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Non-specific moves[edit]

These are the moves and abilities common to many, if not all, characters.

Move Description Command Notes
Dash Dashes towards the opponent.
Back dash Dashes away from the opponent.
Small jump Hops a little. Tap or or or press the control stick part way.
Normal Jump Hops normally. or or
High Jump Hops higher. Press or or
Running Small Jump Hops a little towards to opponent. Press shortly during dash or backstep If your Stand is active, you will jump higher.
Running Normal Jump Hops normally towards to opponent. Press during dash or backstep If your Stand is active, you will jump higher and you will go further.
Double Jump Jumps a second time while in air. in air
  • Must be performed in Stand-on mode.
  • Only characters with an Active Stand can perform.
Triple Jump Jumps a third time while in air. in air
  • Must be performed in remote-Stand mode.
  • Only Avdol, (New) Kakyoin, and Polnareff's Stands can perform this move.
Roll Dashes forward slightly behind the opponent
  • Can only be performed in Stand-off mode.
  • Character can't be hit during a roll (but can be grabbed).
Taunt Taunts the opponent.
Throw Throws an opponent. When close, or +
Advancing Guard Breaks a guarded attack and moves forward. When guarding,
Air Recovery After being juggled into the air, regains control. Any direction+
Guard Cancel Breaks a guarded attack into a counterstrike.
  1. JoJo's Venture: When guarding, +
  2. JoJo's Bizarre Adventure: When guarding, +
This motion changes between the two games!
Stand Appearance Attack The Stand appears and attacks the opponent. +
  • Can only be performed in Stand-off mode.
  • Only available to active Stand characters.
  • If you do it with Avdol, (New) Kakyoin, or Polnareff, it will release their Stands.
Tandem Attack Stores up a series of moves, then releases the stand to attack the opponent. +, hold , input your moves while holding , release
  • Uses a Super Combo level.
  • Only available to active Stand characters.
    • Unavailable to weapon Stand characters (see Custom Combo, below).
Custom Combo The character quickly and automatically moves toward his foe, his Stand gauge rapidly depleting. During this time, attacks have no recovery time on hit, allowing lengthy, otherwise-impossible chains. +
  • Uses a Super Combo level.
  • Only available to weapon Stand characters (Old Joseph, Chaka, and Alessi).