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Boss damage chart and suggested order

The numbers in each cell indicate the damage inflicted by the weapons (on top) to the bosses (on the left). For the Mega Buster, the first number represents the damage inflicted by a normal shot and the second number the damage by a charged one. The green indicates the weapon(s) that deal the most damage.

Robot Masters Mega
Buster
Mega
Ball
Tornado
Hold
Thunder
Claw
Flash
bomb
Ice
Wave
Flame
Sword
Homing
Sniper
Astro
Crush
Water
Balloon
Tengu Man 2 – 4 1 1 1 1 5 2 1 0 1
Clown Man 1 – 3 1 4 1 1 1 1 1 0 1
Grenade Man 1 – 3 1 1 4 2 1 1 1 0 1
Frost Man 1 – 3 1 1 1 3 0 3 0 0 0
Sword Man 1 – 3 1 1 1 1 2 1 1 0 4
Search Man 1 – 3 1 1 1 1 1 4 1 0 1
Astro Man 1 – 3 1 1 1 2 1 1 3 0 1
Aqua Man 1 – 3 1 1 1 1 1 1 1 8 0
Intermission bosses Mega
Buster
Mega
Ball
Tornado
Hold
Thunder
Claw
Flash
bomb
Ice
Wave
Flame
Sword
Homing
Sniper
Astro
Crush
Water
Balloon
Cut Man
Duo
Wood Man
Skull Castle
Bosses
Mega
Buster
Mega
Ball
Tornado
Hold
Thunder
Claw
Flash
bomb
Ice
Wave
Flame
Sword
Homing
Sniper
Astro
Crush
Water
Balloon
Owl boss 0 5 0 0 0 0 0 0 0 0
Plane boss 2 – 2 2 1 2 1 1 2 0 10 1
Bass 1 – 2 1 1 1 1 1 1 0 3 1
Green Devil 1 – 2 1 0 4 2 0 1 1 0 0
Dr. Wily 1 1 – 2 2 1 1 1 1 2 0 6 3
Dr. Wily 2 1 – 2 0 0 0 2 0 4 0 0 1