Baldur's Gate: Dark Alliance II | |
---|---|
Developer(s) | Black Isle Studios |
Publisher(s) | Vivendi Games |
Year released | |
System(s) | Xbox, PlayStation 2 |
Preceded by | Baldur's Gate: Dark Alliance |
Series | Baldur's Gate |
Genre(s) | RPG |
---|---|
Modes | Single player, Co-op |
Rating(s) |
Baldur's Gate: Dark Alliance II is an RPG released in the U.S. for the Xbox on January 20, 2004 and the PlayStation 2 on December 2, 2004. It is the sequel to Baldur's Gate: Dark Alliance and was developed by Black Isle Studios and published by Vivendi Games.
The story of Dark Alliance II begins with the three characters from the original game being surrounded and captured by a large group of nightshades and nightwalkers, led by the vampire lord, Mordoc Selanmere. After this scene, players control one of several characters seeking fame, fortune, and other goals.
The players eventually learned of Mordoc's plot to restore the Onyx Tower, and they must prevent this by activating elemental foundations in the planes of fire, water, earth, and air.
Table of Contents
- Forest of Wyrms Ambush
- Lyran's Hold
- Lyran's Cellar
- Lyran's Ossuary
- Lyran's Observatory
- High Moor Ambush
- Brigand's Ruins
- Brigand's Hall
- Halls of the Hammer
- Trollclaws Ambush
- Dragonspear Castle
- Dragonspear Dungeons
- Dragonspear Caverns
- Ulchaloche's Lair
- Sea-Cave
- Sea Temple
- Hill's Edge
- Character quests
- Air Elemental Plane
- Earth Elemental Plane
- Fire Elemental Plane
- Water Elemental Plane