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Controls

  • Joystick - Moves tank
  • Button - Shoots.

Tanks

Players

These are the tanks that the first and second players control. Player 1 controls the red tank, and player 2 controls the blue tank simultaneously. Depending on powerups they've collected, they can have one or two of their own shots on the screen at one time, and may not fire again until the shot(s) hits an enemy or collides with a wall. Unless a force field is surrounding the tanks or they've just spawned, preventing them from taking damage, they can be destroyed by one enemy bullet. If one player shoots another, it will kick the other player back to a distance of 1 small tile.

Basic Tank

Points: 400 This greenish tank is the first enemy you encounter. Their bullets travel at the same speed as yours (with no power-ups applied.) It takes one shot to destroy them.

Fast Tank

Points: 600 This tank acts like a basic tank, but is significantly faster. They can move at a substantially faster rate than your tank can travel. Their bullets, however, travel at normal speed. It takes one shot to destroy them. Often they pose a considerable threat to your headquarters.

Armor Tank

Points:1000 This tank moves a bit slower than a normal tank and has the same firepower. However, it takes three hits to destroy them. They start out bluish-gray and turn redder when hit. Third shot destroys them. Unlike other enemies with multiple hitpoints, they slowly regenerate their hits when not hit for some time.

Flame Tank

Points:2500 This is the slowest enemy tank. However, it takes 5 shots to destroy it. Their shots destroys terrain with double firepower and it takes 2 shots to neutralize their projectile.

Jeep

Points:800 This is the fastest enemy. Unlike other enemies, it doesn't get stuck in the wall and when it hits a boundary of any sorts, it changes direction to continue moving. Jeeps lay dynamites which explode and damage terrain or destroy players on or 1 small tile near them. Jeeps generally pose a small threat, but can be annoyance.

Light Missile Launcher

Points:1200 Light missile launchers are fairly slow and warn player every time they're about to fire, making them also vulnerable. However, they shoot 4 bullets at a time which are very hard to neutralize and can make a quick game over when having a clear shot to even fully reinforced headquarters.

Heavy Missile Launcher

Points:2000 Unlike other regular enemies and player tanks, which take a space of 2X2 small tiles, these take 4X4 small tiles. They stop when shooting but don't warn players prior to that, unlike light missile launchers. Heavy missile launchers shoot 3 missiles next to each other. Although most of them generally can't directly attack the headquarters, they can chip terrain away very quickly, opening up passages to smaller enemies, making them dangerous supporting vehicles. Their weakness is the fact that they can only shoot downwards, making them vulnerable from other locations. It takes 10 hits to destroy them.