Act of Aggression/Chimera Units: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
update formatting
No edit summary
(update formatting)
Line 3: Line 3:


Chimera's units are also extremely expensive, oftentimes requiring aluminum in addition to credits. Unlike the US Army, Chimera depends greatly on aluminum to both expand the base and to produce their most powerful units. Denying Chimera their aluminum fields is key to stopping them from building momentum.
Chimera's units are also extremely expensive, oftentimes requiring aluminum in addition to credits. Unlike the US Army, Chimera depends greatly on aluminum to both expand the base and to produce their most powerful units. Denying Chimera their aluminum fields is key to stopping them from building momentum.
==Infantry==
==Infantry==
===FÉLIN===
===FÉLIN===
{{AoA Unit|image=[[File:AOA FELIN.png|250px]]|role=Anti-infantry|HP=7|cost={{AOAResource|Credits|250}}|produced=Barracks|upgrades=CQC Training, Breaching Training|notes=Can capture prisoners, can enter neutral buildings}}
{{AoA Unit
[[Image:AOA FELINIcon.png|left]] FÉLIN (Fantassin à Équipement et Liaisons Intégrés, or Integrated Infantryman Equipment and Communications) is a French infantry combat system and is the main infantry unit of Chimera. The FÉLIN is equipped with a rifle that makes them extremely dangerous at longer ranges than their US and Cartel counterparts. While their short range abilities are not as strong, they can receive their CQC Training upgrade at the Barracks to improve this.
|image=[[File:AOA FELIN.png|250px|FÉLIN]]
|role=Anti-infantry
|HP=7
|cost={{AOAResource|Credits|250}}
|produced=Barracks
|upgrades=CQC Training, Breaching Training
|notes=Can capture prisoners, can enter neutral buildings
}}
[[File:AOA FELINIcon.png|left|FÉLIN icon]]
FÉLIN (Fantassin à Équipement et Liaisons Intégrés, or Integrated Infantryman Equipment and Communications) is a French infantry combat system and is the main infantry unit of Chimera. The FÉLIN is equipped with a rifle that makes them extremely dangerous at longer ranges than their US and Cartel counterparts. While their short range abilities are not as strong, they can receive their CQC Training upgrade at the Barracks to improve this.


FÉLINs are also capable of capturing enemy structures. Capturing enemy structures is often faster than destroying them, and gives the player something to sell afterwards. Refineries in particular are easy capture targets, as they are often far away from defences and store a lot of resources.
FÉLINs are also capable of capturing enemy structures. Capturing enemy structures is often faster than destroying them, and gives the player something to sell afterwards. Refineries in particular are easy capture targets, as they are often far away from defences and store a lot of resources.
{{-}}
{{-}}
===SAS===
===SAS===
{{AoA Unit|image=[[File:AOA SAS.png|250px]]|role=Multirole sniper|HP=4|cost={{AOAResource|Credits|650}}|produced=Barracks|upgrades=DU Rounds, Breaching Training|notes=Can capture prisoners, can enter neutral buildings}}
{{AoA Unit
[[Image:AOA SASIcon.png|left]] The British SAS are snipers that serve many roles in the Chimera task force. Unlike US Army snipers, SAS units are not stealthed and have considerably shorter range.
|image=[[File:AOA SAS.png|250px|SAS]]
|role=Multirole sniper
|HP=4
|cost={{AOAResource|Credits|650}}
|produced=Barracks
|upgrades=DU Rounds, Breaching Training
|notes=Can capture prisoners, can enter neutral buildings
}}
[[File:AOA SASIcon.png|left|SAS icon]]
The British SAS are snipers that serve many roles in the Chimera task force. Unlike US Army snipers, SAS units are not stealthed and have considerably shorter range.


SAS snipers, however, are powerful enough to act as the anti-vehicle and anti-helicopter units of Chimera in addition to being powerful anti-infantry units. The DU Rounds upgrade is relatively cheap and can improve SAS units significantly in their anti-vehicle capacity. In groups of four or more, they can eliminate light vehicles and can considerably damage heavier units.
SAS snipers, however, are powerful enough to act as the anti-vehicle and anti-helicopter units of Chimera in addition to being powerful anti-infantry units. The DU Rounds upgrade is relatively cheap and can improve SAS units significantly in their anti-vehicle capacity. In groups of four or more, they can eliminate light vehicles and can considerably damage heavier units.
Line 20: Line 40:


===Grenadier===
===Grenadier===
{{AoA Unit|image=[[File:AOA Grenadier.png|250px]]|role=Artillery infantry|HP=18|cost={{AOAResource|Credits|400}}{{AOAResource|Aluminum|200}}|produced=Barracks|upgrades=NLOS System|notes=}}
{{AoA Unit
[[Image:AOA GrenadierIcon.png|left]] The indirect fire unit of choice for the Chimera, the Grenadier is equipped with an automatic grenade launcher similar to that of the Fennek and the US Army's Mk 19-equipped Humvee. Grenadiers fire in four round bursts and cause the ground that their grenades hit to burn. Their range and accuracy, however, is suspect and they cannot fire indirectly at enemies they cannot see themselves.
|image=[[File:AOA Grenadier.png|250px|Grenadier]]
|role=Artillery infantry
|HP=18
|cost={{AOAResource|Credits|400}}{{AOAResource|Aluminum|200}}
|produced=Barracks
|upgrades=NLOS System
|notes=
}}
[[File:AOA GrenadierIcon.png|left|Grenadier icon]]
The indirect fire unit of choice for the Chimera, the Grenadier is equipped with an automatic grenade launcher similar to that of the Fennek and the US Army's Mk 19-equipped Humvee. Grenadiers fire in four round bursts and cause the ground that their grenades hit to burn. Their range and accuracy, however, is suspect and they cannot fire indirectly at enemies they cannot see themselves.


The NLOS System upgrade changes all of this by doubling the Grenadier's range, allowing them to attack indirectly, and also improves their accuracy by a significant margin. While far from helpless in a close quarters position, they are far from effective and will easily fall if unsupported by FÉLINs. The NLOS System upgrade is all but mandatory for effective Grenadier use.
The NLOS System upgrade changes all of this by doubling the Grenadier's range, allowing them to attack indirectly, and also improves their accuracy by a significant margin. While far from helpless in a close quarters position, they are far from effective and will easily fall if unsupported by FÉLINs. The NLOS System upgrade is all but mandatory for effective Grenadier use.
{{-}}


{{-}}
===Exosoldier===
===Exosoldier===
{{AoA Unit|image=[[File:AOA Exosoldier.png|250px]]|role=Special forces|HP=14|cost={{AOAResource|Credits|250}}{{AOAResource|Aluminum|400}}|produced=Barracks|upgrades=Autorepair, Intelligent Suspension, Breaching Training|notes=Can capture prisoners, can enter neutral buildings}}
{{AoA Unit
[[Image:AOA ExosoldierIcon.png|left]] Chimera's answer to the US Delta Force and Cartel Vanguard is the Exosoldier. Exemplifying the versatility and flexibility of Chimera, the Exosoldier is equipped with a heavy machine gun that causes considerable damage to both infantry and vehicles. Their primary weakness is their lack of range (which is compensated by their fast movement speed) and their relatively high cost.
|image=[[File:AOA Exosoldier.png|250px|Exosoldier]]
|role=Special forces
|HP=14
|cost={{AOAResource|Credits|250}}{{AOAResource|Aluminum|400}}
|produced=Barracks
|upgrades=Autorepair, Intelligent Suspension, Breaching Training
|notes=Can capture prisoners, can enter neutral buildings
}}
[[File:AOA ExosoldierIcon.png|left|Exosoldier icon]]
Chimera's answer to the US Delta Force and Cartel Vanguard is the Exosoldier. Exemplifying the versatility and flexibility of Chimera, the Exosoldier is equipped with a heavy machine gun that causes considerable damage to both infantry and vehicles. Their primary weakness is their lack of range (which is compensated by their fast movement speed) and their relatively high cost.


Their autorepair upgrade lets them heal themselves away from Medical Namers, while their intelligent suspension upgrade lets them outrun most vehicles. Combined with the natural ability of all infantry to scale cliffs, the Exosoldier is a highly dangerous adversary when inserted behind enemy lines.
Their autorepair upgrade lets them heal themselves away from Medical Namers, while their intelligent suspension upgrade lets them outrun most vehicles. Combined with the natural ability of all infantry to scale cliffs, the Exosoldier is a highly dangerous adversary when inserted behind enemy lines.
{{-}}
{{-}}
==Vehicles==
==Vehicles==
===Recon UGV===
===Recon UGV===
{{AoA Unit|image=[[File:AOA ReconUGV.png|250px]]|role=Reconnaissance, resource location|HP=4|cost={{AOAResource|Credits|1000}}|produced=Headquarters|upgrades=|notes=Can locate resource fields.}}
{{AoA Unit
[[Image:AOA ReconUGVIcon.png|left]] This Metal Storm variant is specifically designed for initial scouting on enemy positions and is the only Chimera unit that can locate resources. Other units can scout, but resource fields will remain invisible. Out of all the equivalent scout units, the Recon UGV is the hardest-hitting, with a rapid fire grenade launcher. It can easily eliminate the Cartel's Recon K-MAX and will defeat the American Recon Team if it does not have its Long Range Recon Team upgrade. Once the American Recon Team is upgraded, however, it becomes a more formidable opponent.
|image=[[File:AOA ReconUGV.png|250px|Recon UGV]]
 
|role=Reconnaissance, resource location
|HP=4
|cost={{AOAResource|Credits|1000}}
|produced=Headquarters
|upgrades=
|notes=Can locate resource fields.
}}
[[File:AOA ReconUGVIcon.png|left|Recon UGV icon]]
This Metal Storm variant is specifically designed for initial scouting on enemy positions and is the only Chimera unit that can locate resources. Other units can scout, but resource fields will remain invisible. Out of all the equivalent scout units, the Recon UGV is the hardest-hitting, with a rapid fire grenade launcher. It can easily eliminate the Cartel's Recon K-MAX and will defeat the American Recon Team if it does not have its Long Range Recon Team upgrade. Once the American Recon Team is upgraded, however, it becomes a more formidable opponent.
{{-}}
{{-}}


===Kodiak===
===Kodiak===
{{AoA Unit|image=[[File:AOA Kodiak.png|250px]]|role=Base construction|produced=Headquarters|upgrades=Engineer Field Kit|notes=Not directly controlled by the player.}}
{{AoA Unit
[[Image:AOA KodiakIcon.png|left|78px]] The Kodiak AEV3 is a construction unit automatically deployed from the HQ to construct buildings. Once the HQ receives an order to build, it begins deducting resources from the player's stockpiles. Once the resources are spent, the Kodiak is deployed and will automatically drive to the structure's site and build it in a few seconds.  
|image=[[File:AOA Kodiak.png|250px|Kodiak]]
|role=Base construction
|produced=Headquarters
|upgrades=Engineer Field Kit
|notes=Not directly controlled by the player.
}}
[[File:AOA KodiakIcon.png|left|78px|Kodiak icon]]
The Kodiak AEV3 is a construction unit automatically deployed from the HQ to construct buildings. Once the HQ receives an order to build, it begins deducting resources from the player's stockpiles. Once the resources are spent, the Kodiak is deployed and will automatically drive to the structure's site and build it in a few seconds.


After researching both the SHIELD and SWORD Protocols, the Kodiak can be upgraded with the Engineer Field Kit, which grants it stealth and a grenade launcher for defense. Kodiaks will only use the grenade launcher if they've been spotted or are already under fire.
After researching both the SHIELD and SWORD Protocols, the Kodiak can be upgraded with the Engineer Field Kit, which grants it stealth and a grenade launcher for defense. Kodiaks will only use the grenade launcher if they've been spotted or are already under fire.
<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA KodiakUpgraded.png|With Engineer Field Kit
File:AOA KodiakUpgraded.png|With Engineer Field Kit
</gallery>
</gallery>
{{-}}
{{-}}


===Crusher===
===Crusher===
{{AoA Unit|image=[[File:AOA Crusher.png|250px]]|role=Resource ferry|HP=5|cost={{AOAResource|Credits|350}}|produced=Refinery|upgrades=Supply Field Kit|notes=Carries 300 units of resources.}}
{{AoA Unit
[[Image:AOA CrusherIcon.png|left]] While neither the fastest nor the heaviest of the resource ferries, the Crusher is nonetheless a good resource carrier. Able to carry 300 units of resources, the Crusher drone is middle of the road in terms of resource carriers.
|image=[[File:AOA Crusher.png|250px|Crusher]]
|role=Resource ferry
|HP=5
|cost={{AOAResource|Credits|350}}
|produced=Refinery
|upgrades=Supply Field Kit
|notes=Carries 300 units of resources.
}}
[[File:AOA CrusherIcon.png|left|Crusher icon]]
While neither the fastest nor the heaviest of the resource ferries, the Crusher is nonetheless a good resource carrier. Able to carry 300 units of resources, the Crusher drone is middle of the road in terms of resource carriers.


Unlike resource gatherers from other games, the carrier does not actively mine the resources: the refinery does. Building a massive fleet of Crushers does not guarantee the player large amounts of resources.
Unlike resource gatherers from other games, the carrier does not actively mine the resources: the refinery does. Building a massive fleet of Crushers does not guarantee the player large amounts of resources.
Line 61: Line 123:


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA CrusherOil.png|With oil
File:AOA CrusherOil.png|With oil
Image:AOA CrusherAluminum.png|With aluminum
File:AOA CrusherAluminum.png|With aluminum
Image:AOA CrusherRareEarth.png|With rare earth
File:AOA CrusherRareEarth.png|With rare earth
Image:AOA CrusherUpgraded.png|With Supply Field Kit
File:AOA CrusherUpgraded.png|With Supply Field Kit
Image:AOA CrusherUpgradedOil.png|With Supply Field Kit and oil
File:AOA CrusherUpgradedOil.png|With Supply Field Kit and oil
Image:AOA CrusherUpgradedAluminum.png|With Supply Field Kit and aluminum
File:AOA CrusherUpgradedAluminum.png|With Supply Field Kit and aluminum
Image:AOA CrusherUpgradedRareEarth.png|With Supply Field Kit and rare earth
File:AOA CrusherUpgradedRareEarth.png|With Supply Field Kit and rare earth
</gallery>
</gallery>
{{-}}
{{-}}


===Puma===
===Puma===
{{AoA Unit|image=[[File:AOA Puma.png|250px]]|role=Light tank, anti helicopter|HP=8|cost={{AOAResource|Credits|1100}}|produced=SPEAR Vehicles Bay|upgrades=Passenger Accommodation, SPIKE-LR Missiles|notes=}}
{{AoA Unit
[[Image:AOA PumaIcon.png|left]] The German Schützenpanzer Puma is equipped with an autocannon that can easily defeat enemy infantry and deal considerable damage to helicopters, though its short range, low health and high cost often limit its utility.
|image=[[File:AOA Puma.png|250px|Puma]]
|role=Light tank, anti helicopter
|HP=8
|cost={{AOAResource|Credits|1100}}
|produced=SPEAR Vehicles Bay
|upgrades=Passenger Accommodation, SPIKE-LR Missiles
|notes=
}}
[[File:AOA PumaIcon.png|left|Puma icon]]
The German Schützenpanzer Puma is equipped with an autocannon that can easily defeat enemy infantry and deal considerable damage to helicopters, though its short range, low health and high cost often limit its utility.


The Passenger Accommodation upgrade increases Puma's health and grants it shares infantry transport abilities. The Namer is the superior transport, with a higher capacity, much more health, limited defense against missiles and a healing aura, but the Puma is better at dealing direct damage as its autocannon is more destructive than the Namer's machine gun.  
The Passenger Accommodation upgrade increases Puma's health and grants it shares infantry transport abilities. The Namer is the superior transport, with a higher capacity, much more health, limited defense against missiles and a healing aura, but the Puma is better at dealing direct damage as its autocannon is more destructive than the Namer's machine gun.


Later on the Puma's primary purpose shifts from being an offensive unit to a support one. Once upgraded with Spike-LR missiles, the Puma is most at home transporting infantry and firing missiles into the fray from long range.
Later on the Puma's primary purpose shifts from being an offensive unit to a support one. Once upgraded with Spike-LR missiles, the Puma is most at home transporting infantry and firing missiles into the fray from long range.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA PumaMissiles.png|With SPIKE-LR Missiles.
File:AOA PumaMissiles.png|With SPIKE-LR Missiles.
</gallery>
</gallery>
{{-}}
{{-}}


===Pantsir===
===Pantsir===
{{AoA Unit|image=[[File:AOA Pantsir.png|250px]]|role=Anti aircraft|HP=15|cost={{AOAResource|Credits|1700}}|produced=SPEAR Vehicles Bay|upgrades=57E6-E Missiles|notes=}}
{{AoA Unit
[[Image:AOA PantsirIcon.png|left]] The Pantsir is an anti-aircraft unit employed by Chimera. The Pantsir is equipped with a pair of autocannons not unlike those found on the Puma, though it can also engage enemy missiles.
|image=[[File:AOA Pantsir.png|250px|Pantsir]]
|role=Anti aircraft
|HP=15
|cost={{AOAResource|Credits|1700}}
|produced=SPEAR Vehicles Bay
|upgrades=57E6-E Missiles
|notes=
}}
[[File:AOA PantsirIcon.png|left|Pantsir icon]]
The Pantsir is an anti-aircraft unit employed by Chimera. The Pantsir is equipped with a pair of autocannons not unlike those found on the Puma, though it can also engage enemy missiles.


Another showcase of Chimera's versatility, the Pantsir is capable of engaging ground targets and air targets with equal effectiveness. Its 57E6-E Missile upgrade adds dual-purpose missiles to its arsenal, allowing it to attack both enemy aircraft and enemy tanks at range. While it can be replaced by other units that gain anti-aircraft abilities later, Pantsirs remain effective even in the late game for their missile defense abilities.
Another showcase of Chimera's versatility, the Pantsir is capable of engaging ground targets and air targets with equal effectiveness. Its 57E6-E Missile upgrade adds dual-purpose missiles to its arsenal, allowing it to attack both enemy aircraft and enemy tanks at range. While it can be replaced by other units that gain anti-aircraft abilities later, Pantsirs remain effective even in the late game for their missile defense abilities.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA PantsirUpgraded.png|With 57E6-E Missiles. The autocannons remain in between the launchers.
File:AOA PantsirUpgraded.png|With 57E6-E Missiles. The autocannons remain in between the launchers.
</gallery>
</gallery>
{{-}}
{{-}}


===Rhino===
===Rhino===
{{AoA Unit|image=[[File:AOA Rhino.png|250px]]|role=Artillery|HP=10|cost={{AOAResource|Credits|2500}}|produced=SPEAR Vehicles Bay|upgrades=Weapon Tracking Radar, V-LAP Shells|notes=}}
{{AoA Unit
[[Image:AOA RhinoIcon.png|left]] This fragile South African artillery lacks the brawn of most artillery units, but is rather versatile. Its exceptional mobility stems from its high speed, rate of fire, and the ability to attack on the move, which is further augmented by V-LAP shells. It also excels at performing counter-battery fire with the Weapon Tracking Radar upgrade, which reveals enemy artillery units for itself within its massive detection range for itself other units to hit.  
|image=[[File:AOA Rhino.png|250px|Rhino]]
|role=Artillery
|HP=10
|cost={{AOAResource|Credits|2500}}
|produced=SPEAR Vehicles Bay
|upgrades=Weapon Tracking Radar, V-LAP Shells
|notes=
}}
[[File:AOA RhinoIcon.png|left|Rhino icon]]
This fragile South African artillery lacks the brawn of most artillery units, but is rather versatile. Its exceptional mobility stems from its high speed, rate of fire, and the ability to attack on the move, which is further augmented by V-LAP shells. It also excels at performing counter-battery fire with the Weapon Tracking Radar upgrade, which reveals enemy artillery units for itself within its massive detection range for itself other units to hit.


As with all artillery units, Rhinos are best at attacking enemy structures from range, but can find use in almost any situation.
As with all artillery units, Rhinos are best at attacking enemy structures from range, but can find use in almost any situation.
<gallery width=120 height=120>
Image:
</gallery>
{{-}}
{{-}}


===Namer===
===Namer===
{{AoA Unit|image=[[File:AOA Namer.png|250px]]|role=Medical vehicle, transport|HP=40|cost={{AOAResource|Credits|800}}{{AOAResource|Aluminum|200}}|produced=Support Bay|upgrades=Medical Namer, Iron Fist|notes=Transports ten infantry.}}
{{AoA Unit
[[Image:AOA NamerIcon.png|left]] The Israeli Nagmesh Merkava, shortened to the Namer, is the premier infantry ground transport. It is able to transport 10 infantry, defend itself with a light machine gun, and can be upgraded to heal infantry around it. The Iron Fist APS provides limited protection against enemy missiles.  
|image=[[File:AOA Namer.png|250px|Namer]]
|role=Medical vehicle, transport
|HP=40
|cost={{AOAResource|Credits|800}}{{AOAResource|Aluminum|200}}
|produced=Support Bay
|upgrades=Medical Namer, Iron Fist
|notes=Transports ten infantry.
}}
[[File:AOA NamerIcon.png|left|Namer icon]]
The Israeli Nagmesh Merkava, shortened to the Namer, is the premier infantry ground transport. It is able to transport 10 infantry, defend itself with a light machine gun, and can be upgraded to heal infantry around it. The Iron Fist APS provides limited protection against enemy missiles.


As a transport vehicle, the Namer is support-oriented due to its healing and transport capabilities meshing well with its very high health, while the Puma excels at providing short-ranged firepower. Nevertheless, both can be used to great effect for inserting infantry units anywhere, especially when combined with the Valor.
As a transport vehicle, the Namer is support-oriented due to its healing and transport capabilities meshing well with its very high health, while the Puma excels at providing short-ranged firepower. Nevertheless, both can be used to great effect for inserting infantry units anywhere, especially when combined with the Valor.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA MedicalNamer.png|With Medical Namer upgrade
File:AOA MedicalNamer.png|With Medical Namer upgrade
Image:AOA IronFistNamer.png|With Iron Fist upgrade
File:AOA IronFistNamer.png|With Iron Fist upgrade
Image:AOA NamerUpgraded.png|Fully upgraded
File:AOA NamerUpgraded.png|Fully upgraded
</gallery>
</gallery>
{{-}}
{{-}}


===Metal Storm===
===Metal Storm===
{{AoA Unit|image=[[File:AOA Metal Storm.png|250px]]|role=Harassment|HP=10|cost={{AOAResource|Aluminum|400}}|produced=Support Bay|upgrades=Autorepair, Intelligent Suspension|notes=Stealthed.}}
{{AoA Unit
[[Image:AOA MetalStormIcon.png|left]] An Australian stealthed drone equipped with four grenade launchers, the Metal Storm is primarily a harassment or ambush unit. As with many stealth units, it receives a damage bonus when it breaks stealth to fire. Much like the Recon UGV, the unit's sheer destructive power can even hit helicopters, being chiefly limited by its low range.
|image=[[File:AOA Metal Storm.png|250px|Metal Storm]]
|role=Harassment
|HP=10
|cost={{AOAResource|Aluminum|400}}
|produced=Support Bay
|upgrades=Autorepair, Intelligent Suspension
|notes=Stealthed.
}}
[[File:AOA MetalStormIcon.png|left|Metal Storm icon]]
An Australian stealthed drone equipped with four grenade launchers, the Metal Storm is primarily a harassment or ambush unit. As with many stealth units, it receives a damage bonus when it breaks stealth to fire. Much like the Recon UGV, the unit's sheer destructive power can even hit helicopters, being chiefly limited by its low range.


While not entirely necessary to the Chimera's strategy, Metal Storms are highly effective at attacking enemy refineries and then hiding. The Autorepair ability adds to the effectiveness of this strategy, allowing them to repair themselves without retreating to friendly territory. The Intelligent Suspension upgrade further emphasizes this by improving their speed by a considerable margin. Finally, as the Metal Storm is unmanned, it will never spawn a pilot that the enemy can capture if it is destroyed.
While not entirely necessary to the Chimera's strategy, Metal Storms are highly effective at attacking enemy refineries and then hiding. The Autorepair ability adds to the effectiveness of this strategy, allowing them to repair themselves without retreating to friendly territory. The Intelligent Suspension upgrade further emphasizes this by improving their speed by a considerable margin. Finally, as the Metal Storm is unmanned, it will never spawn a pilot that the enemy can capture if it is destroyed.


As a stealth unit, Metal Storms are also decent scouts, though Chimera has a better one - the Ninja.
As a stealth unit, Metal Storms are also decent scouts, though Chimera has a better one - the Ninja.
{{-}}


<gallery width=120 height=120>
Image:
</gallery>
{{-}}
===ADS===
===ADS===
{{AoA Unit|image=[[File:AOA ADS.png|250px]]|role=Support (debuffer)|HP=5|cost={{AOAResource|Aluminum|500}}{{AOAResource|RareEarth|250}}|produced=Support Bay|upgrades=Improved ADS|notes=}}
{{AoA Unit
[[Image:AOA ADSIcon.png|left]] The American-developed ADS isn't able to attack, but instead can blind and slow all enemy units within its AOE by dramatically reducing their FOV and movement speed. By default it affects infantry, but can be upgraded to affect all ground targets and helicopters.
|image=[[File:AOA ADS.png|250px|ADS]]
|role=Support (debuffer)
|HP=5
|cost={{AOAResource|Aluminum|500}}{{AOAResource|RareEarth|250}}
|produced=Support Bay
|upgrades=Improved ADS
|notes=
}}
[[File:AOA ADSIcon.png|left|ADS icon]]
The American-developed ADS isn't able to attack, but instead can blind and slow all enemy units within its AOE by dramatically reducing their FOV and movement speed. By default it affects infantry, but can be upgraded to affect all ground targets and helicopters.


Players will typically not need a large number of these units, but including a few of them with an attacking force can help blind the units that are closest to the fight, preventing them from spotting for artillery. Their range is short and the unit is fragile, so keep it protected.
Players will typically not need a large number of these units, but including a few of them with an attacking force can help blind the units that are closest to the fight, preventing them from spotting for artillery. Their range is short and the unit is fragile, so keep it protected.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA ADSImprovedADS.png|With Improved ADS
File:AOA ADSImprovedADS.png|With Improved ADS
</gallery>
</gallery>
{{-}}
{{-}}


===Fennek===
===Fennek===
{{AoA Unit|image=[[File:AOA Fennek.png|250px]]|role=Stealth transport|HP=8|cost={{AOAResource|Credits|500}}{{AOAResource|Aluminum|250}}|produced=SWORD Vehicle Bay|upgrades=Mast-Mounted Sight, Stinger Missiles|notes=Fires smoke grenades. Stealthed. Carries four infantry units.}}
{{AoA Unit
[[Image:AOA FennekIcon.png|left]] A stealthed ground transport, the German Fennek is capable of carrying four infantry units behind enemy lines. Its automatic grenade launcher is not particularly powerful, but when upgraded it gains anti aircraft missiles that help against helicopters - particularly useful as Chimera does not have a dedicated anti aircraft infantry unit. When combined with Metal Storms, Fenneks can insert infantry to support the Metal Storms before withdrawing. Its smoke grenades can help infantry either close the gap with opponents or withdraw from the battle.
|image=[[File:AOA Fennek.png|250px|Fennek]]
|role=Stealth transport
|HP=8
|cost={{AOAResource|Credits|500}}{{AOAResource|Aluminum|250}}
|produced=SWORD Vehicle Bay
|upgrades=Mast-Mounted Sight, Stinger Missiles
|notes=Fires smoke grenades. Stealthed. Carries four infantry units.
}}
[[File:AOA FennekIcon.png|left|Fennek icon]]
A stealthed ground transport, the German Fennek is capable of carrying four infantry units behind enemy lines. Its automatic grenade launcher is not particularly powerful, but when upgraded it gains anti aircraft missiles that help against helicopters - particularly useful as Chimera does not have a dedicated anti aircraft infantry unit. When combined with Metal Storms, Fenneks can insert infantry to support the Metal Storms before withdrawing. Its smoke grenades can help infantry either close the gap with opponents or withdraw from the battle.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA FennekStingers.png|With Stinger missiles
File:AOA FennekStingers.png|With Stinger missiles
</gallery>
</gallery>
{{-}}
{{-}}


===Terminator===
===Terminator===
{{AoA Unit|image=[[File:AOA Terminator.png|250px]]|role=Main Battle Tank|HP=40|cost={{AOAResource|Aluminum|1000}}|produced=SWORD Vehicle Bay|upgrades=Igla Missiles, Ataka Missiles, AGS-30|notes=}}
{{AoA Unit
[[Image:AOA TerminatorIcon.png|left]] Versatility incarnate, the Terminator is one of the strongest units in the game and competes with the M1A2 Abrams as a frontline fighter. While its health is considerably stronger than that of the Abrams until the Abrams applies TUSK, the Terminator's firepower lags behind the Abrams until it receives upgrades. The Igla Missiles upgrade let it attack aircraft while the Ataka Missiles upgrade let it take on the strongest enemy vehicles. Finally, the AGS-30 automatic grenade launcher upgrade rounds out the Terminator with a powerful close-quarters anti-infantry weapon that can also damage structures. The grenade launcher requires researching both the Ataka and Igla missiles.
|image=[[File:AOA Terminator.png|250px|Terminator]]
|role=Main Battle Tank
|HP=40
|cost={{AOAResource|Aluminum|1000}}
|produced=SWORD Vehicle Bay
|upgrades=Igla Missiles, Ataka Missiles, AGS-30
|notes=
}}
[[File:AOA TerminatorIcon.png|left|Terminator icon]]
Versatility incarnate, the Terminator is one of the strongest units in the game and competes with the M1A2 Abrams as a frontline fighter. While its health is considerably stronger than that of the Abrams until the Abrams applies TUSK, the Terminator's firepower lags behind the Abrams until it receives upgrades. The Igla Missiles upgrade let it attack aircraft while the Ataka Missiles upgrade let it take on the strongest enemy vehicles. Finally, the AGS-30 automatic grenade launcher upgrade rounds out the Terminator with a powerful close-quarters anti-infantry weapon that can also damage structures. The grenade launcher requires researching both the Ataka and Igla missiles.


Out of all the units in the game, the Terminator is easily the most versatile. A Chimera player who amasses a large number of these units can easily become unstoppable, as Terminators become equally effective against infantry, helicopters, and tanks.  
Out of all the units in the game, the Terminator is easily the most versatile. A Chimera player who amasses a large number of these units can easily become unstoppable, as Terminators become equally effective against infantry, helicopters, and tanks.


The Terminator's only weakness is its high aluminum cost. While Chimera can produce Aluminum through SynTech Labs, their power drain and credit cost are also much higher. The only two Chimera structures that generate power eat large amounts of aluminum and directly compete with Terminator production, so it takes quite a bit of setup before they become fully sustainable. Solely denying Chimera aluminum, however, is not enough to defeat them, as they can still field other units without it.
The Terminator's only weakness is its high aluminum cost. While Chimera can produce Aluminum through SynTech Labs, their power drain and credit cost are also much higher. The only two Chimera structures that generate power eat large amounts of aluminum and directly compete with Terminator production, so it takes quite a bit of setup before they become fully sustainable. Solely denying Chimera aluminum, however, is not enough to defeat them, as they can still field other units without it.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA TerminatorAtaka.png|With Ataka Missiles
File:AOA TerminatorAtaka.png|With Ataka Missiles
Image:AOA TerminatorIgla.png|With Igla Missiles
File:AOA TerminatorIgla.png|With Igla Missiles
Image:AOA TerminatorMissiles.png|With Ataka and Igla Missiles
File:AOA TerminatorMissiles.png|With Ataka and Igla Missiles
Image:AOA TerminatorGrenadeLauncher.png|With AGS-30 (fully upgraded)
File:AOA TerminatorGrenadeLauncher.png|With AGS-30 (fully upgraded)
</gallery>
</gallery>
{{-}}
{{-}}


===Buratino===
===Buratino===
{{AoA Unit|image=[[File:AOA Buratino.png|250px]]|role=Rocket artillery|HP=35|cost={{AOAResource|Credits|750}}{{AOAResource|Aluminum|750}}{{AOAResource|RareEarth|250}}|produced=SWORD Vehicle Bay|upgrades=NURS Rockets|notes=}}
{{AoA Unit
[[Image:AOA BuratinoIcon.png|left]] The Russian TOS-1 Buratino, nicknamed by some as the "Burrito", is the Chimera's rocket artillery of choice. The Buratino fires a salvo of incendiary rockets that cause significant damage. The rockets will also set their impact sites ablaze, causing additional damage to units that pass through it. Extremely costly and the only Chimera unit requiring all three resources, Buratinos must be protected with care.
|image=[[File:AOA Buratino.png|250px|Buratino]]
|role=Rocket artillery
|HP=35
|cost={{AOAResource|Credits|750}}{{AOAResource|Aluminum|750}}{{AOAResource|RareEarth|250}}
|produced=SWORD Vehicle Bay
|upgrades=NURS Rockets
|notes=
}}
[[File:AOA BuratinoIcon.png|left|Buratino icon]]
The Russian TOS-1 Buratino, nicknamed by some as the "Burrito", is the Chimera's rocket artillery of choice. The Buratino fires a salvo of incendiary rockets that cause significant damage. The rockets will also set their impact sites ablaze, causing additional damage to units that pass through it. Extremely costly and the only Chimera unit requiring all three resources, Buratinos must be protected with care.
{{-}}
{{-}}


===Antey-2500===
===Antey-2500===
{{AoA Unit|image=[[File:AOA Antey2500Setup.png|250px]]|role=Anti-aircraft, anti-super weapon|HP=20|cost={{AOAResource|Credits|1000}}{{AOAResource|RareEarth|500}}|produced=Anti-Ballistic Center|upgrades=Advanced Software, Launchers Expansion|notes=Detects stealthed aircraft.}}
{{AoA Unit
[[Image:AOA Antey2500Icon.png|left]] A must-have unit, the Antey-2500 protects the region surrounding it from incoming superweapons. Like the American Patriot and the Cartel's Skyguard turret, the Antey-2500 must be manually loaded with anti-superweapon missiles in order for it to be effective. Additionally, it can only intercept superweapons
|image=[[File:AOA Antey2500Setup.png|250px|Antey-2500]]
|role=Anti-aircraft, anti-super weapon
|HP=20
|cost={{AOAResource|Credits|1000}}{{AOAResource|RareEarth|500}}
|produced=Anti-Ballistic Center
|upgrades=Advanced Software, Launchers Expansion
|notes=Detects stealthed aircraft.
}}
[[File:AOA Antey2500Icon.png|left|Antey-2500 icon]]
A must-have unit, the Antey-2500 protects the region surrounding it from incoming superweapons. Like the American Patriot and the Cartel's Skyguard turret, the Antey-2500 must be manually loaded with anti-superweapon missiles in order for it to be effective. Additionally, it can only intercept superweapons


Like its American and Cartel counterparts, the Antey is also effective at engaging enemy aircraft, and will not expend its anti-superweapon missiles doing so. Though its sight range is rather limited, its engagement range against enemy aircraft is extremely impressive, and can lock down large portions of the map from bombers.
Like its American and Cartel counterparts, the Antey is also effective at engaging enemy aircraft, and will not expend its anti-superweapon missiles doing so. Though its sight range is rather limited, its engagement range against enemy aircraft is extremely impressive, and can lock down large portions of the map from bombers.
Line 183: Line 327:
The Antey can be upgraded with Advanced Softwares to increase its range, and Launchers Expansion which allows it to hold four anti-superweapon missiles.
The Antey can be upgraded with Advanced Softwares to increase its range, and Launchers Expansion which allows it to hold four anti-superweapon missiles.
<gallery width=120px height=120px>
<gallery width=120px height=120px>
Image:AOA Antey2500.png|While moving
File:AOA Antey2500.png|While moving
Image:AOA Antey2500Upgraded.png|Moving, with Launchers Expansion
File:AOA Antey2500Upgraded.png|Moving, with Launchers Expansion
Image:AOA Antey2500UpgradedSetup.png|Stationary, with Launchers Expansion
File:AOA Antey2500UpgradedSetup.png|Stationary, with Launchers Expansion
</gallery>
</gallery>


==Helicopters==
==Helicopters==
===Ninja===
===Ninja===
{{AoA Unit|image=[[File:AOA Ninja.png|250px]]|role=Scout helicopter, anti-aircraft|HP=10|cost={{AOAResource|Credits|600}}{{AOAResource|Aluminum|300}}|produced=Support Bay|upgrades=Type 91 Missiles|notes=Stealthed. Can detect stealthed units.}}
{{AoA Unit
[[Image:AOA NinjaIcon.png|left]] The Japanese OH-1, known in-game as the Ninja, is an extremely powerful and versatile stealth recon helicopter. It is the only unit that is both stealthed and able to spot other stealthed units. This makes it particularly useful as an artillery spotter, especially for the Buratino's incendiary rockets.
|image=[[File:AOA Ninja.png|250px|Ninja]]
|role=Scout helicopter, anti-aircraft
|HP=10
|cost={{AOAResource|Credits|600}}{{AOAResource|Aluminum|300}}
|produced=Support Bay
|upgrades=Type 91 Missiles
|notes=Stealthed. Can detect stealthed units.
}}
[[File:AOA NinjaIcon.png|left|Ninja icon]]
The Japanese OH-1, known in-game as the Ninja, is an extremely powerful and versatile stealth recon helicopter. It is the only unit that is both stealthed and able to spot other stealthed units. This makes it particularly useful as an artillery spotter, especially for the Buratino's incendiary rockets.


When granted the Type 91 Missile upgrade, the Ninja helicopter gets a significant bite in the form of an anti-aircraft attack. As with all stealth units, it gains an attack bonus when it drops its stealth to fire. This lets it easily ambush slower, more heavily armoured helicopters like the Cartel's SuperHind.  
When granted the Type 91 Missile upgrade, the Ninja helicopter gets a significant bite in the form of an anti-aircraft attack. As with all stealth units, it gains an attack bonus when it drops its stealth to fire. This lets it easily ambush slower, more heavily armoured helicopters like the Cartel's SuperHind.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA NinjaMissiles.png|With Type 91 Missiles
File:AOA NinjaMissiles.png|With Type 91 Missiles
</gallery>
</gallery>
{{-}}
{{-}}


===Tigre===
===Tigre===
{{AoA Unit|image=[[File:AOA Tigre.png|250px]]|role=Attack helicopter|HP=15|cost={{AOAResource|Credits|2500}}|produced=Helipad|upgrades=Mast-Mounted Sight, Mistral Missiles, TRIGAT-LR Missiles|notes=}}
{{AoA Unit
[[Image:AOA TigreIcon.png|left]] The Eurocopter Tiger, referred to in France and Spain as the Tigre, is a highly flexible attack helicopter similar to the American Guardian. It is initially equipped with incendiary rockets and an autocannon, making it effective against structures and small groups of infantry. It also comes with flares to divert enemy missiles from itself.
|image=[[File:AOA Tigre.png|250px|Tigre]]
|role=Attack helicopter
|HP=15
|cost={{AOAResource|Credits|2500}}
|produced=Helipad
|upgrades=Mast-Mounted Sight, Mistral Missiles, TRIGAT-LR Missiles
|notes=
}}
[[File:AOA TigreIcon.png|left|Tigre icon]]
The Eurocopter Tiger, referred to in France and Spain as the Tigre, is a highly flexible attack helicopter similar to the American Guardian. It is initially equipped with incendiary rockets and an autocannon, making it effective against structures and small groups of infantry. It also comes with flares to divert enemy missiles from itself.


Once upgraded, however, the Tigre easily matches the Terminator for versatility despite costing only credits. While not as durable as the Terminator or even the Guardian, the Tigre's TRIGAT-LR Missile upgrades give it the power to punch through enemy armor while the Mistral Missiles upgrade give it an edge against enemy helicopters and jets.
Once upgraded, however, the Tigre easily matches the Terminator for versatility despite costing only credits. While not as durable as the Terminator or even the Guardian, the Tigre's TRIGAT-LR Missile upgrades give it the power to punch through enemy armor while the Mistral Missiles upgrade give it an edge against enemy helicopters and jets.
Line 209: Line 371:


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA TigreMistral.png|With Mistral Missiles
File:AOA TigreMistral.png|With Mistral Missiles
Image:AOA TigreTRIGAT-LR.png|With TRIGAT-LR Missiles
File:AOA TigreTRIGAT-LR.png|With TRIGAT-LR Missiles
Image:AOA TigreUpgraded.png|Fully upgraded
File:AOA TigreUpgraded.png|Fully upgraded
</gallery>
</gallery>
{{-}}
{{-}}
===Valor===
===Valor===
{{AoA Unit|image=[[File:AOA Valor.png|250px]]|role=Transport helicopter|HP=20|cost={{AOAResource|Credits|1000}}{{AOAResource|Aluminum|500}}|produced=Helipad|upgrades=Stinger Missiles, Hellfire Missiles|notes=Can carry vehicles and infantry. Has 10 transport slots.}}
{{AoA Unit
[[Image:AOA ValorIcon.png|left]] One of two heavy-lift helicopters in the game, the Valor is capable of carrying infantry and vehicles to the front lines, or behind enemy lines. It comes with slow-firing, inaccurate rocket pods by default that engage at extreme range, and can be equipped with anti-tank/aircraft missiles to target specific types of threats, as well as flares to redirect missiles. The rockets can be used to clear the Valor's landing zone, or to support your main force from afar once it has dropped off its reinforcements. The Valor is cheaper than the American Osprey and Cartel Superhind in credits, but requires some aluminum to field.
|image=[[File:AOA Valor.png|250px|Valor]]
|role=Transport helicopter
|HP=20
|cost={{AOAResource|Credits|1000}}{{AOAResource|Aluminum|500}}
|produced=Helipad
|upgrades=Stinger Missiles, Hellfire Missiles
|notes=Can carry vehicles and infantry. Has 10 transport slots.
}}
[[File:AOA ValorIcon.png|left|Valor icon]]
One of two heavy-lift helicopters in the game, the Valor is capable of carrying infantry and vehicles to the front lines, or behind enemy lines. It comes with slow-firing, inaccurate rocket pods by default that engage at extreme range, and can be equipped with anti-tank/aircraft missiles to target specific types of threats, as well as flares to redirect missiles. The rockets can be used to clear the Valor's landing zone, or to support your main force from afar once it has dropped off its reinforcements. The Valor is cheaper than the American Osprey and Cartel Superhind in credits, but requires some aluminum to field.


Remember that vehicles like the Namer can transport infantry units, and Namers can fit into Valors. This nested transport method with transports carrying transports can let you insert a massive army of Exosoldiers and SAS units in the back of an enemy base, complete with healing abilities. Doing this with Pumas or Fenneks give the landing force some additional firepower instead.
Remember that vehicles like the Namer can transport infantry units, and Namers can fit into Valors. This nested transport method with transports carrying transports can let you insert a massive army of Exosoldiers and SAS units in the back of an enemy base, complete with healing abilities. Doing this with Pumas or Fenneks give the landing force some additional firepower instead.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA ValorHellfire.png|With Hellfire Missiles
File:AOA ValorHellfire.png|With Hellfire Missiles
Image:AOA ValorStinger.png|With Stinger Missiles
File:AOA ValorStinger.png|With Stinger Missiles
Image:AOA ValorUpgraded.png|Fully upgraded
File:AOA ValorUpgraded.png|Fully upgraded
</gallery>
</gallery>
{{-}}
{{-}}
Line 229: Line 401:
==Aircraft==
==Aircraft==
===Corax===
===Corax===
{{AoA Unit|image=[[File:AOA Corax.png|250px]]|role=Scout aircraft|HP=15|cost={{AOAResource|Credits|1000}}|produced=Air Control Center|upgrades=|notes=Stealthed. Unarmed.}}
{{AoA Unit
[[Image:AOA CoraxIcon.png|left]] A dedicated recon aircraft, the Corax is designed to fly into and observe your opponent. Unlike other games, aircraft are called in from off-screen. Once ordered to enter the battle zone, the Corax will fly in along the course you set for it. It will circle the area specified by the player until it runs out of fuel, and will then automatically withdraw. As with all other fixed-wing aircraft, it will never spawn a pilot when destroyed.  
|image=[[File:AOA Corax.png|250px|Corax]]
|role=Scout aircraft
|HP=15
|cost={{AOAResource|Credits|1000}}
|produced=Air Control Center
|upgrades=
|notes=Stealthed. Unarmed.
}}
[[File:AOA CoraxIcon.png|left|Corax icon]]
A dedicated recon aircraft, the Corax is designed to fly into and observe your opponent. Unlike other games, aircraft are called in from off-screen. Once ordered to enter the battle zone, the Corax will fly in along the course you set for it. It will circle the area specified by the player until it runs out of fuel, and will then automatically withdraw. As with all other fixed-wing aircraft, it will never spawn a pilot when destroyed.


The Corax is unarmed, but can detect enemy stealth units, and is particularly difficult to take down earlier on due to its countermeasures easily throwing off any missiles. However, large amounts of dedicated anti-air units can overwhelm it easily, and as such careful deployment is often necessary to maximize its capabilities.
The Corax is unarmed, but can detect enemy stealth units, and is particularly difficult to take down earlier on due to its countermeasures easily throwing off any missiles. However, large amounts of dedicated anti-air units can overwhelm it easily, and as such careful deployment is often necessary to maximize its capabilities.
<gallery width=120 height=120>
Image:
</gallery>
{{-}}
{{-}}


===PAK FA===
===PAK FA===
{{AoA Unit|image=[[File:AOA PAK FA.png|250px]]|role=Air superiority fighter|HP=25|cost={{AOAResource|Credits|2800}}{{AOAResource|Aluminum|250}}|produced=Air Control Center|upgrades=SPECTRA, X-38 Stealth Missiles|notes=Stealthed.}}
{{AoA Unit
[[Image:AOA PAKFAIcon.png|left]] The Sukhoi PAK FA is another sign of Chimera's versatility. Unlike other games where aircraft can fly and hover, all aircraft are instead called in from off-map. The nEUROn will enter the combat zone, fly to where the player has clicked, and circle the area. It will automatically engage enemy aircraft when they approach. As with all other fixed-wing aircraft, it will never spawn a pilot when destroyed.  
|image=[[File:AOA PAK FA.png|250px|PAK FA]]
|role=Air superiority fighter
|HP=25
|cost={{AOAResource|Credits|2800}}{{AOAResource|Aluminum|250}}
|produced=Air Control Center
|upgrades=SPECTRA, X-38 Stealth Missiles
|notes=Stealthed.
}}
[[File:AOA PAKFAIcon.png|left|PAK FA icon]]
The Sukhoi PAK FA is another sign of Chimera's versatility. Unlike other games where aircraft can fly and hover, all aircraft are instead called in from off-map. The nEUROn will enter the combat zone, fly to where the player has clicked, and circle the area. It will automatically engage enemy aircraft when they approach. As with all other fixed-wing aircraft, it will never spawn a pilot when destroyed.


On its own, the PAK FA is an air superiority fighter similar to the American Raptor and Cartel Berkut. It can later be upgraded with air-to-ground missiles that fire slowly and attack at extreme range without breaking stealth to serve as a ground attack aircraft. Despite its versatility, PAK FAs must still be used well as it isn't the best at both roles and is rather expensive.
On its own, the PAK FA is an air superiority fighter similar to the American Raptor and Cartel Berkut. It can later be upgraded with air-to-ground missiles that fire slowly and attack at extreme range without breaking stealth to serve as a ground attack aircraft. Despite its versatility, PAK FAs must still be used well as it isn't the best at both roles and is rather expensive.
{{-}}


<gallery width=120 height=120>
Image:
</gallery>
{{-}}
===nEUROn===
===nEUROn===
{{AoA Unit|image=[[File:AOA nEUROn.png|250px]]|role=Bomber|HP=10|cost={{AOAResource|Credits|750}}{{AOAResource|Aluminum|500}}|produced=Air Control Center|upgrades=MICA Missiles|notes=Stealthed.}}
{{AoA Unit
[[Image:AOA nEUROnIcon.png|left]] The nEUROn is a drone that is equipped with a series of bombs it can drop of enemies. Unlike other games where aircraft can fly and hover, all aircraft are instead called in from off-map. The nEUROn will enter the combat zone, fly to where the player has clicked, and drop its bombs there. It will then attempt to withdraw. As with all other fixed-wing aircraft, it will never spawn a pilot when destroyed.  
|image=[[File:AOA nEUROn.png|250px|nEUROn]]
|role=Bomber
|HP=10
|cost={{AOAResource|Credits|750}}{{AOAResource|Aluminum|500}}
|produced=Air Control Center
|upgrades=MICA Missiles
|notes=Stealthed.
}}
[[File:AOA nEUROnIcon.png|left|nEUROn icon]]
The nEUROn is a drone that is equipped with a series of bombs it can drop of enemies. Unlike other games where aircraft can fly and hover, all aircraft are instead called in from off-map. The nEUROn will enter the combat zone, fly to where the player has clicked, and drop its bombs there. It will then attempt to withdraw. As with all other fixed-wing aircraft, it will never spawn a pilot when destroyed.


Extremely cheap for an aircraft, the nEUROn is overall the better choice in attacking enemy vehicles than the PAK FA due to having bombs. Unlike the Cartel Valkyrie and American B-2 Spirit, the nEUROn drops its payload in in a large circle around the target area, rather than a predictable, straight line. Its main weakness is that it lacks the punch said bombers have, as well as speed and durability which dramatically limits its utility.
Extremely cheap for an aircraft, the nEUROn is overall the better choice in attacking enemy vehicles than the PAK FA due to having bombs. Unlike the Cartel Valkyrie and American B-2 Spirit, the nEUROn drops its payload in in a large circle around the target area, rather than a predictable, straight line. Its main weakness is that it lacks the punch said bombers have, as well as speed and durability which dramatically limits its utility.


What the nEUROn lacks in firepower, it makes up for in defense. Once upgraded, the nEUROn gains air-to-air missiles to engage enemy aircraft. While most air superiority fighters will get the drop on and destroy the nEUROn, the missiles can still cause considerable damage if their targets aren't taken down outright. Engaging groups of nEUROns with air superiority fighters can result in a few nasty surprises.
What the nEUROn lacks in firepower, it makes up for in defense. Once upgraded, the nEUROn gains air-to-air missiles to engage enemy aircraft. While most air superiority fighters will get the drop on and destroy the nEUROn, the missiles can still cause considerable damage if their targets aren't taken down outright. Engaging groups of nEUROns with air superiority fighters can result in a few nasty surprises.
<gallery width=120 height=120>
Image:
</gallery>
{{-}}


{{Footer Nav|game=Act of Aggression|prevpage=USA Structures|nextpage=Chimera Structures}}
{{Footer Nav|game=Act of Aggression|prevpage=USA Structures|nextpage=Chimera Structures}}