Act of Aggression/Chimera Units: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
Added descriptions of the way aircraft operate in game
(Altered filename to avoid conflict with upgrade name of similar type)
(Added descriptions of the way aircraft operate in game)
Line 212: Line 212:
===Corax===
===Corax===
{{AoA Unit|image=[[File:AOA Corax.png|250px]]|role=Scout aircraft|HP=15|cost={{AOAResource|Credits|1000}}|produced=Air Control Center|upgrades=|notes=Stealthed. Unarmed.}}
{{AoA Unit|image=[[File:AOA Corax.png|250px]]|role=Scout aircraft|HP=15|cost={{AOAResource|Credits|1000}}|produced=Air Control Center|upgrades=|notes=Stealthed. Unarmed.}}
[[Image:AOA CoraxIcon.png|left]] A dedicated recon aircraft, the Corax is designed to fly into enemy territory and observe the enemy. The Corax has no weapons, but has a lot of anti-missile defences. Unlike other scout aircraft like the Ninja, the Corax is completely unmanned and will never spawn a pilot the enemy can capture if it is shot down.
[[Image:AOA CoraxIcon.png|left]] A dedicated recon aircraft, the Corax is designed to fly into and observe your opponent. Unlike other games, aircraft are called in from off-screen. Once ordered to enter the battle zone, the Corax will fly in along the course you set for it. It will circle the area specified by the player until it runs out of fuel, and will then automatically withdraw.
 
The Corax has no weapons, but has a lot of anti-missile defences. Unlike other scout aircraft like the Ninja, the Corax is completely unmanned and will never spawn a pilot the enemy can capture if it is shot down.


The Corax's anti-missile defences are completely ineffective against autocannons and guns, making it a risky proposition to send into areas protected by anti-aircraft vehicles like the Pantsir, Blazer, and Otomatic. Using the Corax effectively involves making it withdraw the moment it is spotted. Keep an eye on its stealth animation and withdraw the drone when it stops flickering.
The Corax's anti-missile defences are completely ineffective against autocannons and guns, making it a risky proposition to send into areas protected by anti-aircraft vehicles like the Pantsir, Blazer, and Otomatic. Using the Corax effectively involves making it withdraw the moment it is spotted. Keep an eye on its stealth animation and withdraw the drone when it stops flickering.
The Corax cannot detect stealth units, making its effectiveness against the Cartel suspect at best.


<gallery width=120 height=120>
<gallery width=120 height=120>
Line 223: Line 227:
===PAK FA===
===PAK FA===
{{AoA Unit|image=[[File:AOA PAK FA.png|250px]]|role=Air superiority fighter|HP=25|cost={{AOAResource|Credits|2800}}{{AOAResource|Aluminum|250}}|produced=Air Control Center|upgrades=SPECTRA, X-38 Stealth Missiles|notes=Stealthed.}}
{{AoA Unit|image=[[File:AOA PAK FA.png|250px]]|role=Air superiority fighter|HP=25|cost={{AOAResource|Credits|2800}}{{AOAResource|Aluminum|250}}|produced=Air Control Center|upgrades=SPECTRA, X-38 Stealth Missiles|notes=Stealthed.}}
[[Image:AOA PAKFAIcon.png|left]] The Sukhoi PAK FA is another sign of Chimera's versatility. On its own, the PAK FA is an air superiority fighter similar to the American Raptor. However, once upgraded, the PAK FA gains air-to-ground missiles that can be used at a considerable range. In addition, the PAK FA does not break its stealth when firing these missiles.
[[Image:AOA PAKFAIcon.png|left]] The Sukhoi PAK FA is another sign of Chimera's versatility. Unlike other games where aircraft can fly and hover, all aircraft are instead called in from off-map. The nEUROn will enter the combat zone, fly to where the player has clicked, and circle the area. It will automatically engage enemy aircraft when they approach.
 
On its own, the PAK FA is an air superiority fighter similar to the American Raptor. However, once upgraded, the PAK FA gains air-to-ground missiles that can be used at a considerable range. In addition, the PAK FA does not break its stealth when firing these missiles.


Using these missiles regularly, however, is generally a poor idea. The PAK FA's rate of fire with these missiles is slow, and the longer the PAK FA remains, the higher the chance of it being shot down by an F-22, Berkut, or another PAK FA. Ensure it remains safe, as the PAK FA is a considerable investment of credits.
Using these missiles regularly, however, is generally a poor idea. The PAK FA's rate of fire with these missiles is slow, and the longer the PAK FA remains, the higher the chance of it being shot down by an F-22, Berkut, or another PAK FA. Ensure it remains safe, as the PAK FA is a considerable investment of credits.