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R-1 Demon
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Battle Name | Mechfusiliers | Unit Costs | 7 | ![]() | ||
Air | 0/0 | Ground | 32/1 | Water | 32/1 | ||
Armour | 25 | Speed | 4 | First map: | Conra | ||
Description: The basic infantry unit of the game. Can take over buildings and can not attack aerial units. Short movement range but can traverse rough terrain. |
T-3 Scorpion
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Battle Name | Arm.Vehicles | Unit Costs | 10 | ![]() | ||
Air | 0/0 | Ground | 40/1 | Water | 40/1 | ||
Armour | 45 | Speed | 7 | First map: | Conra | ||
Description: One of the weakest tank units in the game, but has a decent movement range. Can not attack aerial units. |
T-4 Gladiator
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Battle Name | Tank Platoon | Unit Costs | 14 | ![]() | ||
Air | 0/0 | Ground | 52/1 | Water | 52/1 | ||
Armour | 50 | Speed | 6 | First map: | Conra | ||
Description: A good tank unit that is much better than the T-3 Scorpion (with only slightly less speed). Can not attack aerial units. |
T-7 Crusader
Battle Name | Battle Tanks | Unit Costs | ? | ||||
Air | 15/1 | Ground | 60/1 | Water | 60/1 | ||
Armour | 65 | Speed | 4 | First map: | Vesuv | ||
Description: Powerful but slow land unit, can attack aerial units. |
SC-T Provider
Battle Name | Support Reg. | Unit Costs | ? | ||||
Air | 8/1 | Ground | 15/1 | Water | 15/1 | ||
Armour | 25 | Speed | 7 | First map: | Phase | ||
Description: Transport that can only load infantry. Very low attack strength, but can attack all types of units. |
FAV Buster
Battle Name | Recon Squad | Unit Costs | ? | ||||
Air | 12/1 | Ground | 35/1 | Water | 35/1 | ||
Armour | 25 | Speed | 8 | First map: | Phase | ||
Description: Fast and fragile unit with relatively low attack strength. However, it has a two range attack versus land and sea units (at ranges longer than one hex units can't retaliate). Poor mobility as it can't traverse rough terrain. |
HG-12 Angel
Battle Name | Hvy.Artillery | Unit Costs | ? | ||||
Air | 0/0 | Ground | 45/1 | Water | 45/1 | ||
Armour | 25 | Speed | 4 | First map: | Mount | ||
Description: Long range artillery that must stand still for one movement phase before attacking. Can't attack enemies one hex away, and so can not retaliate against enemy attacks. |
AD-5 Blitz
Battle Name | Air Defence | Unit Costs | ? | ||||
Air | 40/1 | Ground | 25/1 | Water | 25/1 | ||
Armour | 30 | Speed | 5 | First map: | Fight | ||
Description: Anti-air unit. Good mobility as it can traverse rough terrain. |
AD-9 Sphinx
Battle Name | Miss.Air Def. | Unit Costs | ? | ||||
Air | 48/6 | Ground | 0/0 | Water | 0/0 | ||
Armour | 30 | Speed | 5 | First map: | Fight | ||
Description: Long range anti-air unit that must stand still for one movement phase before attacking. Can't attack units one hex away (i.e. minimum range of two hexes) and can therefore not retaliate. Can't attack sea or land units. |
TLAV Invader
Battle Name | Beach Boys | Unit Costs | ? | ||||
Air | 10/1 | Ground | 40/1 | Water | 40/1 | ||
Armour | 30 | Speed | 7 | First map: | Fifth | ||
Description: Land transport that can transport all other land units. Can traverse shallow water hexes (light blue) and rivers, but not rough terrain. |
SC-P Merlin
Battle Name | Pioneers | Unit Costs | ? | ||||
Air | 0/0 | Ground | 0/0 | Water | 0/0 | ||
Armour | 30 | Speed | 5 | First map: | Vesuv | ||
Description: Unarmed land unit that can build a depot in areas with four flat hexes (by "attacking" the empty terrain in the attack phase). Can be refilled in shops for unknown amount of energy. |