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{{Header Nav|game=Resident Evil 5}} | {{Header Nav|game=Resident Evil 5}} | ||
Throughout Resident Evil 5, you can upgrade | Throughout Resident Evil 5, you can find and upgrade weapons. Most can be found in weapon crates in certain levels, while others are only sold in the store. The first weapon of each type, when fully upgraded, unlocks a special weapons. Each gun has different stats listed in their descriptions. | ||
{{achievement | {{achievement | ||
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==Handguns== | ==Handguns== | ||
Handguns are your basic small arms, | Handguns are your basic small arms. They are accurate and reliable at any range. They are best used for precision shots, such as heads, arms, and legs, to open up melee prompts. Handgun ammo is the most plentiful, so these are best used on common weak enemies to conserve ammo for other weapons. | ||
===M92F=== | ===M92F=== | ||
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*'''Price''': ₦2,000 | *'''Price''': ₦2,000 | ||
*'''Availability''': Start of game | *'''Availability''': Start of game | ||
A basic pistol that you receive | A basic pistol that you receive at the start of the game. For players who are only planning 1 playthrough, you could very well keep it the whole game with upgrades. If you plan on numerous playthroughs, better pistols are recommended. Upgrading this to max however is required to unlock the M93R. | ||
{{-}} | {{-}} | ||
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*'''Price''': ₦4,000 | *'''Price''': ₦4,000 | ||
*'''Availability''': Buy Menu, end of Chapter 2-3 | *'''Availability''': Buy Menu, end of Chapter 2-3 | ||
Packing a slightly harder punch and trading critical for piercing; this is not much of an upgrade. There isn't much reason to buy or upgrade this except for achievements. | |||
{{-}} | {{-}} | ||
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*'''Price''': ₦4,000 | *'''Price''': ₦4,000 | ||
*'''Availability''': Buy Menu, end of Chapter 4-2 | *'''Availability''': Buy Menu, end of Chapter 4-2 | ||
This pistol has the highest damage per bullet, but sacrifices all other stats. It makes a good hand cannon, but is actually beat out on DPS by the M93R since that gun has a burst fire. | |||
{{-}} | {{-}} | ||
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*'''Price''': ₦30,000 | *'''Price''': ₦30,000 | ||
*'''Availability''': Buy Menu, after fully upgrading M92F | *'''Availability''': Buy Menu, after fully upgrading M92F | ||
In addition to a good balance of stats, this handgun obtains the highest DPS by using a burst fire. It can fire up to 3 rounds at once, making it comparable to an automatic, although you still have to keep pulling the trigger. | |||
{{-}} | {{-}} | ||
==Shotguns== | ==Shotguns== | ||
Shotguns are powerful and can hit entire groups of enemies, but lack range. They are best used when you're being overwhelmed. They will knock most enemies away or right down to the ground, allowing you to regain control of a situation or escape. | |||
===Ithaca M37=== | ===Ithaca M37=== | ||
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*'''Price''': ₦2,000 | *'''Price''': ₦2,000 | ||
*'''Availability''': Chapter 1-2 | *'''Availability''': Chapter 1-2 | ||
The most basic shotgun | The most basic shotgun and found early in the game. Like the first pistol, it lacks damage but has a critical bonus. Upgrading this to max is required to unlock the hydra. | ||
{{-}} | {{-}} | ||
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*'''Price''': ₦4,000 | *'''Price''': ₦4,000 | ||
*'''Availability''': Chapter 3-3 | *'''Availability''': Chapter 3-3 | ||
This is the hardest hitting shotgun, but sacrifices all other stats. If you find yourself being bullied by a group of enemies, try using this gun. | |||
{{-}} | {{-}} | ||
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*'''Price''': ₦4,000 | *'''Price''': ₦4,000 | ||
*'''Availability''': Chapter 6-1 | *'''Availability''': Chapter 6-1 | ||
This gun sacrifices most of its damage in exchange for a longer range. But it now hits for less than 2 of the pistols, so it's hard to justify the change. It's another gun you only upgrade for achievements. | |||
{{-}} | {{-}} | ||
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*'''Price''': ₦30,000 | *'''Price''': ₦30,000 | ||
*'''Availability''': Buy Menu, after fully upgrading Ithaca M37 | *'''Availability''': Buy Menu, after fully upgrading Ithaca M37 | ||
It's another extended range shotgun, but much better than the jail breaker. | |||
{{-}} | {{-}} | ||
==Machine Guns== | ==Machine Guns== | ||
These | These weapons do less damage per bullet than handguns, but come with an automatic rapid fire, which produces high DPS. The downside is that the recoil limits their effective range, and they destroy ammo boxes quickly. They are best used to pound on tough enemies, but can also quickly suppress a group of enemies. They are also ideal for shooting at treasures on walls, since they have the lowest damage per bullet. | ||
===VZ61=== | ===VZ61=== | ||
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*'''Price''': ₦2,000 | *'''Price''': ₦2,000 | ||
*'''Availability''': Chapter 1-1 | *'''Availability''': Chapter 1-1 | ||
The first machine gun | The first machine gun in the game, and definitely the most lacking. The damage per bullet is pitiful, and the critical bonus won't help much. However, this gun must be upgraded to max to unlock the gatling gun, so you may as well keep using it over the MP5. | ||
{{-}} | {{-}} | ||
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*'''Price''': ₦2,000 | *'''Price''': ₦2,000 | ||
*'''Availability''': Chapter 2-1 | *'''Availability''': Chapter 2-1 | ||
While being better than the VZ61, this is still a weak weapon, and with no unlock attached to it, there isn't much reason to upgrade it. | |||
{{-}} | {{-}} | ||
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*'''Price''': ₦4,000 | *'''Price''': ₦4,000 | ||
*'''Availability''': Chapter 5-1 | *'''Availability''': Chapter 5-1 | ||
This is the hardest hitting machine gun, uncontested for damage per bullet, but the tight clip size can be annoying. | |||
{{-}} | {{-}} | ||
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*'''Price''': ₦4,000 | *'''Price''': ₦4,000 | ||
*'''Availability''': Chapter 5-2 | *'''Availability''': Chapter 5-2 | ||
This | This gun sacrifices some of its damage for a better reload speed and clip size. It's a nice gun, but since it is found after the AK 74, most players probably won't use it. | ||
{{-}} | {{-}} | ||
==Rifles== | ==Rifles== | ||
Many players may be surprised to find out that sniper rifles are incredibly useful in Resident Evil 5. Plenty of levels have countless enemies far away which can be sniped before they can become a threat. At medium ranges, you can often still get enough time to snipe an enemy before they reach you. Enemies which stay at ranged, such as those shooting crossbows, are prime targets. Some emblems are also positioned so far away that they are nearly impossible to shoot without a rifle. If you really don't like using a rifle, consider giving it to the computer, who is a fantastic shot. | |||
===S75=== | ===S75=== | ||
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*'''Price''': ₦4,000 | *'''Price''': ₦4,000 | ||
*'''Availability''': Chapter 2-1 | *'''Availability''': Chapter 2-1 | ||
The first rifle is also the hardest hitting. On top of that, it has an amazing capacity, which can somehow hold more bullets than an ammo box. The only real downside is that the gun is a bolter, which will drop you out of scope mode between each shot. Upgrading this to max is required to unlock the Long Bow. | |||
{{-}} | {{-}} | ||
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*'''Price''': ₦4,000 | *'''Price''': ₦4,000 | ||
*'''Availability''': Chapter 2-2 | *'''Availability''': Chapter 2-2 | ||
For those who don't like the bolter, this gun is found soon after. However, it's inferior on damage and capacity. It also shakes horribly if you linger in the scope. It's best fired quickly, before it has time to keep shaking. | |||
{{-}} | {{-}} | ||
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*'''Price''': ₦4,000 | *'''Price''': ₦4,000 | ||
*'''Availability''': Chapter 5-3 | *'''Availability''': Chapter 5-3 | ||
While having slightly less damage per bullet than the SVD, the PSG has a steady hand while aiming, and adds a super scope, able to zoom in much further away than the others. Sadly, it comes too late in the game to be of much value on the first playthrough. Most players won't use it. | |||
{{-}} | {{-}} | ||
==Magnums== | ==Magnums== | ||
Incredibly powerful, these weapons are | Incredibly powerful but with rare ammo, these weapons are best saved for the most difficult enemies. Using them for regular enemies is generally a waste of the ammo. It's also recommended to upgrade the capacity only while a magnum is empty, as to get more of those exotic bullets. | ||
===S&W M29=== | ===S&W M29=== | ||
{|{{prettytable|notwide=1|float=right}} | {|{{prettytable|notwide=1|float=right}} | ||
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*'''Price''': ₦4,000 | *'''Price''': ₦4,000 | ||
*'''Availability''': Chapter 3-1 | *'''Availability''': Chapter 3-1 | ||
The first magnum and 2nd hardest hitter, most players will want to just use this for their playthrough. If you want an even bigger gun, upgrading this to max unlocks the M500. | |||
{{-}} | {{-}} | ||
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*'''Price''': ₦5,000 | *'''Price''': ₦5,000 | ||
*'''Availability''': Chapter 5-3 | *'''Availability''': Chapter 5-3 | ||
A generally worthless magnum as it doesn't hit harder than the one you already got earlier in the game, and there's no unlock attached to it. You have little reason to upgrade this. | |||
{{-}} | {{-}} | ||
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*'''Price''': ₦30,000 | *'''Price''': ₦30,000 | ||
*'''Availability''': Buy Menu, after fully upgrading S&W M29 | *'''Availability''': Buy Menu, after fully upgrading S&W M29 | ||
The biggest handcannon you can carry, this thing will end any enemy quickly, even on the hardest difficulty. | |||
{{-}} | {{-}} | ||
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===Rocket Launcher=== | ===Rocket Launcher=== | ||
A single shot launcher. You can only carry 1 shot at a time. Buying one is generally senseless since you can quickly farm free ones in the swamp. | |||
===Knife=== | ===Knife=== | ||
*'''Price''': free. | *'''Price''': free. | ||
The combat knife is generally only useful for breaking open jars, boxes and barrels. Trying to use it in combat will usually result in you taking damage. | |||
===Stun Rod=== | ===Stun Rod=== | ||
*'''Price''': ₦3,000. | *'''Price''': ₦3,000. | ||
A close-range weapon similar to your combat knife, | A close-range weapon similar to your combat knife, but much better. It stuns enemies when hit, which prevents counter attacks. | ||
===Gatling Gun=== | ===Gatling Gun=== | ||
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*'''Can be used by''': Chris. | *'''Can be used by''': Chris. | ||
Chris' exclusive weapon, the Gatling Gun, has unlimited ammo. | Chris' exclusive weapon, the Gatling Gun, has unlimited ammo. If it is in his inventory, Chris carries around a bulky backpack (like the Gatling Gun enemies) that affects visibility (hogging some of your vision) as well as stopping bullets bullets. It is a short to medium distance weapon, because it sprays bullets with a random vector within a cone. At long distances, bullets often hit everything except the target. The kick on this gun causes it to shift its aim, and must be adjusted as firing continues. | ||
===Long Bow=== | ===Long Bow=== | ||
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*'''Can be used by''': Sheva. | *'''Can be used by''': Sheva. | ||
Sheva's exclusive weapon, the Long Bow, has infinite ammo by default and | Sheva's exclusive weapon, the Long Bow, has infinite ammo by default and hits hard like a rifle. However it has no scope, nor aiming laser, and the arrows fall down in an arc after fired. You must aim up to shoot further away. This is better used by the computer than most players, unless you want to spend extensive time practicing. | ||
==Healing Items== | ==Healing Items== |
Revision as of 01:12, 24 November 2017
Throughout Resident Evil 5, you can find and upgrade weapons. Most can be found in weapon crates in certain levels, while others are only sold in the store. The first weapon of each type, when fully upgraded, unlocks a special weapons. Each gun has different stats listed in their descriptions.
Handguns
Handguns are your basic small arms. They are accurate and reliable at any range. They are best used for precision shots, such as heads, arms, and legs, to open up melee prompts. Handgun ammo is the most plentiful, so these are best used on common weak enemies to conserve ammo for other weapons.
M92F
Level | Firepower | Reload Speed | Capacity | Critical Hit |
---|---|---|---|---|
Default | 150 | 1.70 | 10x | OOO |
1 | 170 (₦2,000) | 1.62 (₦1,500) | 13x (₦500) | OOX (₦3,000) |
2 | 190 (₦3,000) | 1.53 (₦2,000) | 16x (₦500) | OXX (₦8,000) |
3 | 210 (₦4,000) | 1.36 (₦2,500) | 20x (₦500) | XXX (₦13,000) |
4 | 230 (₦5,000) | N/A | 25x (₦500) | N/A |
5 | 250 (₦6,000) | N/A | 30x (₦1,000) | N/A |
6 | N/A | N/A | 33x (₦1,000) | N/A |
7 | N/A | N/A | 37x (₦1,000) | N/A |
8 | N/A | N/A | 40x (₦2,000) | N/A |
9 | N/A | N/A | 45x (₦2,000) | N/A |
10 | N/A | N/A | 50x (₦4,000) | N/A |
11 | N/A | N/A | 60x (₦5,000) | N/A |
12 | N/A | N/A | 70x (₦5,000) | N/A |
13 | N/A | N/A | 100x (₦12,000) | N/A |
- Price: ₦2,000
- Availability: Start of game
A basic pistol that you receive at the start of the game. For players who are only planning 1 playthrough, you could very well keep it the whole game with upgrades. If you plan on numerous playthroughs, better pistols are recommended. Upgrading this to max however is required to unlock the M93R.
H&K P8
Level | Firepower | Reload Speed | Capacity | Piercing |
---|---|---|---|---|
Default | 140 | 1.53 | 9x | 000XX |
1 | 160 (₦2,000) | 1.36 (₦2,000) | 11x (₦500) | 00XXX (₦5,000) |
2 | 180 (₦2,000) | 1.19 (₦3,000) | 13x (₦500) | 0XXXX (₦9,000) |
3 | 200 (₦3,000) | 1.11 (₦3,000) | 15x (₦1,000) | XXXXX (₦12,000) |
4 | 220 (₦4,000) | 1.02 (₦3,000) | 17x (₦2,000) | N/A |
5 | 240 (₦4,000) | 0.85 (₦7,000) | 19x (₦2,000) | N/A |
6 | 260 (₦5,000) | N/A | 21x (₦3,000) | N/A |
7 | 300 (₦6,000) | N/A | 25x (₦5,000) | N/A |
- Price: ₦4,000
- Availability: Buy Menu, end of Chapter 2-3
Packing a slightly harder punch and trading critical for piercing; this is not much of an upgrade. There isn't much reason to buy or upgrade this except for achievements.
SIG P226
Level | Firepower | Reload Speed | Capacity |
---|---|---|---|
Default | 180 | 1.70 | 8x |
1 | 220 (₦1,000) | 1.62 (₦2,000) | 10x (₦1,000) |
2 | 240 (₦2,000) | N/A | 12x (₦1,000) |
3 | 260 (₦2,000) | N/A | 13x (₦2,000) |
4 | 280 (₦3,000) | N/A | 14x (₦3,000) |
5 | 300 (₦3,000) | N/A | 16x (₦4,000) |
6 | 320 (₦4,000) | N/A | N/A |
7 | 340 (₦4,000) | N/A | N/A |
8 | 350 (₦5,000) | N/A | N/A |
9 | 370 (₦5,000) | N/A | N/A |
10 | 390 (₦7,000) | N/A | N/A |
11 | 410 (₦7,000) | N/A | N/A |
12 | 430 (₦10,000) | N/A | N/A |
13 | 480 (₦15,000) | N/A | N/A |
- Price: ₦4,000
- Availability: Buy Menu, end of Chapter 4-2
This pistol has the highest damage per bullet, but sacrifices all other stats. It makes a good hand cannon, but is actually beat out on DPS by the M93R since that gun has a burst fire.
M93R
Level | Firepower | Reload Speed | Capacity |
---|---|---|---|
Default | 170 | 1.70 | 10x |
1 | 190 (₦2,000) | 1.62 (₦1,000) | 12x (₦500) |
2 | 210 (₦2,000) | 1.53 (₦2,000) | 14x (₦1,000) |
3 | 230 (₦3,000) | 1.36 (₦3,000) | 16x (₦1,500) |
4 | 250 (₦3,000) | N/A | 18x (₦1,500) |
5 | 270 (₦4,000) | N/A | 20x (₦2,000) |
6 | 290 (₦4,000) | N/A | 22x (₦2,000) |
7 | 310 (₦5,000) | N/A | 24x (₦2,500) |
8 | 330 (₦5,000) | N/A | 26x (₦3,000) |
9 | 350 (₦7,000) | N/A | 30x (₦8,000) |
10 | 370 (₦8,000) | N/A | N/A |
11 | 400 (₦15,000) | N/A | N/A |
- Price: ₦30,000
- Availability: Buy Menu, after fully upgrading M92F
In addition to a good balance of stats, this handgun obtains the highest DPS by using a burst fire. It can fire up to 3 rounds at once, making it comparable to an automatic, although you still have to keep pulling the trigger.
Shotguns
Shotguns are powerful and can hit entire groups of enemies, but lack range. They are best used when you're being overwhelmed. They will knock most enemies away or right down to the ground, allowing you to regain control of a situation or escape.
Ithaca M37
Level | Firepower | Reload Speed | Capacity | Critical Hit |
---|---|---|---|---|
Default | 200 | 3.00 | 6x | O |
1 | 230 (₦2000) | 2.85 (₦500) | 7x (₦500) | X (₦5000) |
2 | 260 (₦2000) | 2.70 (₦1000) | 8x (₦500) | N/A |
3 | 300 (₦3000) | 2.40 (₦3000) | 9x (₦500) | N/A |
4 | 330 (₦3000) | N/A | 10x (₦500) | N/A |
5 | 360 (₦5000) | N/A | 12x (₦1000) | N/A |
6 | 400 (₦9000) | N/A | 13x (₦1000) | N/A |
7 | N/A | N/A | 15x (₦1500) | N/A |
8 | N/A | N/A | 16x (₦2000) | N/A |
9 | N/A | N/A | 17x (₦3000) | N/A |
10 | N/A | N/A | 18x (₦4000) | N/A |
11 | N/A | N/A | 20x (₦5000) | N/A |
12 | N/A | N/A | 22x (₦7000) | N/A |
13 | N/A | N/A | 25x (₦10000) | N/A |
- Price: ₦2,000
- Availability: Chapter 1-2
The most basic shotgun and found early in the game. Like the first pistol, it lacks damage but has a critical bonus. Upgrading this to max is required to unlock the hydra.
M3
Level | Firepower | Reload Speed | Capacity |
---|---|---|---|
Default | 300 | 3.00 | 5x |
1 | 320 (₦1000) | 2.70 (₦3000) | 6x (₦1000) |
2 | 350 (₦1000) | N/A | 7x (₦1500) |
3 | 370 (₦2000) | N/A | 8x (₦2000) |
4 | 400 (₦2000) | N/A | 9x (₦2500) |
5 | 420 (₦3000) | N/A | 10x (₦3000) |
6 | 450 (₦3000) | N/A | N/A |
7 | 480 (₦4000) | N/A | N/A |
8 | 500 (₦4000) | N/A | N/A |
9 | 550 (₦5000) | N/A | N/A |
10 | 600 (₦5000) | N/A | N/A |
11 | 650 (₦8000) | N/A | N/A |
12 | 700 (₦10000) | N/A | N/A |
13 | 900 (₦12000) | N/A | N/A |
- Price: ₦4,000
- Availability: Chapter 3-3
This is the hardest hitting shotgun, but sacrifices all other stats. If you find yourself being bullied by a group of enemies, try using this gun.
Jail Breaker
Level | Firepower | Reload Speed | Capacity | Attack Range |
---|---|---|---|---|
Default | 180 | 2.52 | 5x | 7 |
1 | 200 (₦2000) | 2.38 (₦500) | 6x (₦1000) | 10 (₦6000) |
2 | 220 (₦3000) | 2.24 (₦1500) | 7x (₦1000) | 15 (₦15000) |
3 | 250 (₦4000) | 2.10 (₦2000) | 8x (₦1500) | N/A |
4 | 300 (₦7000) | 1.96 (₦5000) | 9x (₦1500) | N/A |
5 | 350 (₦10000) | 1.82 (₦7000) | 10x (₦2000) | N/A |
6 | N/A | N/A | 11x (₦2000) | N/A |
7 | N/A | N/A | 12x (₦3000) | N/A |
8 | N/A | N/A | 13x (₦4000) | N/A |
9 | N/A | N/A | 15x (₦6000) | N/A |
- Price: ₦4,000
- Availability: Chapter 6-1
This gun sacrifices most of its damage in exchange for a longer range. But it now hits for less than 2 of the pistols, so it's hard to justify the change. It's another gun you only upgrade for achievements.
Hydra
Level | Firepower | Reload Speed | Capacity | Attack Range |
---|---|---|---|---|
Default | 280 | 3.67 | 4x | 7 |
1 | 290 (₦2000) | 3.30 (₦2000) | 5x (₦1000) | 10 (₦6000) |
2 | 310 (₦3000) | N/A | 6x (₦1000) | 15 (₦15000) |
3 | 330 (₦3000) | N/A | 7x (₦1000) | N/A |
4 | 350 (₦4000) | N/A | 8x (₦1500) | N/A |
5 | 380 (₦4000) | N/A | 9x (₦1500) | N/A |
6 | 400 (₦5000) | N/A | 10x (₦2000) | N/A |
7 | 420 (₦5000) | N/A | N/A | N/A |
8 | 440 (₦7000) | N/A | N/A | N/A |
9 | 460 (₦7000) | N/A | N/A | N/A |
10 | 500 (₦10000) | N/A | N/A | N/A |
11 | 550 (₦13000) | N/A | N/A | N/A |
- Price: ₦30,000
- Availability: Buy Menu, after fully upgrading Ithaca M37
It's another extended range shotgun, but much better than the jail breaker.
Machine Guns
These weapons do less damage per bullet than handguns, but come with an automatic rapid fire, which produces high DPS. The downside is that the recoil limits their effective range, and they destroy ammo boxes quickly. They are best used to pound on tough enemies, but can also quickly suppress a group of enemies. They are also ideal for shooting at treasures on walls, since they have the lowest damage per bullet.
VZ61
Level | Firepower | Reload Speed | Capacity | Critical Hit |
---|---|---|---|---|
Default | 50 | 2.83 | 50x | OO |
1 | 60 (₦2000) | 2.69 (₦1000) | 60x (₦500) | OX (₦5000) |
2 | 80 (₦2000) | 2.55 (₦1000) | 80x (₦500) | XX (₦15000) |
3 | 100 (₦2000) | 2.27 (₦1000) | 100x (₦1000) | N/A |
4 | N/A | N/A | 120x (₦1000) | N/A |
5 | N/A | N/A | 140x (₦1500) | N/A |
6 | N/A | N/A | 160x (₦1500) | N/A |
7 | N/A | N/A | 180x (₦2000) | N/A |
8 | N/A | N/A | 200x (₦3000) | N/A |
9 | N/A | N/A | 220x (₦4000) | N/A |
10 | N/A | N/A | 240x (₦5000) | N/A |
11 | N/A | N/A | 260x (₦6000) | N/A |
12 | N/A | N/A | 280x (₦7000) | N/A |
13 | N/A | N/A | 300x (₦10000) | N/A |
- Price: ₦2,000
- Availability: Chapter 1-1
The first machine gun in the game, and definitely the most lacking. The damage per bullet is pitiful, and the critical bonus won't help much. However, this gun must be upgraded to max to unlock the gatling gun, so you may as well keep using it over the MP5.
H&K MP5
Level | Firepower | Reload Speed | Capacity | Piercing |
---|---|---|---|---|
Default | 60 | 2.70 | 45x | OO |
1 | 70 (₦2000) | 2.55 (₦1000) | 55x (₦500) | OX (₦3000) |
2 | 80 (₦3000) | 2.40 (₦2000) | 65x (₦500) | XX (₦12000) |
3 | 90 (₦4000) | 2.10 (₦3000) | 80x (₦1000) | N/A |
4 | 100 (₦6000) | N/A | 90x (₦2000) | N/A |
5 | 120 (₦8000) | N/A | 100x (₦2000) | N/A |
6 | N/A | N/A | 110x (₦3000) | N/A |
7 | N/A | N/A | 120x (₦4000) | N/A |
8 | N/A | N/A | 130x (₦4000) | N/A |
9 | N/A | N/A | 150x (₦6000) | N/A |
- Price: ₦2,000
- Availability: Chapter 2-1
While being better than the VZ61, this is still a weak weapon, and with no unlock attached to it, there isn't much reason to upgrade it.
AK-74
Level | Firepower | Reload Speed | Capacity |
---|---|---|---|
Default | 90 | 2.83 | 30x |
1 | 100 (₦2000) | 2.55 (₦3000) | 35x (₦500) |
2 | 110 (₦2000) | N/A | 40x (₦1000) |
3 | 120 (₦3000) | N/A | 45x (₦1000) |
4 | 130 (₦3000) | N/A | 50x (₦1000) |
5 | 140 (₦3000) | N/A | N/A |
6 | 150 (₦3000) | N/A | N/A |
7 | 160 (₦4000) | N/A | N/A |
8 | 170 (₦5000) | N/A | N/A |
9 | 180 (₦5000) | N/A | N/A |
10 | 190 (₦6000) | N/A | N/A |
11 | 200 (₦8000) | N/A | N/A |
12 | 220 (₦10000) | N/A | N/A |
13 | 250 (₦10000) | N/A | N/A |
- Price: ₦4,000
- Availability: Chapter 5-1
This is the hardest hitting machine gun, uncontested for damage per bullet, but the tight clip size can be annoying.
SIG 556
Level | Firepower | Reload Speed | Capacity |
---|---|---|---|
Default | 80 | 2.55 | 40x |
1 | 90 (₦2000) | 2.41 (₦1000) | 45x (₦500) |
2 | 100 (₦2000) | 2.27 (₦2000) | 50x (₦500) |
3 | 110 (₦3000) | 1.98 (₦2000) | 55x (₦1000) |
4 | 120 (₦3000) | 1.70 (₦3000) | 60x (₦1000) |
5 | 130 (₦4000) | 1.42 (₦4000) | 65x (₦2000) |
6 | 140 (₦4000) | N/A | 70x (₦4000) |
7 | 150 (₦6000) | N/A | 80x (₦6000) |
8 | 160 (₦8000) | N/A | N/A |
9 | 180 (₦12000) | N/A | N/A |
- Price: ₦4,000
- Availability: Chapter 5-2
This gun sacrifices some of its damage for a better reload speed and clip size. It's a nice gun, but since it is found after the AK 74, most players probably won't use it.
Rifles
Many players may be surprised to find out that sniper rifles are incredibly useful in Resident Evil 5. Plenty of levels have countless enemies far away which can be sniped before they can become a threat. At medium ranges, you can often still get enough time to snipe an enemy before they reach you. Enemies which stay at ranged, such as those shooting crossbows, are prime targets. Some emblems are also positioned so far away that they are nearly impossible to shoot without a rifle. If you really don't like using a rifle, consider giving it to the computer, who is a fantastic shot.
S75
Level | Firepower | Reload Speed | Capacity |
---|---|---|---|
Default | 750 | 3.67 | 6x |
1 | 800 (₦1,000) | 3.30 (₦3,000) | 7x (₦500) |
2 | 850 (₦1,000) | N/A | 8x (₦500) |
3 | 900 (₦2,000) | N/A | 10x (₦1,000) |
4 | 950 (₦2,000) | N/A | 12x (₦1,000) |
5 | 1,050 (₦2,000) | N/A | 15x (₦2,000) |
6 | 1,120 (₦3,000) | N/A | 17x (₦2,000) |
7 | 1,200 (₦3,000) | N/A | 20x (₦3,000) |
8 | 1,270 (₦3,000) | N/A | 22x (₦4,000) |
9 | 1,350 (₦4,000) | N/A | 25x (₦4,000) |
10 | 1,420 (₦5,000) | N/A | 40x (₦8,000) |
11 | 1,500 (₦5,000) | N/A | 50x (₦10,000) |
12 | 1,700 (₦8,000) | N/A | N/A |
13 | 2,000 (₦12,000) | N/A | N/A |
- Price: ₦4,000
- Availability: Chapter 2-1
The first rifle is also the hardest hitting. On top of that, it has an amazing capacity, which can somehow hold more bullets than an ammo box. The only real downside is that the gun is a bolter, which will drop you out of scope mode between each shot. Upgrading this to max is required to unlock the Long Bow.
Dragunov SVD
Level | Firepower | Reload Speed | Capacity |
---|---|---|---|
Default | 650 | 2.83 | 7x |
1 | 700 (₦2,000) | 2.96 (₦500) | 9x (₦500) |
2 | 750 (₦2,000) | 2.55 (₦1,000) | 10x (₦500) |
3 | 800 (₦3,000) | 2.41 (₦1,500) | 12x (₦1,000) |
4 | 850 (₦3,000) | N/A | 13x (₦2,000) |
5 | 900 (₦4,000) | N/A | 15x (₦2,000) |
6 | 950 (₦5,000) | N/A | 16x (₦3,000) |
7 | 1000 (₦5,000) | N/A | 18x (₦6,000) |
8 | 1100 (₦8,000) | N/A | N/A |
9 | 1300 (₦12,000) | N/A | N/A |
- Price: ₦4,000
- Availability: Chapter 2-2
For those who don't like the bolter, this gun is found soon after. However, it's inferior on damage and capacity. It also shakes horribly if you linger in the scope. It's best fired quickly, before it has time to keep shaking.
H&K PSG-1
Level | Firepower | Reload Speed | Capacity | Scope |
---|---|---|---|---|
Default | 600 | 2.55 | 5x | OO |
1 | 650 (₦1,000) | 2.41 (₦1,000) | 6x (₦1,000) | OX (₦3,000) |
2 | 700 (₦2,000) | 2.27 (₦2,000) | 7x (₦2,000) | XX (₦8,000) |
3 | 750 (₦3,000) | 2.13 (₦2,000) | 9x (₦3,000) | N/A |
4 | 800 (₦,3000) | 1.98 (₦3,000) | 11x (₦4,000) | N/A |
5 | 900 (₦4,000) | 1.70 (₦5,000) | 15x (₦5,000) | N/A |
6 | 1,000 (₦5,000) | N/A | N/A | N/A |
7 | 1,200 (₦7,000) | N/A | N/A | N/A |
- Price: ₦4,000
- Availability: Chapter 5-3
While having slightly less damage per bullet than the SVD, the PSG has a steady hand while aiming, and adds a super scope, able to zoom in much further away than the others. Sadly, it comes too late in the game to be of much value on the first playthrough. Most players won't use it.
Magnums
Incredibly powerful but with rare ammo, these weapons are best saved for the most difficult enemies. Using them for regular enemies is generally a waste of the ammo. It's also recommended to upgrade the capacity only while a magnum is empty, as to get more of those exotic bullets.
S&W M29
Level | Firepower | Reload Speed | Capacity | Piercing |
---|---|---|---|---|
Default | 1,500 | 3.53 | 6x | OXX |
1 | 1,700 (₦2,000) | 3.36 (₦1,000) | 7x (₦3,000) | XXX (₦3,000) |
2 | 1,900 (₦3,000) | 3.18 (₦2,000) | 8x (₦4,000) | N/A |
3 | 2,100 (₦4,000) | 2.83 (₦3,000) | 9x (₦6,000) | N/A |
4 | 2,400 (₦6,000) | N/A | 10x (₦6,000) | N/A |
5 | 2,700 (₦8,000) | N/A | 11x (₦7,000) | N/A |
6 | 3,200 (₦10,000) | N/A | 12x (₦10,000) | N/A |
- Price: ₦4,000
- Availability: Chapter 3-1
The first magnum and 2nd hardest hitter, most players will want to just use this for their playthrough. If you want an even bigger gun, upgrading this to max unlocks the M500.
Lightning Hawk
Level | Firepower | Reload Speed | Capacity | Piercing |
---|---|---|---|---|
Default | 1,400 | 1.70 | 5x | OOOOXXX |
1 | 1,600 (₦2,000) | 1.62 (₦2,000) | 6x (₦1,000) | OOXXXXX (₦5,000) |
2 | 1,800 (₦3,000) | 1.53 (₦3,000) | 7x (₦2,000) | XXXXXXX (₦10,000) |
3 | 2,000 (₦4,000) | 1.45 (₦4,000) | 8x (₦3,000) | N/A |
4 | 2,300 (₦6,000) | 1.36 (₦6,000) | N/A | N/A |
5 | 2,600 (₦8,000) | N/A | N/A | N/A |
6 | 3,000 (₦12,000) | N/A | N/A | N/A |
- Price: ₦5,000
- Availability: Chapter 5-3
A generally worthless magnum as it doesn't hit harder than the one you already got earlier in the game, and there's no unlock attached to it. You have little reason to upgrade this.
S&W M500
Level | Firepower | Reload Speed | Capacity | Piercing |
---|---|---|---|---|
Default | 2,100 | 3.53 | 5x | OXX |
1 | 2,300 (₦2,000) | 3.18 (₦2,000) | 6x (₦2,000) | XXX (₦2,000) |
2 | 2,500 (₦2,000) | N/A | N/A | N/A |
3 | 2,700 (₦3,000) | N/A | N/A | N/A |
4 | 2,900 (₦4,000) | N/A | N/A | N/A |
5 | 3,100 (₦4,000) | N/A | N/A | N/A |
6 | 3,300 (₦5,000) | N/A | N/A | N/A |
7 | 3,500 (₦6,000) | N/A | N/A | N/A |
8 | 3,700 (₦6,000) | N/A | N/A | N/A |
9 | 3,900 (₦8,000) | N/A | N/A | N/A |
10 | 4,100 (₦8,000) | N/A | N/A | N/A |
11 | 4,300 (₦10,000) | N/A | N/A | N/A |
12 | 4,500 (₦10,000) | N/A | N/A | N/A |
13 | 5,000 (₦15,000) | N/A | N/A | N/A |
- Price: ₦30,000
- Availability: Buy Menu, after fully upgrading S&W M29
The biggest handcannon you can carry, this thing will end any enemy quickly, even on the hardest difficulty.
Explosives
Grenades
- Hand Grenade - Explodes a few seconds after being thrown, damaging all enemies nearby.
- Incendiary Grenade - Explodes on impact, releasing a short burst of flames that will set nearby enemies on fire.
- Flash Grenade - Explodes on impact, creating a bright flash that stuns enemies and kills certain parasites instantly.
Proximity Bomb
An explosive device that is planted in the ground and explodes when an enemy gets nearby. It takes a few seconds for the bomb to arm after it's planted, so you can get away before it goes off.
Grenade Launcher
The grenade launcher can fire six different types of ammunition: explosive, acidic, nitrogen, flame, flash and electric.
This is the only gun in the game that doesn't have an infinite ammo unlockable, but grenade rounds of all types can be bought between chapters for varying amounts.
Rocket Launcher
A single shot launcher. You can only carry 1 shot at a time. Buying one is generally senseless since you can quickly farm free ones in the swamp.
Knife
- Price: free.
The combat knife is generally only useful for breaking open jars, boxes and barrels. Trying to use it in combat will usually result in you taking damage.
Stun Rod
- Price: ₦3,000.
A close-range weapon similar to your combat knife, but much better. It stuns enemies when hit, which prevents counter attacks.
Gatling Gun
- Unlocked by: fully upgrade the VZ61 machine gun.
- Price: ₦50,000.
- Damage: 450.
- Can be used by: Chris.
Chris' exclusive weapon, the Gatling Gun, has unlimited ammo. If it is in his inventory, Chris carries around a bulky backpack (like the Gatling Gun enemies) that affects visibility (hogging some of your vision) as well as stopping bullets bullets. It is a short to medium distance weapon, because it sprays bullets with a random vector within a cone. At long distances, bullets often hit everything except the target. The kick on this gun causes it to shift its aim, and must be adjusted as firing continues.
Long Bow
- Unlocked by: fully upgrading the S75 rifle.
- Price: ₦50,000.
- Damage: 1500.
- Can be used by: Sheva.
Sheva's exclusive weapon, the Long Bow, has infinite ammo by default and hits hard like a rifle. However it has no scope, nor aiming laser, and the arrows fall down in an arc after fired. You must aim up to shoot further away. This is better used by the computer than most players, unless you want to spend extensive time practicing.
Healing Items
Healing items will only affect the character who uses it if your partner is too far away, but if you're together then it will heal both of you.
For unlimited healing items, go into your inventory in a co-op game (on or offline) and have one character give all his items to the other. Both players should quit, with the one who received the items saving his game and the other one not saving. When both players reload their games, they will both have those items. Repeat as many times as necessary to stock up or sell items for quick cash.
Herbs
Herbs can be used when close to your partner to heal both of you for the same amount.
- Green - Heals 25% of your health.
- Green + Green - Heals 60% of your health.
- Green + Red - Completely heals you.
First Aid Spray
A can of first aid spray will completely heal both characters.
Eggs
All healing types of Eggs can be dropped by chickens when you chase them, or snakes if you kill one. In order to get the achievement, you have to have all four types of egg in your inventory at once.
The White, Brown and Golden eggs are healing items, but unlike herbs and the first aid spray they will only heal the person who uses them and not their partner.
- White Egg - Heals the same as one green herb.
- Brown Egg - Heals the same as two combined green herbs.
- Golden Egg - Heals the same as a red and green herb combination.
The fourth egg is the rotten egg. This egg is different from the other three in that it is not meant to be used as a healing item. Instead this egg functions like a grenade and is designed to be thrown at enemies. It does 1,000 points of damage when it hits, and it has acidic properties. It drops randomly from enemies starting at chapter 4.