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Battle spells that target the enemies, but deal no damage.
Battle spells that target the enemies, but deal no damage.


=== Expel ===
{|{{prettytable|text center=1|sortable=1|notwide=1}}
[[Image:DQ3 Spell Expel.png|left]]
! Picture !! Spell !! MP !! Type !! Target !! Effect !! Hero !! Pilgrim !! Wizard
{| {{prettytable|notwide=1}}
|-
|- align="center" width="100px"
| [[Image:DQ3 Spell Expel.png]]
|style="background:lightblue;"|'''Pilgrim<br />Level 2'''
| '''Expel'''
|rowspan="3" width="200px"|The spell of Expel will attempt to banish members of one enemy group from a fight.  This is not the same as defeating them, so you won't get experience of gold.
|style="background:yellow;"|'''2'''
|- align="center"
| Debuff
|style="background:pink;"|'''Hero<br />Level 6'''
| a group
|- align="center"
|width="200px"|The spell of Expel will attempt to banish some enemies from a fight.  This is not the same as defeating them, so you won't get experience nor gold.
|style="background:yellow;"|'''MP Cost<br />2'''
|style="background:pink;"|'''L06'''
|style="background:lightblue;"|'''L02'''
|
|-
| [[Image:DQ3 Spell Surround.png]]
| '''Surround'''
|style="background:yellow;"|'''4'''
| Debuff
| a group
|width="200px"|Chanting Surround will cause illusions to appear around the enemies, causing them to attack thin air.
|
|style="background:lightblue;"|'''L07'''
|
|-
| [[Image:DQ3 Spell Sap.png]]
| '''Sap'''
|style="background:yellow;"|'''3'''
| Debuff
| one enemy
|width="200px"|Sap will weaken the defense of an enemy, making it possible to do more damage to them with every strike.
|
|style="background:lightblue;"|'''L08'''
|
|-
| [[Image:DQ3 Spell Sleep.png]]
| '''Sleep'''
|style="background:yellow;"|'''3'''
| Debuff
| a group
|width="200px"|Casting this spell will attempt to put some enemies to sleep.  If it works, enemies cannot attack or defend themselves, but they may awaken.
|style="background:pink;"|'''L16'''
|style="background:lightblue;"|'''L09'''
|
|-
| [[Image:DQ3 Spell Slow.png]]
| '''Slow'''
|style="background:yellow;"|'''3'''
| Debuff
| a group
|width="200px"|Cast Slow to decrease the rate at which some enemies can attack or defend themselves.
|
|
|style="background:lightgreen;"|'''L12'''
|-
| [[Image:DQ3 Spell Stopspell.png]]
| '''StopSpell'''
|style="background:yellow;"|'''3'''
| Debuff
| a group
|width="200px"|Any enemy upon who the spell is successful will be unable to cast their own spells for the rest of the battle.
|style="background:pink;"|'''L18'''
|style="background:lightblue;"|'''L13'''
|
|-
| [[Image:DQ3 Spell Robmagic.png]]
| '''RobMagic'''
|style="background:yellow;"|'''0'''
| Debuff
| one enemy
|width="200px"|If you're running low on MP, you can cast this spell in an attempt to steal some away from your opponents.
|
|
|style="background:lightgreen;"|'''L15'''
|-
| [[Image:DQ3 Spell Defense.png]]
| '''DeFence'''
|style="background:yellow;"|'''4'''
| Debuff
| a group
|width="200px"|The spell of Defense will attempt to weaken the defense of some enemies so that they are easier to damage.
|
|style="background:lightblue;"|'''L18'''
|
|-
| [[Image:DQ3 Spell Limbo.png]]
| '''Limbo'''
|style="background:yellow;"|'''7'''
| Debuff
| one enemy
|width="200px"|Like Expel, Limbo seeks to remove an enemy monster from a fight.  Unlike Expel, Limbo only works on one single enemy, but it has a much greater chance of succeeding.
|
|style="background:lightblue;"|'''L20'''
|
|-
| [[Image:DQ3 Spell Chaos.png|DQ3 Spell Chaos.png]]
| '''Chaos'''
|style="background:yellow;"|'''5'''
| Debuff
| one enemy
|width="200px"|Enemies affected by Chaos are just as likely to attack their own companions as they are to attack your party.
|
|
|style="background:lightgreen;"|'''L27'''
|-  
| [[Image:DQ3 Spell Chance.png|DQ3 Spell Chance.png]]
| '''Chance'''
|style="background:yellow;"|'''20'''
| Debuff
| random
|width="200px"|When the chips are down and you have no other choice, you may very well give Chance a try.  Its effects may just save the day… or it may cement your doom.
|
|
|style="background:lightgreen;"|'''L40'''
|}
|}
{{-}}


=== Surround ===
All the effects of Chance have the same probability of occurring:
[[Image:DQ3 Spell Surround.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 7'''
|rowspan="2" width="200px"|Chanting Surround will cause illusions to appear around one group of enemies, causing them to attack thin air.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />4'''
|}
{{-}}
 
=== Sap ===
[[Image:DQ3 Spell Sap.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 8'''
|rowspan="2" width="200px"|Sap will weaken the defense of one single enemy, making it possible to do more damage to them with every strike.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
 
=== Sleep ===
[[Image:DQ3 Spell Sleep.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 9'''
|rowspan="3" width="200px"|Casting this spell will attempt to put each member of one enemy group to sleep.  If it works, enemies cannot attack or defend themselves, but they may awaken.
|- align="center"
|style="background:pink;"|'''Hero<br />Level 16'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
 
=== Slow ===
[[Image:DQ3 Spell Slow.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 12'''
|rowspan="2" width="200px"|Cast Slow to decrease the rate at which one group of enemies can attack or defend themselves.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
 
=== Stopspell ===
[[Image:DQ3 Spell Stopspell.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 13'''
|rowspan="3" width="200px"|Chant Stopspell on one group of enemies.  Any enemy upon who the spell is successful will be unable to cast their own spells for the rest of the battle.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 18'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
 
=== RobMagic ===
[[Image:DQ3 Spell Robmagic.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 15'''
|rowspan="2" width="200px"|If you're running low on MP, you can cast this spell in an attempt to steal some away from your opponents.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />0'''
|}
{{-}}
 
=== Defense ===
[[Image:DQ3 Spell Defense.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 18'''
|rowspan="2" width="200px"|The spell of Defense will attempt to weaken the defense of every enemy in one group so that they are easier to damage.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />4'''
|}
{{-}}
 
=== Limbo ===
[[Image:DQ3 Spell Limbo.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 20'''
|rowspan="2" width="200px"|Like Expel, Limbo seeks to remove an enemy monster from a fight.  Unlike Expel, Limbo only works on one single enemy, but it has a much greater chance of succeeding.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />7'''
|}
{{-}}
 
=== Chaos ===
[[Image:DQ3 Spell Chaos.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 27'''
|rowspan="2" width="200px"|Enemies affected by Chaos are just as likely to attack their own companions as they are to attack your party.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />5'''
|}
{{-}}
 
=== Chance ===
{{col|2|begin}}
[[Image:DQ3 Spell Chance.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 40'''
|rowspan="2" width="200px"|When the chips are down and you have no other choice, you may very well give Chance a try.  Its effects may just save the day… or it may cement your doom.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />20'''
|}
{{-}}
{{col|2}}
All effects have the same probability of occurring:
* [[#Healing spells|Heal]] is cast on one character
* [[#Healing spells|Heal]] is cast on one character
* [[#Healing spells|Healus]] is cast on party
* [[#Healing spells|Healus]] is cast on party
Line 451: Line 437:
* Party changes formation to random positions
* Party changes formation to random positions
* [[#Offensive spells|Defeat]] is cast on party
* [[#Offensive spells|Defeat]] is cast on party
{{col|2|end}}


== Dragon Quest 3: Attack spells ==
== Dragon Quest 3: Attack spells ==

Revision as of 18:45, 14 June 2012

Elnard / The 7th Saga

Monsters

(paste here)

Dragon Quest 3: Peace spells

Sages will learn both the Pilgrim's and Wizard's spells. The Hero has a handful of exclusive spells, but most are ones that either the Pilgrim or Wizard will learn (though the Hero often learns at a much higher level).

The level listed is the one that the character should learn it at, however there is a slight chance that they will learn it one higher than normal. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it.

These are spells that can be cast outside battle.

Picture Spell MP Type Target Effect Hero Pilgrim Wizard
Heal 3 Peace one ally The most basic of all curative spells, it will restore around 30 Health Points. L04 L01
HealMore 5 Peace one ally Far more effective than Heal, Healmore will cure approximately 85 Health Points. L29 L14
HealAll 7 Peace one ally When Healmore just won't cut it, use Healall to completely restore all lost Health Points. L33 L30
HealUs 18 Peace All allies This high-level spell gives Pilgrims the ability to heal every member of the party, restoring around 50 points each. L34
HealUsAll 62 Peace All allies While healing is normally the expertise of Pilgrims, it is the Hero who learns to instantly cure the entire party, although it will drain the Hero's MP. L38
Antidote 3 Peace one ally If afflicted with Poison, a Pilgrim can cast Antidote to cure a party member that is suffering. L11
NumbOff 6 Peace one ally Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over. Use this spell to restore an ally. L15
DQ3 Spell Curseoff.png CurseOff 18 Peace one ally Unlike natural status ailments, it is the Wizard who can aide an ally if they fall victim to cursed equipment. L30
Vivify 10 Peace one ally Cast Vivify on a fallen comrade to attempt a 50% chance at bringing them back to life, albeit with little health. L35 L24
Revive 20 Peace one ally Far more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health. L38
Repel 4 Peace All allies Like sprinkling Fairy Water, the spell of Repel can keep weaker enemies at bay while you travel. L19
Outside 8 Peace All allies If a dungeon or tower has become to dangerous to travel, cast Outside to immediately warp to the entrance. L14 L09
Return 8 Peace All allies Cast return to instantly warp your entire party to one of the many safe havens that you discover throughout your journey. L07 L12
X-Ray 3 Peace an obstacle Some monsters mimic treasure chests to ensnare unwitting explorers. Cast X-Ray to check if a chest is safe. L18
StepGuard 2 Peace an obstacle When you need to traverse over harmful terrain, cast Stepguard to protect your party from damage. L19
Day-Night 18 Peace an obstacle If you need the time of day to change immediately, cast Day-Night to fast forward time. L25
Invisible 15 Peace All allies This spell will render your party invisible, making you undetectable to friend and foe alike, just like the Invisibility Herb. L33
Open 0 Peace an obstacle If you're missing a key and need to open a lock, the spell of Open is free to cast, although it takes a while to learn. L35

Dragon Quest 3: Support spells

These are battle spells that target the allies.

Picture Spell MP Type Target Effect Hero Pilgrim Wizard
Upper 3 Support one ally Cast Upper on one fellow party member to temporarily increase their defensive power for one battle. L04
SpeedUp 3 Support All allies Casting Speedup on your party will increase everyone's agility, making it possible for them to strike the enemy before the enemy gets a chance. L05
DQ3 Spell Increase.png Increase 4 Support All allies Increase will raise the defensive power of your entire party for the duration of one battle. L10
Ironize 6 Support All allies A spell unique to the Hero, Ironize will turn your entire party into iron statues. They will take no damage, nor can they deal any. L12
DQ3 Spell Awake.png Awake 3 Support All allies If a vital member of your party has been put to sleep in battle, use this spell to instantly awaken them. L16
Bikill 6 Support one ally The spell of Bikill grants a member of your party twice their usual attack power for the duration of one battle. L21
Bounce 8 Support caster Bounce will actually reflect the effect of any spell that is cast on the caster back at the opponent. L24
Barrier 6 Support All allies Barrier is a spell that will protect the entire party against fire-based attacks, whether they are magical or natural in origin. L32
BeDragon 24 Support caster For the remainder of a fight, a Wizard can transform into a dragon who does nothing but use a powerful flaming breath attack every round. L34
Transform 12 Support caster The spell of Transform temporarily grants the caster all of the abilities of another party member for one battle. L37

Dragon Quest 3: Debuff spells

Battle spells that target the enemies, but deal no damage.

Picture Spell MP Type Target Effect Hero Pilgrim Wizard
Expel 2 Debuff a group The spell of Expel will attempt to banish some enemies from a fight. This is not the same as defeating them, so you won't get experience nor gold. L06 L02
Surround 4 Debuff a group Chanting Surround will cause illusions to appear around the enemies, causing them to attack thin air. L07
Sap 3 Debuff one enemy Sap will weaken the defense of an enemy, making it possible to do more damage to them with every strike. L08
Sleep 3 Debuff a group Casting this spell will attempt to put some enemies to sleep. If it works, enemies cannot attack or defend themselves, but they may awaken. L16 L09
Slow 3 Debuff a group Cast Slow to decrease the rate at which some enemies can attack or defend themselves. L12
StopSpell 3 Debuff a group Any enemy upon who the spell is successful will be unable to cast their own spells for the rest of the battle. L18 L13
RobMagic 0 Debuff one enemy If you're running low on MP, you can cast this spell in an attempt to steal some away from your opponents. L15
DeFence 4 Debuff a group The spell of Defense will attempt to weaken the defense of some enemies so that they are easier to damage. L18
Limbo 7 Debuff one enemy Like Expel, Limbo seeks to remove an enemy monster from a fight. Unlike Expel, Limbo only works on one single enemy, but it has a much greater chance of succeeding. L20
DQ3 Spell Chaos.png Chaos 5 Debuff one enemy Enemies affected by Chaos are just as likely to attack their own companions as they are to attack your party. L27
DQ3 Spell Chance.png Chance 20 Debuff random When the chips are down and you have no other choice, you may very well give Chance a try. Its effects may just save the day… or it may cement your doom. L40

All the effects of Chance have the same probability of occurring:

  • Heal is cast on one character
  • Healus is cast on party
  • Every attack by allies is a "tremendous blow"
  • Chanter gets two free attacks, then enemies and chanter alone for the next round
  • Enemies lose next turn
  • Steal MP from enemies
  • Allies faint and monsters flee; no experience or gold gained
  • Enemies flee, party gains gold but no experience
  • All magic is neutralized
  • Chaos is cast on all enemies and allies
  • Sleep is cast on all enemies and allies
  • Instant death to all enemies
  • The chanter's voice echoes throughout the area (no effect)
  • Party changes formation to random positions
  • Defeat is cast on party

Dragon Quest 3: Attack spells

Battle spells that damage the enemies.

Blaze

Wizard
Level 1
Blaze creates a small fire which burns one enemy, causing around 10 points of damage.
Hero
Level 2
MP Cost
2

Blazemore

Wizard
Level 17
This enhanced version of Blaze still only attacks one enemy, but it does substantially more damage at around 80 points.
MP Cost
6

Blazemost

Wizard
Level 36
This is the most powerful spell in the Blaze class of magic. It will incinerate a single enemy for around 180 points of damage.
MP Cost
12

Firebal

Wizard
Level 7
Chanting the Firebal spell causes a series of small fireballs to strike every enemy in one group for approximately 20 points of damage.
Hero
Level 10
MP Cost
4

Firebane

Wizard
Level 14
Firebane causes a much larger blast of flame to shoot out and burn every enemy in one group, causing around 35 points of damage.
Hero
Level 23
MP Cost
6

Firevolt

Wizard
Level 29
Firevolt is the strongest form of Firebal magic, and it causes around 100 points of damage to every enemy in one group.
MP Cost
12

Bang

Wizard
Level 11
Bang creates a small explosion which strikes every enemy that you are in combat with, causing around 20 points of damage.
MP Cost
5

Boom

Wizard
Level 23
Boom is a much more powerful version of Bang which causes around 60 points of damage to every enemy. Even the Hero will learn this spell.
Hero
Level 31
MP Cost
9

Explodet

Wizard
Level 36
Explodet is the most powerful spell in its class, causing approximately 140 points of damage to every enemy in battle.
MP Cost
12

Icebolt

Wizard
Level 5
Fire burns, but a bolt of ice can do even more damage in many cases. This spell strikes one enemy for around 30 points of damage.
MP Cost
3

Snowblast

Wizard
Level 26
A step up from Snowstorm, Snowblast pelts all of your opponents with an icy blast that causes approximately 70 points of damage.
MP Cost
9

Snowstorm

Wizard
Level 20
A higher levels, wizards can learn to strike all of their opponents with ice, causing around 50 points of damage to each of them.
MP Cost
3

Icespears

Wizard
Level 36
Icespears is the most powerful form of cold magic which drops icicles on all of the enemies before you, causing around 100 points of damage.
MP Cost
9

Beat

Pilgrim
Level 22
Pilgrims may attempt to stop the heart of a single enemy in the midst of battle with this spell, but the chances of success are low.
MP Cost
7

Defeat

Pilgrim
Level 28
Cast defeat on a large group of enemies in an attempt to instantly kill some of them. The stronger the enemy, the less chance this has of working.
MP Cost
7

Infernos

Pilgrim
Level 12
Wizards aren't the only spell casters capable of causing damage. Pilgrims can cast Inferno to summon hot winds that cause around 15 points of damage to a group of enemies.
MP Cost
4

Infermore

Pilgrim
Level 26
Infermore is a stronger version of Inferno, creating a blast of heat that inflicts 40 points of damage to a single group of enemies.
MP Cost
6

Infermost

Pilgrim
Level 36
Infermost is the strongest form of the Inferno class of magic, summoning scorching winds that cause around 100 points of damage to a single group of enemies.
MP Cost
9

Zap

Hero
Level 26
It takes some time, but the Hero will learn an attack spell unique to him. This one causes around 80 points of damage to a single enemy.
MP Cost
8

Lightning

Hero
Level 41
The Hero will learn to strengthen the Zap spell, and cause a tremendous amount of damage to every enemy in battle, around 200 points.
MP Cost
30

Sacrifice

Pilgrim
Level 41
A desperate attack spell that costs the ultimate price: the caster's own life. It will also take the life of your opponents.
MP Cost
1

Scientific classification of Pokémon

From a taxonomical point of view, there are 76 Pokémon species, instead of 151.

What the Western translations of the videogames call "evolution" is actually growth from young to adult. Also, what is called "species" in the videogames is actually a life stage, e.g. young, cocoon or adult.

Of all the Pokémon species, the vast majority is inspired to real animals existing in nature, and they can be classified according to Lynnaeus method. Note that Lynnaeus lived one century before Darwin and the formulation of the scientific theory of evolution (Note also that "scientific theory" means "set of correlated theorems").

Scientific Pokédex

Pokédex N.
.
Kingdom > Phylum > Class
.
Young Pubescent /
/ Cocoon
.
Adult Mutagen Mutation Type
056, 057 Animal > Chordate > Mammal
(primate)

Mankey
-
Primeape
- - File:PkmnType Fighting.gif
079, 080 Animal > Chordate > Mammal
(primate)

Slowpoke
-
Slowbro
- - File:PkmnType Water.gif
File:PkmnType Psychic.gif
066, 067, 068 Animal > Chordate > Mammal[1]
(primate)

Machop
-
Machoke
Trade
Machamp
File:PkmnType Fighting.gif
106, 107 Animal > Chordate > Mammal
(primate)
- -
Hitmonlee

Hitmonchan
- - File:PkmnType Fighting.gif
122 Animal > Chordate > Mammal
(primate)
- -
Mr._Mime
- - File:PkmnType Psychic.gif
124 Animal > Chordate > Mammal
(primate)
- -
Jynx
- - File:PkmnType Ice.gif
File:PkmnType Psychic.gif
125 Animal > Chordate > Mammal
(primate)
- -
Electabuzz
- - File:PkmnType Electric.gif
104, 105 Animal > Chordate > Mammal
(?[2])

Cubone
-
Marowak
- - File:PkmnType Ground.gif
035, 036 Animal > Chordate > Mammal
(?[3])
- -
Clefairy
Moon
Stone

Clefable
File:PkmnType Normal.gif
039, 040 Animal > Chordate > Mammal
(?[4])
- -
Jigglypuff
Moon
Stone

Wigglytuff
File:PkmnType Normal.gif
052, 053 Animal > Chordate > Mammal
(carnivore)

Meowth
-
Persian
- - File:PkmnType Normal.gif
086, 087 Animal > Chordate > Mammal
(carnivore)

Seel
-
Dewgong
- - File:PkmnType Water.gif
063, 064, 065 Animal > Chordate > Mammal
(carnivore)

Abra
-
Kadabra
Trade
Alakazam
File:PkmnType Psychic.gif
037, 038 Animal > Chordate > Mammal
(carnivore)
- -
Vulpix
Fire
Stone

Ninetales
File:PkmnType Fire.gif
058, 059 Animal > Chordate > Mammal
(carnivore)
- -
Growlithe
Fire
Stone

Arcanine
File:PkmnType Fire.gif
133,
134, 135, 136
Animal > Chordate > Mammal
(carnivore)
- -
Eevee
Water
or
Thunder
or
Fire
Stone

Vaporeon

Jolteon

Flareon
File:PkmnType Normal.gif
File:PkmnType Water.gif
File:PkmnType Electric.gif
File:PkmnType Fire.gif
150, 151 Animal > Chordate > Mammal
(carnivore)
- -
Mew
(clone)
Mewtwo
File:PkmnType Psychic.gif
143 Animal > Chordate > Mammal
(carnivore)
- -
Snorlax
- - File:PkmnType Normal.gif
077, 078 Animal > Chordate > Mammal
(ungulate)

Ponyta
-
Rapidash
- - File:PkmnType Fire.gif
096, 097 Animal > Chordate > Mammal
(ungulate)

Drowzee
-
Hypno
- - File:PkmnType Psychic.gif
111, 112 Animal > Chordate > Mammal
(ungulate)

Rhyhorn
-
Rhydon
- - File:PkmnType Ground.gif
File:PkmnType Rock.gif
128 Animal > Chordate > Mammal
(ungulate)
- -
Tauros
- - File:PkmnType Normal.gif
019, 020 Animal > Chordate > Mammal
(rodent)

Rattata
-
Raticate
- - File:PkmnType Normal.gif
027, 028 Animal > Chordate > Mammal
(rodent)

Sandshrew
-
Sandslash
- - File:PkmnType Ground.gif
025, 026 Animal > Chordate > Mammal
(rodent)
- -
Pikachu
Thunder
Stone

Raichu
File:PkmnType Electric.gif
041, 042 Animal > Chordate > Mammal
(bat)

Zubat
-
Golbat
- - File:PkmnType Poison.gif
File:PkmnType Flying.gif
050, 051 Animal > Chordate > Mammal
(insectivore)

Diglett
-
Dugtrio
- - File:PkmnType Ground.gif
029, 030, 031,
032, 033, 034
Animal > Chordate > Mammal
(insectivore[5])

Nidoran♀

Nidoran♂
-
Nidorina

Nidorino
Moon
Stone

Nidoqueen

Nidoking
File:PkmnType Poison.gif
File:PkmnType Ground.gif
115 Animal > Chordate > Mammal
(marsupial)
- -
Kangaskhan
- - File:PkmnType Normal.gif
108 Animal > Chordate > ?
(Mammal? Reptile?)
- -
Lickitung
- - File:PkmnType Normal.gif
016, 017, 018 Animal > Chordate > Bird
Pidgey

Pidgeotto

Pidgeot
- - File:PkmnType Normal.gif
File:PkmnType Flying.gif
021, 022 Animal > Chordate > Bird
Spearow
-
Fearow
- - File:PkmnType Flying.gif
054, 055 Animal > Chordate > Bird
Psyduck
-
Golduck
- - File:PkmnType Water.gif
084, 085 Animal > Chordate > Bird
Doduo
-
Dodrio
- - File:PkmnType Normal.gif
File:PkmnType Flying.gif
083 Animal > Chordate > Bird - -
Farfetch'd
- - File:PkmnType Normal.gif
File:PkmnType Flying.gif
144 Animal > Chordate > Bird - -
Articuno
- - File:PkmnType Ice.gif
File:PkmnType Flying.gif
145 Animal > Chordate > Bird - -
Zapdos
- - File:PkmnType Electric.gif
File:PkmnType Flying.gif
146 Animal > Chordate > Bird - -
Moltres
- - File:PkmnType Fire.gif
File:PkmnType Flying.gif
001, 002, 003 Animal > Chordate > Reptile[6]
Bulbasaur

Ivysaur

Venusaur
- - File:PkmnType Grass.gif
File:PkmnType Poison.gif
004, 005, 006 Animal > Chordate > Reptile
Charmander

Charmeleon

Charizard
- - File:PkmnType Fire.gif
File:PkmnType Flying.gif
007, 008, 009 Animal > Chordate > Reptile[7]
Squirtle

Wartortle

Blastoise
- - File:PkmnType Water.gif
147, 148, 149 Animal > Chordate > Reptile
Dratini

Dragonair

Dragonite
- - File:PkmnType Dragon.gif
File:PkmnType Flying.gif
023, 024 Animal > Chordate > Reptile
Ekans
-
Arbok
- - File:PkmnType Poison.gif
131 Animal > Chordate > Reptile - -
Lapras
- - File:PkmnType Water.gif
File:PkmnType Ice.gif
142 Animal > Chordate > Reptile - -
Aerodactyl
- - File:PkmnType Rock.gif
File:PkmnType Flying.gif
060, 061, 062 Animal > Chordate > Amphibian
Poliwag
-
Poliwhirl
Water
Stone

Poliwrath
File:PkmnType Water.gif
File:PkmnType Fighting.gif
126 Animal > Chordate > Amphibian[8] - -
Magmar
- - File:PkmnType Fire.gif
116, 117 Animal > Chordate > Fish
Horsea
-
Seadra
- - File:PkmnType Water.gif
118, 119 Animal > Chordate > Fish
Goldeen
-
Seaking
- - File:PkmnType Water.gif
129, 130 Animal > Chordate > Fish
Magikarp
-
Gyarados
- - File:PkmnType Water.gif
File:PkmnType Flying.gif
010, 011, 012 Animal > Arthropode > Insect
Caterpie

Metapod

Butterfree
- - File:PkmnType Bug.gif
File:PkmnType Flying.gif
013, 014, 015 Animal > Arthropode > Insect
Weedle

Kakuna

Beedrill
- - File:PkmnType Bug.gif
File:PkmnType Poison.gif
048, 049 Animal > Arthropode > Insect
Venonat
-
Venomoth
- - File:PkmnType Bug.gif
File:PkmnType Poison.gif
123 Animal > Arthropode > Insect - -
Scyther
- - File:PkmnType Bug.gif
File:PkmnType Flying.gif
127 Animal > Arthropode > Insect - -
Pinsir
- - File:PkmnType Bug.gif
046, 047 Animal > Arthropode > Crustacean
Paras
-
Parasect
- - File:PkmnType Bug.gif
File:PkmnType Grass.gif
098, 099 Animal > Arthropode > Crustacean
Krabby
-
Kingler
- - File:PkmnType Water.gif
140, 141 Animal > Arthropode > Crustacean
Kabuto
-
Kabutops
- - File:PkmnType Rock.gif
File:PkmnType Water.gif
120, 121 Animal > Invertebrate > Echinoderm - -
Staryu
Water
Stone

Starmie
File:PkmnType Water.gif
File:PkmnType Psychic.gif
138, 139 Animal > Invertebrate > Mollusc
Omanyte
-
Omastar
- - File:PkmnType Rock.gif
File:PkmnType Water.gif
090, 091 Animal > Invertebrate > Mollusc - -
Shellder
Water
Stone

Cloyster
File:PkmnType Water.gif
File:PkmnType Ice.gif
072, 073 Animal > Invertebrate > Cnidarian
Tentacool
-
Tentacruel
- - File:PkmnType Water.gif
File:PkmnType Poison.gif
043, 044, 045 Plant > Angiosperm
Oddish
-
Gloom
Leaf
Stone

Vileplume
File:PkmnType Grass.gif
File:PkmnType Poison.gif
069, 070, 071 Plant > Angiosperm
Bellsprout
-
Weepinbell
Leaf
Stone

Victreebel
File:PkmnType Grass.gif
File:PkmnType Poison.gif
102, 103 Plant > Angiosperm - -
Exeggcute
Leaf
Stone

Exeggutor
File:PkmnType Grass.gif
File:PkmnType Psychic.gif
114 Plant > Angiosperm - -
Tangela
- - File:PkmnType Grass.gif
081, 082 Artifact
Magnemite
-
Magneton
- - File:PkmnType Electric.gif
File:PkmnType Steel.gif
100, 101 Artifact
Voltorb
-
Electrode
- - File:PkmnType Electric.gif
137 Artifact - -
Porygon
- - File:PkmnType Normal.gif
088, 089 Fantasy > Poison
Grimer
-
Muk
- - File:PkmnType Poison.gif
109, 110 Fantasy > Poison
Koffing
-
Weezing
- - File:PkmnType Poison.gif
092, 093, 094 Fantasy > Ghost
Gastly
-
Haunter
Trade
Gengar
File:PkmnType Ghost.gif
File:PkmnType Poison.gif
074, 075, 076 Fantasy > Rock
Geodude
-
Graveler
Trade
Golem
File:PkmnType Rock.gif
File:PkmnType Ground.gif
095 Fantasy > Rock - -
Onix
- - File:PkmnType Rock.gif
File:PkmnType Ground.gif
113 Fantasy > Egg - -
Chansey
- - File:PkmnType Normal.gif
132 Fantasy > Blob - -
Ditto
- - File:PkmnType Normal.gif

NOTE: Strictly speaking, "Invertebrata" is not an animal phylum, but a term of convenience including all phyla except for chordata. Here, it is used to group all the few animal pokémons that are neither Chordates/Vertebrates nor Arthropodes.


  1. Mammals should have only two arms and two legs, but after all Machamp is a mutation.
  2. Mammals and birds are the only animals that do parenting.
  3. Mammals are the only animals with external ears.
  4. Mammals are the only animals with external ears.
  5. Insectivores are the only poisonous mammals in nature.
  6. Reptiles have no external ears, but on the other hand "saur" is a Greek term meaning "lizard" or "reptile".
  7. Reptiles, including turtles and tortoises, have no external ears in nature.
  8. Magmar is a cross between a duck and a salamander, and salamanders are amphibians, although it is commonly thought that they are reptiles.