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CV Amazon[edit]
Battle Name | Convoy | Unit Costs | ? | ||||
Air | 0/0 | Ground | 0/0 | Water | 0/0 | ||
Armour | 70 | Speed | 9 | First map: | Terra | ||
Description: Unarmed sea transport that can load most land units. Can't traverse shallow water hexes (light blue). As the unit takes up two hexes it needs free hexes to turn when moving, it can easily be boxed in. |
MB-A Buccaneer[edit]
Battle Name | Sea Horses | Unit Costs | ? | ||||
Air | 45/1 | Ground | 15/1 | Water | 45/1 | ||
Armour | 70 | Speed | 7 | First map: | Terra | ||
Description: Sea unit that can attack all types of units (including land) but its attack range is only one hex. Can load Blocker units by moving over them (must start the movement phase next to the Blocker) |
TB-X Marauder[edit]
Battle Name | Power Boats | Unit Costs | ? | ||||
Air | 15/1 | Ground | 0/0 | Water | 60/3 | ||
Armour | 60 | Speed | 10 | First map: | Terra | ||
Description: Sea unit with a powerful three hex range attack against sea units but no land attack. |
Z-1 Pegasus[edit]
Battle Name | Carrier | Unit Costs | ? | ||||
Air | 50/4 | Ground | 0/0 | Water | 0/0 | ||
Armour | 90 | Speed | 9 | First map: | Slave | ||
Description: Sea transport that can only load air units. Powerful long range attack against air units but can't attack land and sea units. Can't traverse shallow water hexes (light blue). Self-repairing (recovers one unit of strength per phase). Also repairs damaged air units in the hold (one unit of strength per phase). As the unit takes up two hexes it needs free hexes to turn when moving, it can easily be boxed in. |
U-7C Barracuda[edit]
Battle Name | Wolfsrudel | Unit Costs | ? | ||||
Air | 0/0 | Ground | 0/0 | Water | 100/4 | ||
Armour | 85 | Speed | 9 | First map: | Slave | ||
Description: Sea unit with powerful long range attack vs. sea units, but no land or air attack. Can't traverse shallow water hexes (light blue). Invisible to the opponent, but can be seen when the opponent moves it, and the contours of this unit can be spotted when moving a unit (you can't place a unit on top of the Wolfsrudel so it sticks out). Self-repairing (recovers one unit of strength per phase). As the unit takes up two hexes it needs free hexes to turn when moving, it can easily be boxed in. |
M-17 Brick[edit]
Battle Name | Blocker | Unit Costs | ? | ||||
Air | 0/0 | Ground | 0/0 | Water | 0/0 | ||
Armour | 80 | Speed | 0 | First map: | Slave | ||
Description: Sea unit that can not move or attack. Can only be moved by Sea Horses unit (it must start next to the Blocker and then move over it to load it). |
W-1 Fortress[edit]
Battle Name | Cruiser | Unit Costs | ? | ||||
Air | 25/2 | Ground | 75/7 | Water | 72/7 | ||
Armour | 80 | Speed | 0 | First map: | Giant | ||
Description: Sea unit with powerful, long range land and sea attack. Can't traverse shallow water hexes (light blue). Self-repairing (recovers one unit of strength per phase). As the unit takes up two hexes it needs free hexes to turn when moving, it can easily be boxed in. |