From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 18:57, 17 July 2023 by Tedium (talk | contribs) (levels)
Jump to navigation Jump to search

The service weapon is the main weapon that Jesse uses. It can change forms to provide different types of firepower. Ammo is automatically regenerated when depleted or when you stop firing. New weapon forms can be constructed at control points with the required source and materials. Initially, only one weapon form can be equipped, but after spending 3 ability points, an additional weapon form slot is unlocked. You can quickly switch between equipped forms by pressing X button. You can also change which form is equipped in the menu even during fights.

Non-Standard Issue

30 Gamerscore points
Non-Standard Issue
Upgrade any Weapon Form to Level 3

Each weapon form starts at level 1 with one weapon mod slot. They can be upgraded up to level 3 with each level unlocking an additional slot and increasing the base damage. Upgrades are done at control points.

Grip

Grip is reliable, with semi-automatic fire that is deadly at short and long range

Grip is the starting weapon form.

Level Source Materials
2 10000
  • 15 Ritual Impulse
  • 4 House Memory
  • 1 Hidden Trend
3 20000
  • 15 Remote Thought
  • 3 Astral Blip
  • 1 Untapped Potential

Shatter

Shatter has high stopping power with a scattershot that devastates grouped enemies at close range

Shatter is effective in tight corridors and areas.

Level Source Materials
1 5000
  • 8 Undefined Reading
  • 4 House Memory
2 25000
  • 20 Entropic Echo
  • 15 Remote Thought
3 20000
  • 20 Intrusive Pattern
  • 4 Astral Blip
  • 1 Untapped Potential

Spin

Spin has a generous magazine and high rate of fire best used in controlled bursts

Level Source Materials
1 15000
  • 12 Ritual Impulse
  • 8 Threshold Remnant
2 20000
  • 5 Undefined Reading
  • 5 Entropic Echo
  • 3 Corrupted Sample
3 25000
  • 5 Remote Thought
  • 5 Astral Blip
  • 1 Untapped Potential

Pierce

Pierce is precise, with a charged shot that penetrates armor and enemies at any range

When aiming, Pierce zooms in a little.

Level Source Materials
1 24000
  • 12 Intrusive Pattern
  • 8 Astral Blip
2 24000
  • 10 Ritual Impulse
  • 5 Entropic Echo
  • 3 Hidden Trend
3 36000
  • 15 Remote Thought
  • 3 House Memory
  • 1 Untapped Potential
  • 3 Corrupted Sample

Charge

Charge holds up to three explosive projectiles that can stagger enemies caught in their blast radius

Charge's explosive blasts can damage Jesse if too close.

Level Source Materials
1 25000
  • 10 Remote Thought
  • 3 Astral Blip
  • 2 Corrupted Sample
2 30000
  • 15 Threshold Remnant
  • 10 Intrusive Pattern
  • 3 Hidden Trend
3 45000
  • 5 Undefined Reading
  • 1 Untapped Potential
  • 10 Entropic Echo