From StrategyWiki, the video game walkthrough and strategy guide wiki
< Audition
Revision as of 10:17, 27 July 2008 by Tjmj (talk | contribs) (completed single modes)
Jump to navigation Jump to search

There are many Game Modes which you can choose from to play Audition Online. The following are the details of each mode.

Single Modes

Essentially a free-for-all where each individual plays and competes to get the highest score in the room. You can play these modes by yourself, although you will not get experience points or Den/Beats upon doing so.

Practice

Keys Used Uses
4 Directional Arrows[1] Arrows
Spacebar Hit
Pre-Requisite Level 5 & Below
Chance Not Available
Key Mode 4-Key


Allows new players to enhance their timing skills with a special guide on the rhythm bar on the first few measures. The measures only appear between Levels 1-5, and there is no finish move. When the rhythm bead passes through the fourth beat it isn't considered a miss in this mode and the player can press the space bar on the next measure. This mode is available in entry or Stiffy / Poser-exclusive servers only.

Practice Mode-8

Keys Used Uses
8 Directional Arrows[2] Arrows
Spacebar Hit
Pre-Requisite Level 6 & Above
Chance Not Available
Key Mode 8-Key


Some servers allow players to practice using 8 key dance moves with an exclusive practice mode. This is the same as the former Practice Mode, except you have to enter commands using the Numpad because there are 8 directions (diagonals). It is available on most Free/Novice/Bopper servers. Players can dance from level 6 through 9.

Normal Individual

Keys Used Uses
4 Directional Arrows Arrows during 4-Key Mode
8 Directional Arrows Arrows during 8-Key Mode
Spacebar Hit
Delete Chance Mode On/Off
Insert Switch between 4 and 8-Key Mode
Tab Advanced Interface On/Off
Pre-Requisite NIL
Chance Available
Key Mode 4 or 8-Key

Normal individual (also called as Free Mode) is actually a mix of Freestyle and Choreography. The player proceeds higher each level by entering a dance move starting from Level 1 to Level 7, and proceeds to Freestyle. After a number of Freestyle moves the player proceeds to Level 8 and 9, and then Freestyle2. If a player misses a dance move, then the player will be sent back to lower levels. (Ex: Missing a move in the first freestyle will send the player back to level 6). Freestyle allows entering of Level 6 and 7 commands, while Freestyle2 restricts to Level 8 and 9 commands. After Freestyle2 a player can do up to three Finish Moves. Any time between the song the player can change from 4 keys to 8 keys and vice-versa using the Insert key, thus the name Free Mode.

Choreography

Keys Used Uses
4 Directional Arrows Arrows
Spacebar Hit
Delete Chance Mode On/Off
Tab Advanced Interface On/Off
Pre-Requisite NIL
Chance Available
Key Mode 4-Key

All players dance entering just one command, in effect dancing the same steps (thus the name Choreography). Only 4 key commands will be used in this mode. There is no freestyle in this mode, and is restarted back to level 6 after the finishing move. Upon missing a measure, you are penalized and cannot dance the next step.

Expert Choreography

Keys Used Uses
8 Directional Arrows Arrows
Spacebar Hit
Delete Chance Mode On/Off
Tab Advanced Interface On/Off
Pre-Requisite NIL
Chance Available
Key Mode 8-Key
Commands 4 and 8-Key Moves

In this mode, it adds in 8 key commands to the mix along with the 4 key commands. Same penalty occurs when you miss. The Finish Move is always in 8 keys.

SYNC-8

Also known as: Choreography-8

Keys Used Uses
8 Directional Arrows Arrows
Spacebar Hit
Delete Chance Mode On/Off
Tab Advanced Interface On/Off
Pre-Requisite NIL
Chance Available
Key Mode 8-Key

An exclusive 8 key mode that starts with Level 6. All players will enter the same command, thus being "Synchronized", hence the name SYNC-8. This is basically Choreography with only 8 keys.

Dynamic-4

Keys Used Uses
4 Directional Arrows Arrows during 4-Key Mode
8 Directional Arrows Arrows during 8-Key Mode
(during Freestyle)
Spacebar Hit
Delete Chance Mode On/Off
Insert Switch between 4 and 8-Key Mode
(during Freestyle)
Tab Advanced Interface On/Off
Pre-Requisite NIL
Chance Available
Key Mode 4 or 8-Key

A dance style similar to choreography in which dancers also get to do Freestyle moves (worth more points than normal) in rotation. Freestyle moves can be performed in either 4 keys or 8 keys (can be changed using the Insert key). If you miss a measure before your Freestyle turn you are penalized and thus you cannot perform a Freestyle. The players will take turns performing a finishing move and will get higher scores when completing them.

Dynamic-8

Keys Used Uses
8 Directional Arrows Arrows
Spacebar Hit
Delete Chance Mode On/Off
Tab Advanced Interface On/Off
Pre-Requisite NIL
Chance Available
Key Mode 8-Key

This is basically Dynamic-4 with only 8 keys.

Freestyle

Keys Used Uses
4 Directional Arrows Arrows during 4-Key Mode
8 Directional Arrows Arrows during 8-Key Mode
Spacebar Hit
Delete Chance Mode On/Off
Insert Switch between 4 and 8-Key Mode
Tab Advanced Interface On/Off
Pre-Requisite NIL
Chance Available
Key Mode 4 or 8-Key

Dancers progress through all of the levels by inputting commands of their choice. Basically this is for showing off a routine that you created. Each level can be toggled from 4-key to 8-key to perform any move possible. Consecutive Perfects will progress the player quicker, while Bads will leave the player on the level he/she is on. You can do up to three Finish Moves if you Perfect all of them.

Choreography-C (4)

Also known as: Dance Battle-4

Keys Used Uses
4 Directional Arrows Arrows
Spacebar Hit
Delete Chance Mode On/Off
Tab Advanced Interface On/Off
Pre-Requisite NIL
Chance Available
Key Mode 4-Key

The initial portion of the game is exactly like Choreography, except it begins at Level 6 rather than Level 1, and does not stop after the Level 9 Finish Move. Upon completing the finish, Crazy Dance Mode begins to shine.

Players are given Level 10 and Level 11 bars following the normal finish. A Crazy Meter appears that slowly builds depending on whether or not the player can complete a measure by frequently landing Perfect or Great. Level 10 consists of 10 arrows, and consequently Level 11 is 11 arrows. After Level 10 and 11, players must do a Crazy Move - which is essentially another Finish move for these Level 10 and 11 moves. This Crazy Move consists of 11 arrows, one of which is a 'Chanced' arrow (a Red one). In addition to the points given for the Crazy Move, a bonus score is added from how far the player has built their Crazy Meter, and another bonus if all the players complete the Crazy Move with the Crazy meter at max. The mode repeats in the way Choreography would - returns to Level 6, builds to the finish after Level 9, proceeds to Level 10 and Level 11, and finishes with the Crazy Move. The points accumulated on the crazy bar will only be added to the total score if the player does the Level 11 Finishing Move.

Choreography-C (8)

Also known as: Dance Battle-8

Keys Used Uses
8 Directional Arrows Arrows
Spacebar Hit
Delete Chance Mode On/Off
Tab Advanced Interface On/Off
Pre-Requisite NIL
Chance Available
Key Mode 8-Key

This is basically Choreography-C (4) with only 8 keys. The initial portion of the game is exactly like Sync-8.

One-Two Party

Keys Used Uses
4 Directional Arrows Arrows
Spacebar or Ctrl Go!
num pad  5 , Insert
or num pad  0 
Yeah!
Pre-Requisite NIL
Chance Not Available
Key Mode 4-Key

This game mode features NPCs showing the players directions in tune to the music, then the players must imitate those moves along to the same rhythm to score points. In this mode, players have to listen to the numbers that they say or see the numbers that appear on the screen. For example, if they say "8,6,6,4,2" then you have to press 8,6,6,4,2 on the same rhythm that they said it. Sometimes at the end they will say "go" or "yeah". When they say "go", you have to press the spacebar or the Ctrl key, and when they say "yeah" you have to press insert, 0 or 5. A dance simulation will commence after a stage, where the moves of the dancer and the corresponding arrows will show up.

Easy Mode

In the easy mode of One-Two Party, the arrow bar will appear and prompt you the arrows to press, in addition to the NPC saying out the numbers.

Hard Mode

In the hard mode of One-Two Party, the arrow bar is not present. You have to listen to the NPC or see the numbers shown on the screen.

Beat-Up Mode

Keys Used Uses
Spacebar, num pad  5 ,
Insert or num pad  0 
Hit
Delete Chance Mode On/Off
(near the end of the song)
num pad  Enter  Expert Mode
Pre-Requisite NIL
Chance Available

Similar to the classic Pump It Up, Beat Up Mode is a mode in which arrows are displayed and players must hit keys matching the arrows when they come in contact with the central area; they must also watch the bar at the bottom and hit Space (or Ins/5/Ctrl key) in a strong beat (usually every 8) to get their character dancing. There is also a chance portion in each song, where the user may hit delete or 0 for some red arrows, scoring a double perfect for each one if they do not hit it. In addition, there is a shortened lane mode, where by hitting enter on the numPad, shortens the lane in which the arrows appear, making the left and right lanes farther apart and the arrows appear quicker. This mode adds bonus score compared to not using the mode, and is executed by pressing enter in the num lock keyboard. Players score combos for each successful hit, which are perfect, great, or cool. Bad hits do not affect combo, while scoring a miss will deduct 10 from the combo score. After successfully achieving a 100 combo, players enter "Beat Up!", where all scores are increased until a miss is hit, where the combo is start over from 0 again. When players hit the 400 combo mark, they enter a second "Beat Up!" mode, symbolized by its blue BU button. Players rack in even more score for each arrow they hit correctly, while the combo will reset to 0 once a player gets a miss.

Beat-Up (4)

Keys Used Uses Key Mode
num pad  7 ,  9 ,  1 ,  3  Arrows (NE, NW, SE and SW) 4-Key

In this mode, both the left and right buttons are automatic. You do not need to enter them.

Beat-Up (6)

Keys Used Uses Key Mode
num pad  7 ,  9 ,  1 ,  3 ,  4 ,  6  Arrows (NE, NW, SE, SW, left and right) 6-Key

In this mode, all 6 keys are in play.

License Mode

Keys Used Uses
4 Directional Arrows Arrows during 4-Key Mode
8 Directional Arrows Arrows during 8-Key Mode
Spacebar Hit
Delete Chance Mode On/Off
Insert Switch between 4 and 8-Key Mode
Tab Advanced Interface On/Off
Pre-Requisite Fulfilled Exp Required
for that level
Chance Available
Key Mode 4 or 8-Key

Before a player can gain experience after gaining a level (starting at level 6) in Audition Online, this player must pass a "License Test." This mode takes the player to a new room and shows them a required score, a required amount of perfects, and a required perfect combination that must be acquired within the time constraints of the song. The gameplay is almost exactly the same as Normal Individual, except for the fact that if it takes an extra measure or two to complete a move, the difficulty level does not drop (only the finish move can't be done in more than one measure). If the goal is met, the player receives a set amount of beats, but if the player fails, he/she loses a set amount of beats and must try again (and pass) before receiving any more experience.

Story Mode

Pre-Requisite Level 6 & Above

Story Mode is a game mode that consists of missions that are continued by stories. Players are given different tasks for each mission. By completing a mission, players will be awarded prizes (such as Den or experience points) and will be able to continue the story they are on. Missions can be repeated. The first set of missions require you to play against NPC(s) and to meet certain requirements (ex. get a x4 perfect chain). Later on, some missions will require players to play in rooms with other people and also meet certain requirements (ex. be 2nd place).

Beat RUSH

Keys Used Uses
Pre-Requisite
Chance
Key Mode

The players are given four bars filled with arrows and space bars formed in a oval shape. On the bottom locates a bar with circles and question marks called the rush meter. Later arrows are revealed representing from the above four bars. A white ball rushes through the oval. The Players then begin to enter these sequences in order. Inputting the arrows accordingly and on time will result in a better score. The timing in which the players start entering each beat, which are labelled: Miss, Okay, Nice, and Excellent, is tallied up to judgement levels: Miss, Bad, Cool, Great, and Perfect! If a player hits a wrong arrow or miss the beat, they must skip that arrow and move on or will result in more misses. The player must hit the final beat arrow to get a score and a dance move. There are rare occasions when players are given double beat rush sequences, thus having to fill in two or three dance move sequences without taking breaks. Combos help fill up the rush meter. Should the player fill up the Rush Meter on the bottom of the screen, he/she will be given a bonus sequence in which he/she must rapidly press the Control keys to get bonus points.

Group Modes

Normal Group

Choreography

Dance Battle

B-Boy Battle (4)

B-Boy Battle (8)

Couple

Expert Couple

Couple (8)

Night Dance (4)

Night Dance (8)

Sync (4)

Sync (8)

Club Dance

Club Dance (4)

Club Dance (8)

Club Dance II

Wedding Party

Love Party

Ballroom Dancing

Ballroom Dance (4)

Ballroom Dance (8)

Special B-Boy Mode

Special B-Boy (4)

Special B-Boy (8)

Battle Party Modes

Battle Party

Couples Battle Party

Beat Up Battle Party

Union Battle Party

Footnotes

  1. 4 Directional Arrows: This refers to , ,  ↑  &  ↓  or num pad  4 ,  6 ,  8  &  2 
  2. 8 Directional Arrows: This refers to num pad  1 ,  4 ,  7 ,  8 ,  9 ,  6 ,  3  &  2