left. Clone six more blocks and push the lone block down two spaces, then step on the single dirt and spring back. Step up and through the ice, and step on the resulting dirt at the exact moment that the final block settles into place. Spring back, wait another half-move for the blocks to resume motion again, then follow this block into the water and dirt. Step back up and right, and wait another half-move, then spring down and up. Oof down to hold the block in place, then step on the dirt and push back or move out as needed. Now, step on the last piece of dirt and go to the ball area on the left. If you timed this absolutely correctly, you should be able to push the block two spaces further down and trap the ball against the wall. Collect the red key in the corner, being mindful of the dirt's regenerative properties in this level, and then get under the block and push it straight up (the balls will not bother you). Now, push it onto the force train. Get all the hidden tools and chips in the two alcoves. This section is now complete.

Go to the bouncing balls above your starting point and wait for them to pass, then step in the center of the room and pick up the hidden boots. Wait again and then go to the fireball room and pick up those chips. Now, go down, open the red door, and prepare for an onslaught of walkers. Go directly down and pick up two chips, then pick up either of the other middle chips first and then collect the other two (whichever way you can to avoid the walkers, you cannot lose any steps at this moment). Now, go to the left into the toggle walls and pick up the chips in the corners. This is the hard part: One chip remains in the walker arena, by now fairly congested with walkers. Dive in and out and pick that chip up. It is not really that unlikely, and you can drop one move if need be without affecting your route later on. Bolt out of this room and go all the way to the top. Wade through the fire and get the flippers hidden in the middle of another ball room. Step over the ice corner and pick up the remaining two chips guarded by the fireball (he won't bother you either). Go towards the teleport in the middle of the level, wait for the toggle wall, then hold the down key. After one move stuck in the trap, you will burst into a completely new section and through the chip socket. You clone one glider on the way in, so don't skid out of control and into the glider. Now, step to the RIGHT (remember how gliders move) and swim to the exit. The clock should be ticking right to 276 as you enter. 277 is indeed doable, but it requires leaving behind a second chip in the walker room and is prohibitively unlikely.

Level 69: So Many Chips!

There are so many as to be extra, although you cannot get them all. Run up and turn right immediately. Hug the right wall up and down. At the first going-down intersection, turn right. Continue to hug the right wall to the bottom. Now follow the left wall until you are next to a trap. This time, turn left. Continue to hug the left wall over to the chip sockets. Turn left and up. Pass the traps and turn left and down. Avoid the traps again and U-turn back around. Go to the top and get more chips as needed. When you are finished, run right to score so many seconds: 238.

Level 70: Killer Spiral

Step right and pass two more gravel. Wait for the glider. Spiral to the center and go left. On the fourth gravel (not counting the entrance to the left side), wait. Spiral to the chip and then all the way back out. Turn right. You can just fit through the two gliders. Continue to the other chip. Return to the center and spiral down. At the last turn before the exit, one glider will ricochet back to the exit. Wait for him, then rush to the exit. You score 220 seconds.

Level 71: Mads' Rush II

Open the toggle wall and get the green key to the right. Go through the door and pick up the flippers. Go to the top and get the fire boots. (When you hit the toggle button on the left, the teeth should also move.) Go back down to the bottom. Get all seven chips from the teeth. Pass the socket and go: 5R3U4R2DL2D and right to the yellow key. Beat the ball to the door and run onto the random force floors. Hope to hit the button as soon as possible, and get out. Flip the tank backwards to the right, and beat the balls to the (hidden) ice skates above you. Skate past the bombs. Get the fire boots and walk to the exit. More profitable than the first Mads' Rush; you score 25 here, provided you had good luck. (26 is possible with perfect luck.)

Level 72: Checkerboard I

This level is hard to figure out, not hard to do, but hard to last through.

Move 3L2DR and push this block all the way down. Continue L2D and continue this block into the first bomb. Take the first block down, opening the blue wall in the corner of the checkerboard as well. Empty the entire column into the bombs, but use the last block to turn to the left through the maze. Get behind the lowest block and push it R, then push the block above this right and down. Get to the right of the block, pick up the chip below you, blow up the bomb, then move 3UR. Empty the other block into this stream, then duck under the checkerboard and expose the bomb underneath the checkerboard. Move 3U and zigzag RU, then use this block. Push each block R and use the top block again. When it cannot move any further, get the top chips, then the bottom chips, and push this block upwards. Push the blocks R, then use the top one to continue on the path. Take the lone block left, and this time, turn left and down into another stream of bombs. Now, move across the right edge of the checkerboard until you can dig into the right side. Move four blocks D, then move the first three R. Empty these three blocks into the stream in the same way, but leave the chip in the lower left corner alone for now. Return to the jagged edge of the checkerboard, move the last two blocks D, then step UR and move this block into the exposed bomb. Step LDU2RDUL to get the two chips.

Move the closest block 4L, then step: DLDUR2UL3DU2L2UL. Pad down the first water, then move the lowest block across from the bombs into the bombs, then the lowest block across from the water into the water. Continue upwards, open the wall to another well of water, then move 3R3DRD; pad this block into the water. Move the other block D, then move 3URDRDL2RD3L. Move the block below into the bombs and the block on the right into the water. Push the near block D, then the other block into the bombs and the first block into the water. Now, shunt right to the side of the now-pyramid, then move the "point" 3L. Continue 2RU3L2D2R3U3L2RU and move this block into the water, followed by the near block on the top. Move the near block D, then the other block into the bombs. Now, move the block on the right onto the key, then move above, picking up all the chips. Pad the water down below, then pick up these chips, followed by the other four individually. Run to the right and move the loose block on the right into the original stream of bombs; now pick up the loose chip. Push the pyramid point L, then move U4L3RU and this block into the water. Backtrack right, then dig up as soon as possible. Continue LU2LRD and move this block into the river. Push the near block D, then run to the right and move the block you catch into the first bomb stream. Return to the checkerboard, open the wall at the bottom of it, and move the block into the river. Dig into the nearest alcove above you, move LU2LRD and then this block into the moat. This time, turn the block upwards. You can hug the upper wall and pick up all the chips on it. Streak across the level and move this block into the long bomb stream. This part of the stream is finished. Open the base of the checkerboard again, then go LU2LRD again. Pad down more moat, then circle to the top entrance and open it. Pad the first two blocks on the top down, but leave the third as dirt. Pick up the chips on the right side and use the near block to continue the moat. Instead of backtracking, however, now move 3R2U and right. Instant shortcut.

Move the block on the left into the moat again (while picking up the two chips on the bottom), then move RD and into the shortcut. Take the next available block and pad that down, then pick up the lower chip and return to the shortcut. Continue feeding on the left, but this time after padding down, pick up the top chip, then the chip on the right. Move U2R2D and right to pick up the extra chips. Feed four more blocks into the moat in the normal way, but upon the fourth, open the blue wall on the left of the bloc. You can now continue with a fifth, sixth, and seventh block normally. For the eighth block, move it into position normally, then push the other block R. Instead of moving this block left, move URUR and then blow up two bombs at the bottom with these blocks. Return yourself to the other block, then move it into the moat. Open the wall on the top, then move 4D2URURUR and this block into the bomb stream (still ignoring the chips). Move the original block into the moat, then come out through the shortcut until you run into the block on the top. Move that 5D, then the block above it finishes the bombs on the right. Pick up the bottom chips, the chip on the right, and then the chip on the left. You can break through the wall to get the chip above. Pick up the remaining three individually. Return the last of these blocks into the moat and finish it. You now have 8 chips left.

Ignore the shortcut, and now move the block on the left down into the row, followed by the other block down into the bombs. Pick up the left chip on the bottom, then the bottom right. Continue 2U2L2U2R, and pick up the last two chips individually. All the chips are now yours.

Move the other block into the bottom section of the moat and bridge to the socket in the bottom center. Open it, then move UP and down (it's very critical you don't press down accidentally!) Swim left, open the other socket, then step down onto this force floor and off to the left (there's an invisible wall below the force). Pick up the suction shoes and return to the center of the level. Take the very last block, move it to the center bottom of the water room, and push it onto the force floor.

Move D onto the force floor, then move the block 2R2D2R and down into the bomb. MAKE SURE you move right into another socket - you don't have fire boots yet! Under this socket are fire boots. Pick them up, wade through the fire and water, and do the following: 10L2U8R2U4L2U4R3U2LD6L2U3R2U5L6D4R2D4L4D.

King Me!

You should have 451 seconds with this route. Only one person has bettered it (453), and their solution is currently unknown.

Level 73: Bumble Boy

The bug chases you around the ring; exit to the left. Go into the big ring of bugs and get the two keys and chip. Return to the start and go up. Run all the way to the right and into the central sanctum. Open the blue door, then the yellow. Bring the block through all the bugs back to the start. Push it into the original bug's path. It will now hit the toggle button; exit past the toggle wall. 232 bumble bumble.

Level 74: Chip Search

Get the chip to the right, and slide onto the thief. Get the central chip of the west "leg", and run down. Go over to the lower left corner and get all the chips except the far western one. It is mined with a trap. Go back to the windmill and take the whole south leg of chips and the suction boots. Get the central chip of the east leg and run up. Run around the thief and get the other chip by the start ball. Run up to get the flippers. Go to the top left and swim to the chips and fire boots. Go down through the teleport below and get the blue and red keys. Go left through the teleport and open the green door. Get the green key and the chip. Go to the top and get the chips under the red and green doors. Go past the teleport to the tank area. Follow the tanks to the lower right. Pick up the chips from the top and exit from the center. Go back to the teleport and go up through it. Get the yellow key. Return to the start and get the final chip under the yellow door. Blast down through the teleport to the exit. You found 253 seconds.

Level 75: BuggyWall

Circle all the way around the level, picking up each chip. Continue circling to the third alcove you went to. Pass the chip socket and enter the center. Pick up the blue key. Run down to the bottom right and get the green key. Now run left to the red key. Go up one room and right one room. A "bug" in this level put a green door where there was a yellow door, so that you don't need the yellow key. Pass the doors and exit. You score 113.

Level 76: Fire Bugs

Follow the bugs to get the first four chips. Go right to get the fifth. Beat the bugs and return to the start. Get another chip and go right through the port. Step up and run right. Clone the blocks and get the flippers. Run back to the teleport and step right. Swim to the last chip. You are blocked at the exit above you; try a different way. Go back through the teleport, and go up through it again. You have all the chips, so you pass the chip socket. Get the fire boots and go back through. Walk to the very edge of the fire at the lower right. The lone floor space hides the exit. Only a firebug could have found that! But you found 241 seconds.

Level 77: Madd Maze

A very mad maze! Run down and to the left. Snatch the yellow key from the bug and return to the start. Go to the random force floor area. Step right and down. Wait for the random force floor to carry you down, and get the red key. Step RUR and hold R to go through the yellow door. Open the red door below you. Time should now be at 291.0. Avoid the blobs and get the blue key and chip. Pass the door and slide up. Get the first two chips and push the block below into the water. Get the remaining chips and push the third block down. Move the other block left to the water. The gliders are interrupted, and they will mix with the blobs. Sometimes they will stop you; just try again. Go to the force floors and push left. Step right off this section to the ball room. Run up (you just beat the ball) and get the chips, flippers, and red key. Swim to the red door and go down to the bombs. Blow up the first bomb and use the block below it to get to the suction boot. Go to the big jumble and walk up to the chip. Go to the teleport on the right. (There is a strong likelihood that two gliders will stop you, unfortunately.) Go through and run to the right. Beat the fireball to the blue key and fire boot. Go back to under the teleport (you can wait up to 2 moves for the gliders) and pass the ball to get to more chips. Backtrack to the left. (You will probably be stopped; try again.) Get the rest of the chips here and pass the blue door. Get the chip to the right and run down to the last two and the exit. 244 seconds is just madness!

Level 78: The Search for the Exit

Kind of a difficult route to execute, but seems so simple otherwise. Run down to the bug area and get the fire boots. Go down through the port to get the flippers. Go back up through, and then right. Get the two chips behind the fire and water, and go to the force area. Each time you are about to be smashed against the wall, step down. At the bottom, step right twice in this situation. You must push the *left* block. Go left to the clone button, but don't hit it. Instead, get all the chips in a clockwise manner (and the green key under one of them). Go left and up to where the glider is circling. Approach the chip from above — all others are mined. Go back to the gliders going around an exit. Pass the chip socket and green door. Wait for the paramecium, then enter the spiral to exit. You found 295 seconds.

Level 79: Cra-zy

Very short, but fiendish route. Step up and go through the left teleport. Get the fire boots. Step up through and wait. As the first fireball blows up, step DU. You get the flippers and go back to the fireball room. Circle clockwise and go right. Pick up the chip and slide to the exit. Crazy 114 seconds.

Level 80: Frost Swirl

Get the red key and unlock the blue key. Swap your blue keys and jump past the ball to the right. Swap for a red key and backtrack. Wait for the ball on the left and jump past it. Swap red keys and wait for the ball above you. Jump past it and swap for a yellow key. Backtrack and swap yellow keys. Wait for the ball and go back to the start. Swap for a blue key and follow the ball back to the left side. Swap blue keys and wait for the ball on the top. Swap for a yellow key and then swap yellow keys. Wait for the next ball and go to the right. Swap for a red key and swap red keys (you don't need the key, but you need the last chip). Go back to the start and exit. 316 swirl.