From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search


CV Amazon[edit]

File:Battle Isle CV Amazon.png
Battle Name Convoy Unit Costs ?
File:Battle Isle CV Amazon units.png
Air 0/0 Ground 0/0 Water 0/0
Armour 70 Speed 9 First map: Terra
Description:
Unarmed sea transport that can load most land units. Can't traverse shallow water hexes (light blue). As the unit takes up two hexes it needs free hexes to turn when moving, it can easily be boxed in.

MB-A Buccaneer[edit]

File:Battle Isle MB-A Buccaneer.png
Battle Name Sea Horses Unit Costs ?
File:Battle Isle MB-A Buccaneer units.png
Air 45/1 Ground 15/1 Water 45/1
Armour 70 Speed 7 First map: Terra
Description:
Sea unit that can attack all types of units (including land) but its attack range is only one hex. Can load Blocker units by moving over them (must start the movement phase next to the Blocker)

TB-X Marauder[edit]

File:Battle Isle TB-X Marauder.png
Battle Name Power Boats Unit Costs ?
File:Battle Isle TB-X Marauder units.png
Air 15/1 Ground 0/0 Water 60/3
Armour 60 Speed 10 First map: Terra
Description:
Sea unit with a powerful three hex range attack against sea units but no land attack.

Z-1 Pegasus[edit]

File:Battle Isle Z-1 Pegasus.png
Battle Name Carrier Unit Costs ?
File:Battle Isle Z-1 Pegasus units.png
Air 50/4 Ground 0/0 Water 0/0
Armour 90 Speed 9 First map: Slave
Description:
Sea transport that can only load air units. Powerful long range attack against air units but can't attack land and sea units. Can't traverse shallow water hexes (light blue). Self-repairing (recovers one unit of strength per phase). Also repairs damaged air units in the hold (one unit of strength per phase). As the unit takes up two hexes it needs free hexes to turn when moving, it can easily be boxed in.

U-7C Barracuda[edit]

File:Battle Isle U-7C Barracuda.png
Battle Name Wolfsrudel Unit Costs ?
File:Battle Isle U-7C Barracuda units.png
Air 0/0 Ground 0/0 Water 100/4
Armour 85 Speed 9 First map: Slave
Description:
Sea unit with powerful long range attack vs. sea units, but no land or air attack. Can't traverse shallow water hexes (light blue). Invisible to the opponent, but can be seen when the opponent moves it, and the contours of this unit can be spotted when moving a unit (you can't place a unit on top of the Wolfsrudel so it sticks out). Self-repairing (recovers one unit of strength per phase). As the unit takes up two hexes it needs free hexes to turn when moving, it can easily be boxed in.

M-17 Brick[edit]

File:Battle Isle M-17 Brick.png
Battle Name Blocker Unit Costs ?
File:Battle Isle M-17 Brick units.png
Air 0/0 Ground 0/0 Water 0/0
Armour 80 Speed 0 First map: Slave
Description:
Sea unit that can not move or attack. Can only be moved by Sea Horses unit (it must start next to the Blocker and then move over it to load it).

W-1 Fortress[edit]

File:Battle Isle W-1 Fortress.png
Battle Name Cruiser Unit Costs ?
File:Battle Isle W-1 Fortress units.png
Air 25/2 Ground 75/7 Water 72/7
Armour 80 Speed 0 First map: Giant
Description:
Sea unit with powerful, long range land and sea attack. Can't traverse shallow water hexes (light blue). Self-repairing (recovers one unit of strength per phase). As the unit takes up two hexes it needs free hexes to turn when moving, it can easily be boxed in.