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Revision as of 16:29, 28 November 2011 by Namcorules (talk | contribs) ({{prevpage=Bootlegs|prevname=Arcade bootlegs}}; and I have also managed to restrain myself from mentioning Super Pac-Man's processors)
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Apple II

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Developed by Atarisoft in 1983. As you can see in the screenshot shown left, Sue is colored as green instead of orange.

Atari 2600

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Developed by Atari in 1982. This conversion is considered a substantial improvement over the conversion of the original Pac-Man for the Atari 2600. Four mazes are included without intermissions, and Inky is colored as green instead of blue. The mazes are not exact copies of the arcade originals, but contain many of the key elements (number of tunnels, color, etc.) Regardless of which maze you are on, only two rounds need to be completed in order to move on to the next maze.

  • It's worth noting that while the Atari 2600 conversion of Ms. Pac-Man was far better received than the conversion of Pac-Man, in 2009 talented hacker Nukey Shay set about correcting some of the cosmetic mistakes found in the original conversion. The blue maze background has been replaced with black, the dots are now a distinct color from the maze (in accordance with the colors chosen in the arcade version), and Ms. Pac-Man has red lips and a red bow. This hack is known as "Ms. Pac-Man multicolor", and can be found be following the link to the AtariAge.com forums topic entitled "Ms. Pac-Man Gets a Facelift".

Atari 5200 & 400/800/XL/XE

Developed by Atari in 1983. Unlike the Pac-Man conversion for the A5200, Inky is colored correctly (blue instead of green); but the mazes are still stretched out to fill the television screen.

Atari 7800

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Developed by General Computer Corporation (the designers of the original ROM hack of Pac-Man, "Crazy Otto") in 1984.

Atari Lynx

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Developed by Atari in 1990. The mazes are stretched out to fill the screen due to the small size of the ill-fated handheld unit.

Colecovision

Pac-Man Collection
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Opcode Games, developer of new titles for the Colecovision system, has developed a homebrew cartridge that includes versions of the original Pac-Man, Ms. Pac-Man, and Pac-Man Plus, with the aim of making them as faithful to the original arcade versions as they can possibly be. Despite limitation on the display resolution permitted by a television set, these conversions are considered to be quite accurate and well made, specially as Pac-Man Plus was never converted before.

Commodore 64

Developed by Atarisoft in 1984. As you can see in the first of the three screenshots that are shown below, Pinky is colored purple instead of pink. Later re-released by Thunder Mountain.

Commodore VIC-20

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Developed by Atarisoft in 1984. Unlike Pac-Man for the VIC-20, the mazes are much more faithful to the arcade version, despite the low resolution.

Game Boy

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Developed by Namco in 1993. You can choose between two views when you play, a full sized view that scrolls, and a half sized view that fits the whole screen. All of the ghosts are the same color, and therefore indistinguishable by sight alone.

Game Boy Color

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Developed by Namco in 1999. This is a color-corrected version of the original Game Boy conversion. Other than the addition of color, the gameplay is identical to the regular Game Boy's. You have an option to see the full maze, or a scrolling version.

It also comes with a GBC conversion of Super Pac-Man, which was the third (and second official) title in the Pac-Man series.

NES

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Developed by Namco in 1993. This version's choices of colors for the mazes are not completely faithful to the arcade. As with the original Pac-Man NES conversion, the maze sizes are reduced to fit the screen, so there are less pellets to eat.

PC

Developed by Atarisoft in 1983. As you can see in the first of the three screenshots shown below, Inky is colored correctly (blue instead of green). Later re-released by Thunder Mountain.

Sega Game Gear

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Developed by Namco in 1995. As with the NES version, this version's choices of colors for the mazes are not completely faithful to the arcade. The maze sizes are also once again reduced to fit the screen, so there are less pellets to be eaten.

TI-99/4A

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Developed by Atarisoft in 1983. As you can see in the screenshot shown the left, Pinky is colored purple instead of pink.

Xbox 360

Xbox Live Arcade

Microsoft made Ms. Pac-Man available for download on the Xbox Live Arcade for 400 points in 2007. It is very accurate to the arcade version, and contains achievement points that can be earned for completing certain tasks or stages (which can be seen on the next page). Unlike the original arcade version, however, Microsoft and Namco (who now own the rights to it) have fixed this version to go past the normal 132 rounds, until 256.

Tengen Conversions

The conversions of Ms. Pac-Man which were developed by Tengen contained the original game as well as many upgrades, such as the choice between original, small, large or strange mazes, optional or obligatory use of speed booster, alternating or simultaneous 2 player games, difficult selection, and the option to continue a limited number of times. Any maze that is too large to fit on the screen scrolls vertically. Unlike the arcade version, each variation ends after round 32. There is also a fourth intermission called "The End", where Pac-Man and Ms. Pac-Man wave goodbye to the player, and the game ends. Finally, although there is an "arcade" mode on the NES/Sega Master System versions, the third maze has extra pellets on both the left and right sides of it, which are not present in the original arcade version. The Genesis/SNES versions of the game do not have these pellets, and are arcade accurate as a result.

NES

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Developed by Tengen in 1990. This is the best-looking version of the game, with arcade accurate textures and colors.

Sega Genesis

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Developed by Tengen in 1991. This is a 16-bit conversion of the game, and features enhanced graphics and sounds.

Sega Master System

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Developed by Tengen in 1991, but only released in Europe. This version's maze colors are not faithful to the arcade.

SNES

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Converted and ported to the SNES by Williams Entertainment in 1996. As with the Genesis, this is a 16-bit conversion.