AM2R/Industrial Complex: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
Sparkshine -> Shinespark
m (error)
m (Sparkshine -> Shinespark)
Line 50: Line 50:
There is an item hidden at the top of room K, but you will not be able to obtain it until you collect the Speed Boost.  Down in room L, you will see one of those hopping robots that you first encountered in the Hydro Station.  You can go to the left or to the right.  Start by going through the left door to room M.  As you run to the left, you will start to encounter pillars from the floor and the ceiling that get closer and closer until you are forced to bomb your way through.  As you bomb gaps through the upper pillars, the bottom pillars reveal a tile which indicates that they can be removed with the Speed Boost.  Continue left to the red door and shoot it with a missile.
There is an item hidden at the top of room K, but you will not be able to obtain it until you collect the Speed Boost.  Down in room L, you will see one of those hopping robots that you first encountered in the Hydro Station.  You can go to the left or to the right.  Start by going through the left door to room M.  As you run to the left, you will start to encounter pillars from the floor and the ceiling that get closer and closer until you are forced to bomb your way through.  As you bomb gaps through the upper pillars, the bottom pillars reveal a tile which indicates that they can be removed with the Speed Boost.  Continue left to the red door and shoot it with a missile.


Inside the next room, you will find a Chozo statue containing the Speed Boost.  The Speed Boost is a particular powerful and useful item which grants Samus a host of new abilities.  It is activated by getting Samus to run continuously in one direction uninterrupted.  If Samus runs far enough, she will begin to glow with what is known as Sparkshine.  While running with Sparkshine, she is fairly invincible and can destroy most basic enemies, as well as run through blocks that can be destroyed with normals guns, and blocks which can only be destroyed if Samus is running fast enough.
Inside the next room, you will find a Chozo statue containing the Speed Boost.  The Speed Boost is a particular powerful and useful item which grants Samus a host of new abilities.  It is activated by getting Samus to run continuously in one direction uninterrupted.  If Samus runs far enough, she will begin to glow with what is known as Shinespark.  While running with Shinespark, she is fairly invincible and can destroy most basic enemies, as well as run through blocks that can be destroyed with normals guns, and blocks which can only be destroyed if Samus is running fast enough.


Sparkshine typically ends when Samus stops.  However, it is possible to store Sparkshine by pressing down before coming to a stop.  If done properly, Samus will go from running at full speed to squatting motionless, causing the Sparkshine to persist for just a few seconds longer.  During this time, if you press and hold the jump button, Samus will rise in the air like a rocket until she hits something solid like a ceiling.  However, if she hits blocks that can be destroyed by Speed Boost, she will blast through them.  Additionally, you can aim which direction Samus moves in by pressing the joystick in the desired direction after holding jump, but before she starts to move.  On top of all this, you can even perform these actions while in Morph Ball form.
Shinespark typically ends when Samus stops.  However, it is possible to store Shinespark by pressing down before coming to a stop.  If done properly, Samus will go from running at full speed to squatting motionless, causing the Shinespark to persist for just a few seconds longer.  During this time, if you press and hold the jump button, Samus will rise in the air like a rocket until she hits something solid like a ceiling.  However, if she hits blocks that can be destroyed by Speed Boost, she will blast through them.  Additionally, you can aim which direction Samus moves in by pressing the joystick in the desired direction after holding jump, but before she starts to move.  On top of all this, you can even perform these actions while in Morph Ball form.


;A small Metroid problem (M → R)
;A small Metroid problem (M → R)
Line 106: Line 106:
;Missile Tank D (room H): When you land in room H from the hole in the roof, you will arrive in a room loaded with sand.  Shoot the sand away, particularly near the floor, to discover a Missile Tank hidden within.
;Missile Tank D (room H): When you land in room H from the hole in the roof, you will arrive in a room loaded with sand.  Shoot the sand away, particularly near the floor, to discover a Missile Tank hidden within.


;Missile Tank E (room K): After collecting the Speed Boost, run through room M to the right so that you gain enough speed to Sparkshine.  When you reach room L, squat down to store the Sparkshine.  Jump diagonally up to the platform below the entrance to room K.  Stay closer to the left side of the platform, and hold the jump button to boost Samus up through the entrance and all the way to the top of room K, where you'll crash through the ceiling and reveal a hidden passage containing a Missile Tank.
;Missile Tank E (room K): After collecting the Speed Boost, run through room M to the right so that you gain enough speed to Shinespark.  When you reach room L, squat down to store the Shinespark.  Jump diagonally up to the platform below the entrance to room K.  Stay closer to the left side of the platform, and hold the jump button to boost Samus up through the entrance and all the way to the top of room K, where you'll crash through the ceiling and reveal a hidden passage containing a Missile Tank.


;Missile Tank F (room O): Once you make it to the right side of the room by Speed Boosting through the wall, run to the right so that you begin to Shinespark, and squat down to store it before you leave the room.  One of the blocks in the ceiling can be broken with the Speed Boost, so you may need to bomb the low ceiling to figure out precisely where it's located.  Shinespark jump through this block to break through the ceiling and discover a hidden Missile Tank.
;Missile Tank F (room O): Once you make it to the right side of the room by Speed Boosting through the wall, run to the right so that you begin to Shinespark, and squat down to store it before you leave the room.  One of the blocks in the ceiling can be broken with the Speed Boost, so you may need to bomb the low ceiling to figure out precisely where it's located.  Shinespark jump through this block to break through the ceiling and discover a hidden Missile Tank.


;Missile Tank G (room blue A): The blocks on the floor are destroyable by Speed Boost.  But to have enough room to boost, you'll need to head into room B, and start from the very edge of the ledge on the platform that leads back to room A.  Start running to the right, and just before you reach the top of the slope, you should begin to Sparkshine.  Once you are shining, you can press down at any time along the floor (you do not need to be standing on the far right edge.)  With the Sparkshine stored, press and hold jump and quickly press right to cause Samus to fly off to the right.  If done correctly, she will glide just above to floor, across the gap, and smash into the opposite wall, where you will discover a hidden Missile Tank.
;Missile Tank G (room blue A): The blocks on the floor are destroyable by Speed Boost.  But to have enough room to boost, you'll need to head into room B, and start from the very edge of the ledge on the platform that leads back to room A.  Start running to the right, and just before you reach the top of the slope, you should begin to Shinespark.  Once you are shining, you can press down at any time along the floor (you do not need to be standing on the far right edge.)  With the Shinespark stored, press and hold jump and quickly press right to cause Samus to fly off to the right.  If done correctly, she will glide just above to floor, across the gap, and smash into the opposite wall, where you will discover a hidden Missile Tank.


;Super Missile Tank A (room blue J): In room blue A, if you bomb a portion of the floor near the top, you will find the indication of a weakness to Super Missiles.  After you successfully collect the Super Missiles from room blue I, return here and shoot the floor with Super Missiles to expose a hidden passage to a secret room.  Roll through the narrow passage in Morph Ball form, standing up momentarily to destroy the laser sentry in the passage, before continuing to the right and jumping up to reach the Super Missile Tank beyond.
;Super Missile Tank A (room blue J): In room blue A, if you bomb a portion of the floor near the top, you will find the indication of a weakness to Super Missiles.  After you successfully collect the Super Missiles from room blue I, return here and shoot the floor with Super Missiles to expose a hidden passage to a secret room.  Roll through the narrow passage in Morph Ball form, standing up momentarily to destroy the laser sentry in the passage, before continuing to the right and jumping up to reach the Super Missile Tank beyond.
61,116

edits