Dominions 3: The Awakening/God Design/Scales: Difference between revisions
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Dominions 3: The Awakening/God Design/Scales (edit)
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* each point of Death gives -2% Gold, -0.2% population and -15% supply. | * each point of Death gives -2% Gold, -0.2% population and -15% supply. | ||
=== | === Heat / Cold === | ||
Hot lands tend to be dry and devoid of rains. However some hot land are covered in thick forests and swamps. Few hot lands are suited for farming. | |||
Cold lands tend to be desolate and snow covered tundras. However some cold lands are covered in thick pine forests or deep swamps. A scale of heat or cold is generally bad. Therefore you gain design points by shifting the scale in any direction. | |||
Note that some nations prefer somewhat hotter or colder lands than others. If you play such a nation, make sure to tip the scales so that you get no penaltys. You still get free design points for each scale away from "normale" temperature. | |||
Scale Effects (cumulative) : | |||
* each point of Heat or Cold (away from the favorite temperature of your nation) decreases gold revenues by 5% and supply by 10%. | |||
===[[Dominions 3: The Awakening/Fortune-Misfortune|Luck/Misfortune]]=== | ===[[Dominions 3: The Awakening/Fortune-Misfortune|Luck/Misfortune]]=== | ||
===[[Dominions 3: The Awakening/Magic-Drain|Magic/Drain]]=== | ===[[Dominions 3: The Awakening/Magic-Drain|Magic/Drain]]=== |