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(→Weapons: Updated to reflect Mario Kart 64's gameplay and physics) |
(→Traps: Updated to reflect Mario Kart 64's gameplay) |
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! width="34%"| [[Image:Mariokart throwbothways.png]] Bunch of Banana Peels | ! width="34%"| [[Image:Mariokart throwbothways.png]] Bunch of Banana Peels | ||
[[File:MarioKartWii TripleBanana.png|64px]] | [[File:MarioKartWii TripleBanana.png|64px]] | ||
! width="33%"| | ! width="33%"| Fake Item Box | ||
[[File:MarioKartWii FakeItemBox.png|64px]] | [[File:MarioKartWii FakeItemBox.png|64px]] | ||
|- | |- | ||
| Sits on the track and causes any kart that drives over it to skid. They can either be dropped behind the kart or fired forwards. Bananas can also be held behind the kart to provide defense from shells. | | Sits on the track and causes any kart that drives over it to skid. They can either be dropped behind the kart or fired forwards. Bananas can also be held behind the kart to provide defense from shells. A Banana is most dangerous on tight corners without edges, as well as near jumps, as spinning out negates the use of a speed strip (such as on Royal Raceway). A computer controlled racer will stop dead and spin on the spot when hitting a Banana, whereas a human player will usually continue sliding in the same direction while spinning out; spinning out can also be avoided by braking if the Banana is hit head on (without turning). | ||
| A bunch of five Banana Peels which trail behind the kart. They can be dropped or fired in the normal way, or they can just be left trailing behind the kart to provide defense from shells. These trailing peels will also cause other racers to skid if they drive into them. | | A bunch of five Banana Peels which trail behind the kart. They can be dropped or fired in the normal way, or they can just be left trailing behind the kart to provide defense from shells. These trailing peels will also cause other racers to skid if they drive into them. If a Banana String is hit by another kart or item, all bananas will be dropped at the same time. Unlike other items, when deployed, the Banana String will trail behind the kart without needing to hold down the fire button. | ||
* ''This item is new to Mario Kart 64'' | * ''This item is new to Mario Kart 64'' | ||
| Similar to Banana Peels, in that they can be dropped | | Similar to Banana Peels, in that they can be dropped or held behind the kart, however they cannot be tossed forward. They look identical to a normal item box except the question mark logo is upside down. When a racer hits one of these they will be crash similar to the effect of a Red Shell. Like Bananas and Shells, they provide protection from green and red shell attacks, as well as any kart who gets too close (provided they aren't invincible). Fake Item Boxes are most dangerous when dropped in amongst normal item boxes. | ||
* ''This item is new to Mario Kart 64'' | * ''This item is new to Mario Kart 64'' | ||
|} | |} |
Revision as of 21:21, 23 November 2011
Most of the items featured in the original Mario Kart game were recreated in this version and a few new items were also added. Items are gained by driving through a floating question mark block.
Note: The symbol means an item can be thrown forward or backward.
Weapons
These are items that are directly used against other racers to cause them to crash or slow down.
Traps
These are items that are primarily dropped on the track in order to make a competitor crash into them.
Power-ups
These are items that affect the user in some way (e.g., increasing kart speed).
Mushroom | Triple Mushroom | Super (Golden) Mushroom |
---|---|---|
Gives the user a brief boost of speed when used. Useful for performing shortcuts. | A bunch of three mushrooms allowing the user three separate short speed boosts. | Gives the user unlimited speed boosts for a set period of time. |
Starman | Boo | |
Causes the user to become invincible in classic Super Mario Bros. style (i.e. flashing with the invincibility music playing) for a few seconds. It also causes the player's kart to be faster and handle slightly better. The only thing that can harm an invincible kart is a Spiny Shell. While invincible, a player can also drive through hazards like Thwomps and pipes and will cause any racer that touches them to crash. | Makes the user invisible to other players and invulnerable to weapons for a short time. It also sends Boo to steal an item for the user from a nearby racer. Boo can be used tactically in multiplayer games. |