Dominions 3: The Awakening/God Design/Scales: Difference between revisions

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* each point of Death gives -2% Gold, -0.2% population and -15% supply.
* each point of Death gives -2% Gold, -0.2% population and -15% supply.


===[[Dominions 3: The Awakening/Heat-Cold|Heat/Cold]]===
=== Heat / Cold ===
 
Hot lands tend to be dry and devoid of rains. However some hot land are covered in thick forests and swamps. Few hot lands are suited for farming.
Cold lands tend to be desolate and snow covered tundras. However some cold lands are covered in thick pine forests or deep swamps. A scale of heat or cold is generally bad. Therefore you gain design points by shifting the scale in any direction.
Note that some nations prefer somewhat hotter or colder lands than others. If you play such a nation, make sure to tip the scales so that you get no penaltys. You still get free design points for each scale away from "normale" temperature.
Scale Effects (cumulative) :
* each point of Heat or Cold (away from the favorite temperature of your nation) decreases gold revenues by 5% and supply by 10%.
 
===[[Dominions 3: The Awakening/Fortune-Misfortune|Luck/Misfortune]]===
===[[Dominions 3: The Awakening/Fortune-Misfortune|Luck/Misfortune]]===
===[[Dominions 3: The Awakening/Magic-Drain|Magic/Drain]]===
===[[Dominions 3: The Awakening/Magic-Drain|Magic/Drain]]===
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