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==Weapons== | ==Weapons== | ||
===No license=== | ===No license=== | ||
*'''Stimulator Automatic'''<br /> | *'''Stimulator Automatic'''<br />Manufacturer: Smith & Easton<br />Origin: USA<br />ENP handgun, standard ACN issue. A versatile weapon carried by all Headhunters, it is particularly useful against multiple enemies due to its fast rate of fire. A custom upgrade offers increased capacity and firing rate.<br />The standard Stimulator magazine holds 10 shots. | ||
===C-license=== | ===C-license=== |
Revision as of 15:35, 6 February 2006
Throughout Headhunter, Jack gets equipped with more and more impressive Weapons, based on his LEILA license grade. After each upgrade you'll get access to a new equipment locker that will give you the next round of ballistics. Some are more efficient than others at disposing of Syndicate goons, but it's not wise to turn any of it down.
Weapons
No license
- Stimulator Automatic
Manufacturer: Smith & Easton
Origin: USA
ENP handgun, standard ACN issue. A versatile weapon carried by all Headhunters, it is particularly useful against multiple enemies due to its fast rate of fire. A custom upgrade offers increased capacity and firing rate.
The standard Stimulator magazine holds 10 shots.
C-license
- Stimulator Automatic
Same as above. - Scorpion Neurostunner
A tranquilizer pistol that must be charged before firing. - Decoy Shells
Spent shell casings that can be thrown to distract enemies.
B-license
- Stimulator+
A larger, 16-round magazine is the only major improvement over the standard Stimulator automatic. - Regulator Shotgun
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