These are the moves and abilities common to many, if not all, characters.
Move |
Description |
Command |
Notes
|
Dash
|
Dashes towards the opponent.
|
|
|
Back dash
|
Dashes away from the opponent.
|
|
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Small jump
|
Hops a little.
|
Tap or or or press the control stick part way.
|
|
Normal Jump
|
Hops normally.
|
or or
|
|
High Jump
|
Hops higher.
|
Press or or
|
|
Running Small Jump
|
Hops a little towards to opponent.
|
Press shortly during dash or backstep
|
If your Stand is active, you will jump higher.
|
Running Normal Jump
|
Hops normally towards to opponent.
|
Press during dash or backstep
|
If your Stand is active, you will jump higher and you will go further.
|
Double Jump
|
Jumps a second time while in air.
|
in air
|
- Must be performed in Stand-on mode.
- Only characters with an Active Stand can perform.
|
Triple Jump
|
Jumps a third time while in air.
|
in air
|
- Must be performed in remote-Stand mode.
- Only Avdol, (New) Kakyoin, and Polnareff's Stands can perform this move.
|
Roll
|
Dashes forward slightly behind the opponent
|
|
- Can only be performed in Stand-off mode.
- Character can't be hit during a roll (but can be grabbed).
|
Taunt
|
Taunts the opponent.
|
|
|
Throw
|
Throws an opponent.
|
When close, or +
|
|
Advancing Guard
|
Breaks a guarded attack and moves forward.
|
When guarding,
|
|
Air Recovery
|
After being juggled into the air, regains control.
|
Any direction+
|
|
Guard Cancel
|
Breaks a guarded attack into a counterstrike.
|
- JoJo's Venture: When guarding, +
- JoJo's Bizarre Adventure: When guarding, +
|
This motion changes between the two games!
|
Stand Appearance Attack
|
The Stand appears and attacks the opponent.
|
+
|
- Can only be performed in Stand-off mode.
- Only available to active Stand characters.
- If you do it with Avdol, (New) Kakyoin, or Polnareff, it will release their Stands.
|
Tandem Attack
|
Stores up a series of moves, then releases the stand to attack the opponent.
|
+, hold , input your moves while holding , release
|
- Uses a Super Combo level.
- Only available to active Stand characters.
- Unavailable to weapon Stand characters (see Custom Combo, below).
|
Custom Combo
|
The character quickly and automatically moves toward his foe, his Stand gauge rapidly depleting. During this time, attacks have no recovery time on hit, allowing lengthy, otherwise-impossible chains.
|
+
|
- Uses a Super Combo level.
- Only available to weapon Stand characters (Old Joseph, Chaka, and Alessi).
|