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(Added {{game disambig}}, for anybody who could be looking for Batman (1989) and Batman (1990))
m (Reverted edits by Namcorules (talk) to last revision by Najzere)
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|released={{rd|1986}}
|released={{rd|1986}}
|genre=[[Action-adventure]]
|genre=[[Action-adventure]]
|systems=[[Sinclair ZX Spectrum]], [[Amstrad CPC]], [[MSX]], [[Amstrad PCW]]
|systems=[[ZX Spectrum]], [[Amstrad CPC]], [[MSX]], [[Amstrad PCW]]
|modes=[[Single player]]
|modes=[[Single player]]
|followed by=[[Batman: The Caped Crusader]]
|followed by=[[Batman: The Caped Crusader|The Caped Crusader]]
|series=Batman
|series=Batman
}}
}}


{{game disambig|the [[1986]] [[Ocean Software]] [[Sinclair ZX Spectrum]], [[Amstrad CPC]], [[MSX]] and [[Amstrad PCW]] game|the [[1989]] [[SunSoft]] [[Sega Genesis]] game and the [[1990]] [[Atari Games]] [[arcade]] game|[[Batman (1989)]] and [[Batman (1990)]]}}
{{series disambig}}
{{series disambig}}
'''Batman''' is a 3D isometric [[action-adventure]] game that was released in [[1986]] under the Batman licence by [[Ocean Software]] for the [[Amstrad CPC]], [[ZX Spectrum]] and [[MSX]] microcomputers. An [[Amstrad PCW]] version was also available.
'''Batman''' is a 3D isometric [[action-adventure]] game that was released in [[1986]] under the Batman licence by [[Ocean Software]] for the [[Amstrad CPC]], [[ZX Spectrum]] and [[MSX]] microcomputers. An [[Amstrad PCW]] version was also available.

Revision as of 00:49, 28 February 2017

Template:Infobox

Template:Series disambig Batman is a 3D isometric action-adventure game that was released in 1986 under the Batman licence by Ocean Software for the Amstrad CPC, ZX Spectrum and MSX microcomputers. An Amstrad PCW version was also available.

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The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmers John Ritman and Bernie Drummond would develop for 1987's Head Over Heels, and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of a life rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").

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