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Dart

Dart will be in your party all the time, you cannot switch him with someone else. He is overall a balanced fighter, he's decent at magical and physical attacks.

Dart's Additions

  • Double Slash

The first addition of Dart, just two basic slashes. It's pretty weak and the SP you gain is always 35 regardless of the level of the addition.

  • Volcano (lv 2)

A slightly more difficult addition than the Double Slash since it requires three inputs. It's stronger than the Double Slash from the start but it doesn't give as much SP.

  • Burning Rush (lv 8)

Another simple attack requiring two inputs just like the Double Slash. This addition pretty weak and it doesn't get stronger at all. Every level of this addition is just as strong as the first level of the Double Slash. But if maxed it it'll give 102 SP per every successful input.

  • Crush Dance (lv 15)

This addition requires four inputs. This addition maxed out is stronger than the three previous ones and gives 100 SP per every successful input.

  • Madness Hero (lv 22)

This is a pretty fast addition requiring five inputs. It's a very very weak attack, yes even weaker than the double slash. But this addition maxed gives a whopping 202 SP per every successful attack though.

  • Moon Strike (lv 29)

this addition requires six inputs. It gives just 20 SP, even maxed out, but it makes up with it's strength, it does way more damage than the Crush Dance maxed out.

  • Blazing Dynamo (MASTER ALL ADDITION SKILLS)

This is an acrobatic 7 inputs addition. This addition can be unlocked by reaching level five in all of Dart's previous additions, but it's worth it. When maxed out it does even more damage than the Moon strike and gives a good 150 SP per every successful input.

Shana

Shana is very weak in physical defense and attacks. She doesn't even have any additions with her bow and arrow. Her HP is quite low but she's pretty fast. Don't bother buying weapons for her since you won't get much out of them. As you've guessed, she's very good at magical attacks. Only use her for healing and magical attacks.

King Albert

Lavitz

He very good at physical attacks and defense along with a pretty high HP level. On the flip side he has very low magical abilities and low speed.

Lavitz's additions

  • Harpoon

His first addition. Not much to say about this, just a simple one input addition with average damage and below-average SP.

  • Spinning Cane (lv 5)

A two input addition with very low SP but more damage than the Harpoon.

  • Rod Typoon (lv 7)

A pretty fast four input addition. This one might require some practice to get used to. It starts out stronger than the Spinning Cane but when maxed out it's the same as the maxed out Spinning Cane. It does give 100 SP when maxed out though.

  • Gust of Wind Dance (lv 11)

A pretty hard 6 input addition. This one might also require some practice. It starts out stronger and stays stronger when maxed out than the previous three additions. On the downside it gives just 36 SP.

  • Flower Storm (MASTER ALL ADDITIONS)

You need to max out all his four additions to obtain this one. It's by far his best addition. It's pretty hard to learn with its irregular 7 input requirement. It does way more damage than the previous additions maxed out, even at level 1, but when maxed out it'll get even more powerful. Maxed out it'll also give a nice 202 SP.

Haschel

Haschel is a pretty balanced character. He has a very good attack and a pretty high speed.

Haschel's additions

  • Double Punch

Nothing special, the attacks becomes 10% stronger with each level up. Maxed out it gives just 50 SP though. It is very easy to perform since it only requires one input.

  • Flurry of Styx (lv 14)

This is a two input addition. It starts out as strong as the Double Punch maxed out and it gains around 12% power with every level up in this addition. This addition gives the second lowest SP of his additions, just 15 for every level.

  • Summon 4 Gods (lv 18)

An slow and easy to perform 3 input addition. Terrible strength, it stays as weak as the first level of the Double Punch for every level, it can give 100 SP maxed out though.

  • Ring Shattering (22)

His first strong-ish attack. Requires just 4 inputs. It starts out as powerful as the Double Punch maxed out and ends when maxed out it's 50% stronger than the Flurry of Styx maxed out. It gives very little SP, just 50 maxed out.

  • Hex Hammer (lv 26)

This 6 input addition might be quite tricky to learn since it's fast and irregular; but it makes up for that with it's strength. Giving just 15 SP throughout all levels, it 50% more damage than even the Ring Shattering maxed out! That's 400% stronger than the first level of the Double Punch.

  • Omni-Sweep (MASTER ALL ADDITIONS)

Now this is his most powerful, and sadly most difficult addition. To obtain this addition you must max out all his previous ones. It starts out by giving 50 SP and doing 300% more damage than the Double Punch. Maxed out, it gives a great 150 SP and has an incredible strength, 500% stronger than the first level of the Double Punch, making this his best addition without a doubt. Just take some time to get used to this fast-paced addition...

Rose